Player Matchup

Cthulhu
Cthulhu
MetallicaJKLR
Cthulhu
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 23L
1,500 Elo+
Party 1
Medusa
Medusa
Ragnatoskrrr
Medusa
Level 110
God Stats
1W - 6L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 1
Hercules
Hercules
gumper5675656767
Hercules
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,500 Elo+

VS

Team Averages
Level 121
1,485 SR
1,554 Elo+
Chaac
Chaac
No_Love_06
Chaac
Level 147
God Stats
19W - 8L
1,370 SR
Queue Stats
257W - 220L
1,518 Elo+
Party 2
Neith
Neith
SorrowingHearts
Neith
Level 56
God Stats
43W - 47L
1,375 SR
Queue Stats
235W - 346L
1,427 Elo+
Party 2
Chang'e
Chang'e
V5-ReckIess
Chang'e
Level 160
God Stats
2W - 0L
1,712 SR
Queue Stats
35W - 13L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 3 / 6
10,891
726
10,185
13,557
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
3 / 6 / 3
9,698
647
8,426
11,749
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 5
9,835
656
3,697
14,741
9,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
5 / 4 / 8
10,948
730
8,917
16,997
18,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 3 / 6
10,412
694
9,257
8,890
3,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
V5-ReckIess
Chang'e
13
3 / 2 / 10
10,361
691
15,535
13,401
7,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
8
Kills
13
13
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
3
6
2
W
Chaac
5
4
8
2.25
L
Medusa
3
6
3
0.75
W
5
3
6
2.67
W
Chang'e
V5-ReckIess
Chang'e
3
2
10
4
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,308
Damage
33,709
40,047
Taken
39,288
25,945
Mitigated
29,159
4,731
Healing
12,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,185
109
464
864
13,557
12,093
0
6,460
6,863
37,616
0
W
Chaac
8,917
430
0
3,932
16,997
18,173
186
4,727
12,270
0
38,462
L
Medusa
8,426
4,751
0
606
11,749
4,736
0
3,799
7,740
0
48,659
W
9,257
4,297
0
1,127
8,890
3,477
1,467
2,468
6,422
0
34,780
W
Chang'e
V5-ReckIess
Chang'e
15,535
1,073
1,726
6,089
13,401
7,509
836
3,924
9,477
49,086
0
L
3,697
1,357
0
2,797
14,741
9,116
0
5,400
9,131
0
14,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,424
Gold Earned
31,721
128
Minions Killed
163
0
Camps Cleared
0
796,919
Distance Traveled
770,383
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,891
726
46
3
0
271,448
6
W
Chaac
10,948
730
46
3
0
275,610
3
L
Medusa
9,698
647
55
4
0
257,136
2
W
Neith
10,412
694
57
4
0
236,325
0
W
Chang'e
10,361
691
60
4
0
258,448
2
L
Hercules
9,835
656
27
2
0
268,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role