Player Matchup

Loki
Loki
Bloomy1337
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Layinx
Cthulhu
Level 18
God Stats
2W - 0L
1,308 SR
Queue Stats
30W - 31L
1,440 Elo+
Party 2
Neith
Neith
ZachZach
Neith
Level 40
God Stats
1W - 0L
1,375 SR
Queue Stats
47W - 53L
1,467 Elo+
Party 2
Chaac
Chaac
altternation
Chaac
Level 44
God Stats
3W - 4L
1,341 SR
Queue Stats
50W - 53L
1,461 Elo+
Party 2
Ra
Ra
theblackream
Ra
Level 17
God Stats
1W - 1L
1,564 SR
Queue Stats
18W - 18L
1,432 Elo+
Party 2
Team Averages
Level 27
1,418 SR
1,460 Elo+

VS

Team Averages
Level 16
1,573 SR
1,314 Elo+
Zeus
Zeus
CrabIsFake
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Anhur
Anhur
NoMessirve10
Anhur
Level 6
God Stats
11W - 7L
1,883 SR
Queue Stats
49W - 29L
1,363 Elo+
Solo
Ymir
Ymir
WaffleHouseMagic
Ymir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 71L
1,312 Elo+
Party 1
Athena
Athena
reaperkills101
Athena
Level 24
God Stats
10W - 9L
1,482 SR
Queue Stats
86W - 101L
1,362 Elo+
Party 1
Ares
Ares
yoitsmeh3re
Ares
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 77L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
7,514
578
4,945
7,457
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Layinx
Cthulhu
10
0 / 3 / 8
6,544
503
4,363
8,284
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
ZachZach
Neith
12
5 / 0 / 3
7,733
595
7,182
4,052
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
10 / 0 / 1
8,929
687
11,517
8,081
4,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
4 / 2 / 7
7,976
614
8,219
5,285
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 2
5,825
448
3,349
10,089
3,176
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 1
5,614
432
2,179
5,415
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 3 / 1
6,526
502
5,769
8,730
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 1
5,920
455
3,041
10,878
4,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 7 / 0
6,264
482
2,160
10,443
5,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
23
Kills
5
6
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
0
10
2
0.1
W
Cthulhu
Layinx
Cthulhu
0
3
8
1.33
L
0
1
1
0.5
L
3
3
1
1.17
W
Neith
ZachZach
Neith
5
0
3
6.5
W
10
0
1
10.5
L
0
2
1
0.25
W
4
2
7
3.75
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,226
Damage
16,498
33,159
Taken
45,555
16,531
Mitigated
18,614
11,961
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,945
1,427
0
3,552
7,457
2,476
0
2,707
4,750
0
37,902
L
3,349
1,179
0
399
10,089
3,176
0
2,422
7,437
15,499
0
W
Cthulhu
Layinx
Cthulhu
4,363
500
102
841
8,284
6,260
887
2,437
5,847
19,246
0
L
2,179
1,470
0
1,068
5,415
1,690
0
2,183
2,974
0
26,797
L
5,769
253
159
753
8,730
3,665
0
3,505
4,899
26,392
0
W
Neith
ZachZach
Neith
7,182
3,929
0
1,377
4,052
1,161
4,804
1,272
2,780
0
37,456
W
11,517
2,408
0
3,903
8,081
4,700
1,609
3,997
4,084
0
51,018
L
3,041
866
0
3,711
10,878
4,087
0
1,105
9,706
35,247
0
W
8,219
1,253
869
1,317
5,285
1,934
808
3,906
1,379
33,716
0
L
2,160
121
318
1,027
10,443
5,996
0
2,136
7,957
12,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,696
Gold Earned
30,149
349
Minions Killed
244
0
Camps Cleared
0
1,262,775
Distance Traveled
1,100,239
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,514
578
81
6
0
283,951
1
L
Zeus
5,825
448
37
3
0
211,648
0
W
Cthulhu
6,544
503
28
2
0
223,545
0
L
Anhur
5,614
432
65
5
0
150,287
0
L
Ymir
6,526
502
50
4
0
216,258
2
W
Neith
7,733
595
76
6
0
258,301
1
W
Chaac
8,929
687
95
7
0
281,151
2
L
Athena
5,920
455
78
6
0
292,543
2
W
Ra
7,976
614
69
5
0
215,827
2
L
Ares
6,264
482
14
1
0
229,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role