Player Matchup

Neith
Neith
ElPanaderoJanjo
Neith
Level 18
God Stats
7W - 4L
1,420 SR
Queue Stats
59W - 33L
1,542 Elo+
Party 1
Tyr
Tyr
JoNaChill
Tyr
Level 48
God Stats
74W - 51L
1,548 SR
Queue Stats
177W - 158L
1,533 Elo+
Party 1
Horus
Horus
Justt11
Horus
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,323 Elo+
Party 3
Yemoja
Yemoja
KikoLynconKkj
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,295 Elo+
Party 3
Scylla
Scylla
zZzMati
Scylla
Level 15
God Stats
2W - 1L
1,344 SR
Queue Stats
34W - 16L
1,588 Elo+
Party 1
Team Averages
Level 20
1,462 SR
1,456 Elo+

VS

Team Averages
Level 21
1,453 SR
1,413 Elo+
Sylvanus
Sylvanus
BetterImp16
Sylvanus
Level 26
God Stats
13W - 25L
1,500 SR
Queue Stats
428W - 532L
1,369 Elo+
Party 2
Jing Wei
Jing Wei
IIIIIBiaBrIIIII
Jing Wei
Level 14
God Stats
15W - 28L
1,314 SR
Queue Stats
568W - 707L
1,255 Elo+
Party 2
Anubis
Anubis
Picho420
Anubis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Solo
Bellona
Bellona
Platinum667
Bellona
Level 24
God Stats
16W - 21L
1,681 SR
Queue Stats
512W - 611L
1,480 Elo+
Party 2
Fenrir
Fenrir
lucasctorce12
Fenrir
Level 21
God Stats
12W - 17L
1,273 SR
Queue Stats
103W - 136L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,394
671
9,834
9,766
3,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 1 / 2
8,419
601
6,856
6,944
3,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Horus
Justt11
Horus
9
1 / 2 / 1
6,037
431
896
5,501
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 6
6,691
478
947
5,370
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
zZzMati
Scylla
15
5 / 0 / 1
8,701
622
5,508
4,240
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BetterImp16
Sylvanus
11
0 / 0 / 0
6,317
451
3,779
7,800
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
9
0 / 5 / 0
5,377
384
1,635
9,076
2,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Picho420
Anubis
8
0 / 3 / 0
5,596
400
1,372
4,980
2,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Platinum667
Bellona
9
1 / 2 / 1
5,781
413
1,735
4,827
2,534
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
4 / 4 / 1
6,960
497
7,200
11,853
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
5
5
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BetterImp16
Sylvanus
0
0
0
0
W
3
0
2
4
L
Jing Wei
0
5
0
0
W
5
1
2
6
W
Horus
Justt11
Horus
1
2
1
0.75
W
0
2
6
1.5
L
Anubis
Picho420
Anubis
0
3
0
0
L
Bellona
Platinum667
Bellona
1
2
1
0.75
L
4
4
1
1.13
W
Scylla
zZzMati
Scylla
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,041
Damage
15,721
31,821
Taken
38,536
13,881
Mitigated
15,671
12,839
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BetterImp16
Sylvanus
3,779
1,649
431
1,924
7,800
4,259
0
0
7,800
27,154
4,508
W
9,834
4,768
0
6,709
9,766
3,438
545
3,405
6,361
0
74,091
L
Jing Wei
1,635
1,354
0
0
9,076
2,518
0
967
8,089
0
24,078
W
6,856
468
0
2,797
6,944
3,927
0
483
6,461
0
43,145
W
Horus
Justt11
Horus
896
664
294
1,182
5,501
2,387
1,257
0
5,501
0
19,963
W
947
576
945
592
5,370
2,906
1,024
415
4,955
14,065
0
L
Anubis
Picho420
Anubis
1,372
74
0
1,683
4,980
2,049
0
2,405
2,337
19,762
0
L
Bellona
Platinum667
Bellona
1,735
532
0
412
4,827
2,534
0
185
4,642
0
15,491
L
7,200
2,422
0
2,676
11,853
4,311
0
2,550
9,213
0
32,330
W
Scylla
zZzMati
Scylla
5,508
609
0
320
4,240
1,223
280
474
3,766
57,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,242
Gold Earned
30,031
417
Minions Killed
250
0
Camps Cleared
0
1,247,685
Distance Traveled
1,209,491
24
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,317
451
64
5
0
270,710
0
W
Neith
9,394
671
143
10
0
237,943
7
L
Jing Wei
5,377
384
51
4
0
264,132
0
W
Tyr
8,419
601
92
7
0
294,864
10
W
Horus
6,037
431
40
3
0
278,343
1
W
Yemoja
6,691
478
31
2
0
172,496
0
L
Anubis
5,596
400
36
3
0
128,590
4
L
Bellona
5,781
413
39
3
0
263,470
2
L
Fenrir
6,960
497
60
4
0
282,589
0
W
Scylla
8,701
622
111
8
0
264,039
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role