Player Matchup

Sun Wukong
Sun Wukong
Manutka
Sun Wukong
Level 19
God Stats
3W - 3L
1,502 SR
Queue Stats
60W - 57L
1,428 Elo+
Solo
Yemoja
Yemoja
Melastopholies
Yemoja
Level 20
God Stats
5W - 1L
1,560 SR
Queue Stats
36W - 26L
1,274 Elo+
Party 2
Apollo
Apollo
Revengedspirit
Apollo
Level 30
God Stats
18W - 13L
1,576 SR
Queue Stats
153W - 152L
1,509 Elo+
Party 2
Scylla
Scylla
SkeetSenpai
Scylla
Level 115
God Stats
17W - 8L
1,779 SR
Queue Stats
499W - 473L
1,520 Elo+
Party 1
Set
Set
regnirbDN
Set
Level 8
God Stats
2W - 1L
1,285 SR
Queue Stats
8W - 7L
1,339 Elo+
Party 1
Team Averages
Level 38
1,540 SR
1,414 Elo+

VS

Team Averages
Level 25
1,562 SR
1,442 Elo+
Neith
Neith
AdapTSC
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 4
Achilles
Achilles
Brisperthedk
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,544 Elo+
Party 4
Sol
Sol
MARRANERAFOREVER
Sol
Level 18
God Stats
12W - 19L
1,652 SR
Queue Stats
99W - 117L
1,326 Elo+
Party 3
Bacchus
Bacchus
Wood445
Bacchus
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 63L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
mdemarin
Tsukuyomi
Level 44
God Stats
19W - 19L
1,657 SR
Queue Stats
309W - 339L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Manutka
Sun Wukong
18
5 / 2 / 3
11,443
520
9,449
12,567
9,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 2 / 12
11,225
510
7,072
14,209
9,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
10 / 7 / 6
11,549
525
16,341
20,912
8,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
19
9 / 2 / 5
12,186
554
23,328
13,074
5,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 7 / 4
9,584
436
4,272
15,654
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdapTSC
Neith
13
4 / 5 / 4
9,135
415
7,074
9,193
2,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Brisperthedk
Achilles
16
3 / 6 / 4
10,328
469
12,340
20,861
26,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 8 / 2
10,154
462
7,338
16,563
5,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Wood445
Bacchus
14
4 / 7 / 5
9,495
432
9,364
16,737
18,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
mdemarin
Tsukuyomi
18
6 / 4 / 5
11,406
518
14,350
15,378
5,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
39
30
Kills
19
20
Deaths
30
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
AdapTSC
Neith
4
5
4
1.2
L
Achilles
Brisperthedk
Achilles
3
6
4
0.83
L
2
8
2
0.38
W
Sun Wukong
Manutka
Sun Wukong
5
2
3
3.25
W
4
2
12
5
W
10
7
6
1.86
W
Scylla
9
2
5
5.75
L
Bacchus
Wood445
Bacchus
4
7
5
0.93
L
Tsukuyomi
mdemarin
Tsukuyomi
6
4
5
2.13
W
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,462
Damage
50,466
76,416
Taken
78,732
39,535
Mitigated
58,608
13,880
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AdapTSC
Neith
7,074
3,379
0
1,639
9,193
2,662
498
4,501
4,586
0
29,992
L
Achilles
Brisperthedk
Achilles
12,340
5,259
0
4,410
20,861
26,876
674
4,221
16,499
0
50,952
L
7,338
3,068
0
2,211
16,563
5,075
1,347
9,371
6,724
58,056
0
W
Sun Wukong
Manutka
Sun Wukong
9,449
2,712
0
2,309
12,567
9,560
496
1,873
9,974
0
59,855
W
7,072
2,511
3,227
753
14,209
9,876
162
4,132
10,047
23,251
0
W
16,341
11,178
0
6,319
20,912
8,637
289
3,815
17,007
0
75,663
W
Scylla
23,328
1,393
0
1,007
13,074
5,353
152
2,994
10,020
94,531
0
L
Bacchus
Wood445
Bacchus
9,364
1,232
483
1,953
16,737
18,557
120
4,574
11,865
30,850
0
L
Tsukuyomi
mdemarin
Tsukuyomi
14,350
4,037
320
4,474
15,378
5,438
0
6,534
8,658
0
84,529
W
4,272
2,191
0
265
15,654
6,109
158
3,888
11,736
0
67,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,987
Gold Earned
50,518
524
Minions Killed
417
0
Camps Cleared
0
1,944,013
Distance Traveled
1,805,192
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,135
415
57
3
0
271,823
1
L
Achilles
10,328
469
87
4
0
371,184
3
L
Sol
10,154
462
98
4
0
337,639
3
W
Sun Wukong
11,443
520
97
4
0
363,408
3
W
Yemoja
11,225
510
30
1
0
428,845
5
W
Apollo
11,549
525
122
6
0
387,125
3
W
Scylla
12,186
554
162
7
0
386,032
6
L
Bacchus
9,495
432
33
2
0
382,342
7
L
Tsukuyomi
11,406
518
142
6
0
442,204
0
W
Set
9,584
436
113
5
0
378,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role