Player Matchup

Mercury
Mercury
CompletelyInept
Mercury
Level 38
God Stats
3W - 2L
1,833 SR
Queue Stats
187W - 223L
1,626 Elo+
Party 1
Neith
Neith
Distruкt
Neith
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MyShlongIsHuge
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,671 Elo+
Party 1
Thoth
Thoth
PterodactylNuts
Thoth
Level 26
God Stats
15W - 18L
1,566 SR
Queue Stats
195W - 167L
1,656 Elo+
Solo
Cthulhu
Cthulhu
Yrxqz
Cthulhu
Level 28
God Stats
19W - 10L
1,530 SR
Queue Stats
136W - 116L
1,613 Elo+
Solo
Team Averages
Level 23
1,586 SR
1,613 Elo+

VS

Team Averages
Level 19
1,612 SR
1,628 Elo+
Ymir
Ymir
LaviOrphean
Ymir
Level 26
God Stats
17W - 11L
1,555 SR
Queue Stats
60W - 46L
1,576 Elo+
Party 2
Da Ji
Da Ji
PootyShoes
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,825 Elo+
Solo
Agni
Agni
Reset64532343
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,687 Elo+
Solo
Thanatos
Thanatos
Thanatoid
Thanatos
Level 26
God Stats
1W - 1L
1,693 SR
Queue Stats
1W - 2L
1,535 Elo+
Solo
Medusa
Medusa
fairymilk
Medusa
Level 31
God Stats
9W - 3L
1,814 SR
Queue Stats
90W - 81L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
6,711
610
4,872
9,187
2,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
Distruкt
Neith
12
4 / 0 / 2
7,165
651
4,450
5,076
1,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 1 / 5
6,315
574
3,496
4,580
2,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 4 / 1
7,413
674
5,250
5,999
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Yrxqz
Cthulhu
12
4 / 0 / 3
6,658
605
5,559
5,287
4,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 1
4,776
434
2,640
6,339
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Da Ji
12
6 / 3 / 0
7,157
651
5,396
8,366
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 9 / 1
4,282
389
869
6,580
1,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Thanatos
Thanatoid
Thanatos
6
0 / 5 / 0
4,266
388
3,105
6,155
1,392
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Medusa
fairymilk
Medusa
7
1 / 4 / 1
4,940
449
3,272
6,900
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
23
Kills
8
8
Deaths
24
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
W
Neith
Distruкt
Neith
4
0
2
5
L
1
3
1
0.5
W
4
1
5
6.5
L
Da Ji
6
3
0
2
W
7
4
1
1.88
L
0
9
1
0.06
L
Thanatos
Thanatoid
Thanatos
0
5
0
0
W
Cthulhu
Yrxqz
Cthulhu
4
0
3
5.5
L
Medusa
fairymilk
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,627
Damage
15,282
30,129
Taken
34,340
12,496
Mitigated
11,967
13,102
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,872
2,359
0
4,333
9,187
2,829
1,748
682
8,505
0
35,256
W
Neith
Distruкt
Neith
4,450
2,440
0
3,630
5,076
1,372
2,025
0
5,076
0
45,276
L
2,640
1,522
0
839
6,339
4,111
0
2,928
3,211
6,342
0
W
3,496
1,497
534
1,439
4,580
2,093
595
1,458
3,078
9,747
0
L
Da Ji
5,396
1,793
0
2,217
8,366
2,848
0
2,427
5,719
0
37,737
W
5,250
525
0
1,156
5,999
1,682
301
459
5,540
40,328
0
L
869
231
0
99
6,580
1,385
11
4,554
1,776
7,526
0
L
Thanatos
Thanatoid
Thanatos
3,105
1,359
0
3,106
6,155
1,392
200
791
5,364
0
14,713
W
Cthulhu
Yrxqz
Cthulhu
5,559
293
0
2,010
5,287
4,520
304
866
4,421
26,693
0
L
Medusa
fairymilk
Medusa
3,272
1,640
0
1,597
6,900
2,231
214
2,605
3,965
0
17,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,262
Gold Earned
25,421
318
Minions Killed
165
0
Camps Cleared
0
962,154
Distance Traveled
842,250
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,711
610
89
8
0
192,073
1
W
Neith
7,165
651
91
8
0
187,578
0
L
Ymir
4,776
434
9
1
0
158,021
0
W
Yemoja
6,315
574
11
1
0
173,867
1
L
Da Ji
7,157
651
85
8
0
195,250
0
W
Thoth
7,413
674
81
7
0
190,228
1
L
Agni
4,282
389
9
1
0
148,830
1
L
Thanatos
4,266
388
26
2
0
180,259
0
W
Cthulhu
6,658
605
46
4
0
218,408
9
L
Medusa
4,940
449
36
3
0
159,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role