Player Matchup

Loki
Loki
Duumky
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,204 Elo+
Solo
Cerberus
Cerberus
Grizolysta
Cerberus
Level 25
God Stats
22W - 19L
1,556 SR
Queue Stats
26W - 26L
1,469 Elo+
Party 3
Jormungandr
Jormungandr
Jungcooc
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Anubis
Anubis
KaPuTa
Anubis
Level 25
God Stats
21W - 20L
1,538 SR
Queue Stats
24W - 23L
1,475 Elo+
Party 3
Arachne
Arachne
giminn
Arachne
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Team Averages
Level 14
1,519 SR
1,430 Elo+

VS

Team Averages
Level 37
1,475 SR
1,388 Elo+
Yemoja
Yemoja
Blacklotus383
Yemoja
Level 22
God Stats
22W - 19L
1,409 SR
Queue Stats
87W - 87L
1,388 Elo+
Party 2
Bacchus
Bacchus
Daemien2364
Bacchus
Level 27
God Stats
28W - 17L
1,581 SR
Queue Stats
404W - 409L
1,424 Elo+
Party 2
Sun Wukong
Sun Wukong
Pacifister666
Sun Wukong
Level 15
God Stats
27W - 22L
1,486 SR
Queue Stats
44W - 55L
1,286 Elo+
Solo
Danzaburou
Danzaburou
ProbableCake856
Danzaburou
Level 15
God Stats
14W - 29L
1,400 SR
Queue Stats
101W - 106L
1,342 Elo+
Party 2
Merlin
Merlin
suckatier
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Duumky
Loki
16
3 / 12 / 2
10,433
948
13,007
18,322
6,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Grizolysta
Cerberus
16
2 / 3 / 7
10,579
962
14,107
22,382
26,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
Jungcooc
Jormungandr
17
0 / 10 / 11
10,620
965
13,309
23,445
24,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
KaPuTa
Anubis
16
5 / 8 / 3
11,106
1,010
21,734
16,542
8,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
giminn
Arachne
16
3 / 11 / 5
10,583
962
9,190
20,031
7,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

0

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 30
13,099
1,191
10,871
13,635
12,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Daemien2364
Bacchus
20
9 / 1 / 30
13,683
1,244
14,092
17,412
23,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Pacifister666
Sun Wukong
19
10 / 4 / 23
12,716
1,156
12,161
20,120
17,358
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
ProbableCake856
Danzaburou
17
3 / 3 / 24
11,208
1,019
14,185
12,404
3,799
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
suckatier
Merlin
20
16 / 2 / 25
14,352
1,305
43,226
12,946
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
176
13
Kills
44
44
Deaths
13
28
Assists
132
Player
Kills
Deaths
Assists
KDA
W
6
3
30
7
W
Bacchus
Daemien2364
Bacchus
9
1
30
24
L
Loki
Duumky
Loki
3
12
2
0.33
L
Cerberus
Grizolysta
Cerberus
2
3
7
1.83
L
Jormungandr
Jungcooc
Jormungandr
0
10
11
0.55
L
Anubis
KaPuTa
Anubis
5
8
3
0.81
W
Sun Wukong
Pacifister666
Sun Wukong
10
4
23
5.38
W
Danzaburou
ProbableCake856
Danzaburou
3
3
24
5
L
Arachne
giminn
Arachne
3
11
5
0.5
W
Merlin
suckatier
Merlin
16
2
25
14.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,347
Damage
94,535
100,722
Taken
76,517
73,514
Mitigated
62,205
8,939
Healing
22,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,871
3,091
8,802
2,742
13,635
12,027
0
10,693
2,942
23,816
0
W
Bacchus
Daemien2364
Bacchus
14,092
3,374
0
1,931
17,412
23,528
0
10,319
7,093
22,260
0
L
Loki
Duumky
Loki
13,007
2,428
0
0
18,322
6,569
0
11,314
6,831
0
26,409
L
Cerberus
Grizolysta
Cerberus
14,107
28
0
2,950
22,382
26,142
0
13,928
8,129
28,394
0
L
Jormungandr
Jungcooc
Jormungandr
13,309
3,915
0
0
23,445
24,412
0
15,850
7,209
39,910
0
L
Anubis
KaPuTa
Anubis
21,734
324
1,095
2,872
16,542
8,555
0
11,643
4,675
39,225
0
W
Sun Wukong
Pacifister666
Sun Wukong
12,161
4,101
0
1,044
20,120
17,358
0
13,317
6,803
143
27,768
W
Danzaburou
ProbableCake856
Danzaburou
14,185
6,863
0
1,560
12,404
3,799
0
8,298
4,106
0
40,220
L
Arachne
giminn
Arachne
9,190
5,814
0
2,022
20,031
7,836
0
14,030
5,590
0
25,408
W
Merlin
suckatier
Merlin
43,226
5,552
2,288
4,574
12,946
5,493
0
6,523
6,423
67,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,321
Gold Earned
65,058
184
Minions Killed
230
4
Camps Cleared
4
949,156
Distance Traveled
1,017,094
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,099
1,191
33
3
0
193,468
1
W
Bacchus
13,683
1,244
19
2
1
220,382
0
L
Loki
10,433
948
27
2
2
196,011
0
L
Cerberus
10,579
962
42
4
2
218,761
1
L
Jormungandr
10,620
965
52
5
0
179,693
0
L
Anubis
11,106
1,010
44
4
0
163,464
0
W
Sun Wukong
12,716
1,156
38
3
0
215,043
2
W
Danzaburou
11,208
1,019
68
6
2
192,271
0
L
Arachne
10,583
962
19
2
0
191,227
2
W
Merlin
14,352
1,305
72
7
1
195,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role