Player Matchup

Olorun
Olorun
D21D
Olorun
Level 66
God Stats
0W - 1L
1,503 SR
Queue Stats
6W - 15L
1,219 Elo+
Party 2
Raijin
Raijin
M32J
Raijin
Level 66
God Stats
1W - 1L
1,197 SR
Queue Stats
5W - 21L
1,134 Elo+
Party 2
Ymir
Ymir
ToughForeskin
Ymir
Level 103
God Stats
1W - 1L
1,754 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2
Xbalanque
Xbalanque
xParadox_Zerox
Xbalanque
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,312 Elo+
Solo
Team Averages
Level 85
1,488 SR
1,333 Elo+

VS

Team Averages
Level 48
1,679 SR
1,341 Elo+
Hel
Hel
Dark Ice Man55
Hel
Level 25
God Stats
1W - 0L
1,936 SR
Queue Stats
3W - 5L
1,247 Elo+
Party 1
Chernobog
Chernobog
Meephen
Chernobog
Level 66
God Stats
1W - 0L
1,598 SR
Queue Stats
6W - 6L
1,369 Elo+
Party 1
Jormungandr
Jormungandr
akuma16shin
Jormungandr
Level 15
God Stats
1W - 0L
1,723 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
ipwnyurface 69
Nemesis
Level 87
God Stats
1W - 1L
1,460 SR
Queue Stats
4W - 9L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
D21D
Olorun
18
5 / 5 / 13
12,363
773
15,988
16,201
7,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
M32J
Raijin
18
8 / 5 / 5
12,505
782
20,082
14,131
6,700
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 6 / 12
10,673
667
8,016
16,746
12,915
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Xbalanque
xParadox_Zerox
Xbalanque
19
7 / 6 / 4
12,195
762
18,812
16,932
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 12
11,835
740
12,322
24,824
11,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
Meephen
Chernobog
19
7 / 5 / 12
13,010
813
15,617
15,607
7,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
akuma16shin
Jormungandr
19
7 / 3 / 7
12,815
801
12,279
16,682
15,893
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 6 / 8
12,602
788
10,591
20,890
16,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
61
20
Kills
22
22
Deaths
20
34
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Olorun
D21D
Olorun
5
5
13
2.3
W
2
6
12
1.33
L
Raijin
M32J
Raijin
8
5
5
2.1
W
Chernobog
Meephen
Chernobog
7
5
12
2.6
L
0
6
12
1
W
Jormungandr
akuma16shin
Jormungandr
7
3
7
3.5
W
6
6
8
1.67
L
Xbalanque
xParadox_Zerox
Xbalanque
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,898
Damage
50,809
64,010
Taken
78,003
34,546
Mitigated
51,127
15,471
Healing
27,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
D21D
Olorun
15,988
7,404
2,297
5,244
16,201
7,663
509
4,684
11,517
37,025
0
W
12,322
39
10,042
11,299
24,824
11,370
860
13,734
11,090
38,707
0
L
Raijin
M32J
Raijin
20,082
2,321
525
1,340
14,131
6,700
460
5,393
8,738
46,791
0
W
Chernobog
Meephen
Chernobog
15,617
10,234
536
2,201
15,607
7,718
2,554
9,516
6,091
0
51,268
L
8,016
2,187
0
970
16,746
12,915
45
6,132
10,614
20,543
0
W
Jormungandr
akuma16shin
Jormungandr
12,279
1,706
0
0
16,682
15,893
411
8,233
8,449
36,800
0
W
10,591
4,577
1,126
2,172
20,890
16,146
2,353
13,208
7,682
0
26,244
L
Xbalanque
xParadox_Zerox
Xbalanque
18,812
12,499
585
4,510
16,932
7,268
3,427
8,653
8,279
0
61,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,736
Gold Earned
50,262
225
Minions Killed
199
8
Camps Cleared
6
982,321
Distance Traveled
1,170,275
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,363
773
53
3
0
255,273
0
W
Hel
11,835
740
65
4
2
299,572
2
L
Raijin
12,505
782
73
5
3
244,713
0
W
Chernobog
13,010
813
66
4
2
303,811
2
L
Ymir
10,673
667
20
1
2
213,132
3
W
Jormungandr
12,815
801
41
3
1
268,467
0
W
Nemesis
12,602
788
27
2
1
298,425
0
L
Xbalanque
12,195
762
79
5
3
269,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role