Player Matchup

Izanami
Izanami
Carrvallho
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
HoudiniX88
Ares
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
211W - 248L
1,381 Elo+
Solo
Nemesis
Nemesis
gabrieldemian
Nemesis
Level 6
God Stats
2W - 2L
1,647 SR
Queue Stats
9W - 13L
1,288 Elo+
Party 1
Cernunnos
Cernunnos
metalmorte
Cernunnos
Level 14
God Stats
5W - 4L
1,690 SR
Queue Stats
57W - 53L
1,507 Elo+
Solo
Chang'e
Chang'e
yToddyn-_-
Chang'e
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,188 Elo+
Party 1
Team Averages
Level 16
1,567 SR
1,373 Elo+

VS

Team Averages
Level 39
1,426 SR
1,360 Elo+
Arachne
Arachne
CaduBad
Arachne
Level 26
God Stats
57W - 44L
1,517 SR
Queue Stats
208W - 235L
1,418 Elo+
Party 2
Medusa
Medusa
Chiko_Rola
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,424 Elo+
Solo
Guan Yu
Guan Yu
Kagabriel1381
Guan Yu
Level 19
God Stats
7W - 9L
1,302 SR
Queue Stats
223W - 259L
1,337 Elo+
Solo
Ymir
Ymir
Recconing
Ymir
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 6L
1,272 Elo+
Party 2
Janus
Janus
y K1LL3D z
Janus
Level 132
God Stats
5W - 12L
1,310 SR
Queue Stats
493W - 584L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Carrvallho
Izanami
20
10 / 11 / 2
17,978
580
26,668
24,692
9,245
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 8 / 6
11,519
372
4,859
27,619
35,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
19
0 / 5 / 10
13,142
424
4,358
23,189
11,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
metalmorte
Cernunnos
20
17 / 6 / 4
18,011
581
42,973
27,514
14,730
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
yToddyn-_-
Chang'e
17
0 / 12 / 6
11,829
382
4,472
20,860
6,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CaduBad
Arachne
20
16 / 5 / 14
17,097
552
28,299
23,693
11,079
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Chiko_Rola
Medusa
20
8 / 6 / 16
16,311
526
25,701
29,883
9,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
20
1 / 8 / 9
13,977
451
8,522
27,473
15,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
20
4 / 3 / 24
14,417
465
10,175
24,238
27,874
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
20
13 / 5 / 12
16,482
532
19,463
17,245
5,576
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
117
27
Kills
42
42
Deaths
27
28
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Arachne
CaduBad
Arachne
16
5
14
4.6
L
Izanami
Carrvallho
Izanami
10
11
2
1
W
Medusa
Chiko_Rola
Medusa
8
6
16
2.67
L
0
8
6
0.38
W
Guan Yu
1
8
9
0.69
W
Ymir
4
3
24
5.33
L
Nemesis
0
5
10
1
L
Cernunnos
metalmorte
Cernunnos
17
6
4
3.17
W
Janus
13
5
12
3.8
L
Chang'e
yToddyn-_-
Chang'e
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,330
Damage
92,160
123,874
Taken
122,532
77,010
Mitigated
69,444
22,280
Healing
34,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CaduBad
Arachne
28,299
19,544
0
8,150
23,693
11,079
1,541
2,650
20,933
0
100,996
L
Izanami
Carrvallho
Izanami
26,668
19,361
0
3,367
24,692
9,245
2,487
8,507
15,948
0
157,046
W
Medusa
Chiko_Rola
Medusa
25,701
16,345
0
11,712
29,883
9,894
4,495
3,633
26,170
0
173,700
L
4,859
268
0
2,815
27,619
35,513
0
4,003
23,404
35,020
0
W
Guan Yu
8,522
2,988
3,004
5,041
27,473
15,021
2,124
1,282
26,179
0
75,675
W
Ymir
10,175
1,471
0
3,605
24,238
27,874
1,038
3,229
20,957
38,394
0
L
Nemesis
4,358
1,027
0
6,249
23,189
11,513
540
6,259
16,504
0
93,346
L
Cernunnos
metalmorte
Cernunnos
42,973
23,589
0
7,278
27,514
14,730
1,500
6,488
20,548
0
147,371
W
Janus
19,463
1,487
480
2,149
17,245
5,576
927
2,536
14,631
93,609
0
L
Chang'e
yToddyn-_-
Chang'e
4,472
913
1,430
1,141
20,860
6,009
730
4,249
16,365
34,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,479
Gold Earned
78,284
662
Minions Killed
633
0
Camps Cleared
0
2,548,480
Distance Traveled
3,007,487
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,097
552
127
4
0
709,735
8
L
Izanami
17,978
580
215
7
0
481,376
5
W
Medusa
16,311
526
198
6
0
535,998
2
L
Ares
11,519
372
44
1
0
466,666
5
W
Guan Yu
13,977
451
119
4
0
534,105
1
W
Ymir
14,417
465
47
2
0
627,315
2
L
Nemesis
13,142
424
118
4
0
590,142
1
L
Cernunnos
18,011
581
221
7
0
510,320
6
W
Janus
16,482
532
142
5
0
600,334
4
L
Chang'e
11,829
382
64
2
0
499,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role