Player Matchup

Anhur
Anhur
BluePenguinz
Anhur
Level 122
God Stats
0W - 3L
1,285 SR
Queue Stats
85W - 91L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
Glycerine007
Sun Wukong
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 49L
1,874 Elo+
Party 3
Raijin
Raijin
TheGreenScion
Raijin
Level 89
God Stats
16W - 20L
1,592 SR
Queue Stats
164W - 152L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
fmyramproblem
Cthulhu
Level 108
God Stats
0W - 1L
1,295 SR
Queue Stats
2W - 1L
1,784 Elo+
Party 3
Ravana
Ravana
fwordmike
Ravana
Level 81
God Stats
52W - 37L
1,645 SR
Queue Stats
310W - 265L
1,567 Elo+
Party 2
Team Averages
Level 107
1,463 SR
1,664 Elo+

VS

Team Averages
Level 128
1,644 SR
1,580 Elo+
Pele
Pele
Boasts
Pele
Level 160
God Stats
5W - 7L
1,698 SR
Queue Stats
91W - 97L
1,591 Elo+
Party 1
Anubis
Anubis
MyPoorKnow
Anubis
Level 102
God Stats
8W - 1L
1,739 SR
Queue Stats
60W - 40L
1,595 Elo+
Solo
Artemis
Artemis
PancakesDoWork
Artemis
Level 157
God Stats
27W - 12L
1,787 SR
Queue Stats
300W - 206L
1,636 Elo+
Party 1
Cerberus
Cerberus
nomansboss
Cerberus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
surrealwizard
Cu Chulainn
Level 109
God Stats
18W - 19L
1,494 SR
Queue Stats
203W - 184L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
9,195
460
8,247
12,040
3,811
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Glycerine007
Sun Wukong
19
5 / 1 / 3
11,744
587
16,920
16,352
15,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 9 / 5
10,505
525
8,812
13,999
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
15
1 / 4 / 8
9,695
485
8,371
16,394
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
fwordmike
Ravana
17
6 / 4 / 3
10,902
545
10,632
13,059
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Boasts
Pele
19
5 / 4 / 6
11,935
597
11,628
14,692
6,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
MyPoorKnow
Anubis
18
11 / 6 / 3
12,060
603
18,025
14,269
7,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 1
11,003
550
9,540
12,093
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
nomansboss
Cerberus
16
2 / 0 / 8
10,956
548
8,010
19,607
14,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
surrealwizard
Cu Chulainn
16
0 / 4 / 2
9,872
494
6,995
16,091
13,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
15
Kills
20
20
Deaths
15
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Pele
Boasts
Pele
5
4
6
2
L
Sun Wukong
Glycerine007
Sun Wukong
5
1
3
6.5
W
Anubis
MyPoorKnow
Anubis
11
6
3
2.08
W
2
1
1
2.5
L
3
9
5
0.61
L
Cthulhu
1
4
8
1.25
L
Ravana
fwordmike
Ravana
6
4
3
1.88
W
Cerberus
nomansboss
Cerberus
2
0
8
6
W
Cu Chulainn
surrealwizard
Cu Chulainn
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,982
Damage
54,198
71,844
Taken
76,752
37,228
Mitigated
44,827
12,380
Healing
30,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,247
4,351
0
4,487
12,040
3,811
528
2,312
9,728
0
65,348
W
Pele
Boasts
Pele
11,628
3,497
0
6,210
14,692
6,374
1,375
1,239
13,453
0
93,034
L
Sun Wukong
Glycerine007
Sun Wukong
16,920
3,646
0
2,146
16,352
15,550
0
3,508
12,154
0
86,168
W
Anubis
MyPoorKnow
Anubis
18,025
537
0
5,239
14,269
7,104
588
7,697
6,572
76,633
0
W
9,540
3,846
0
6,833
12,093
3,757
612
1,443
10,650
0
101,467
L
8,812
756
0
1,077
13,999
3,707
652
7,943
6,056
58,352
0
L
Cthulhu
8,371
314
556
2,970
16,394
9,375
0
7,603
8,719
37,171
0
L
Ravana
fwordmike
Ravana
10,632
2,319
0
1,144
13,059
4,785
0
5,868
7,161
0
78,668
W
Cerberus
nomansboss
Cerberus
8,010
439
0
8,331
19,607
14,528
0
5,762
13,845
47,404
0
W
Cu Chulainn
surrealwizard
Cu Chulainn
6,995
1,190
0
4,375
16,091
13,064
229
1,042
15,049
7,141
45,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,041
Gold Earned
55,826
577
Minions Killed
630
0
Camps Cleared
0
1,891,440
Distance Traveled
1,976,755
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,195
460
137
7
0
353,405
11
W
Pele
11,935
597
149
7
0
446,776
9
L
Sun Wukong
11,744
587
157
8
0
408,426
0
W
Anubis
12,060
603
124
6
0
327,344
7
W
Artemis
11,003
550
145
7
0
350,269
5
L
Raijin
10,505
525
117
6
0
314,449
8
L
Cthulhu
9,695
485
56
3
0
384,990
4
L
Ravana
10,902
545
110
6
0
430,170
7
W
Cerberus
10,956
548
97
5
0
420,804
9
W
Cu Chulainn
9,872
494
115
6
0
431,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role