Player Matchup

Cthulhu
Cthulhu
Counterx22
Cthulhu
Level 3
God Stats
1W - 0L
1,702 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DoctorWu94
Jormungandr
Level 17
God Stats
34W - 26L
1,492 SR
Queue Stats
134W - 142L
1,316 Elo+
Solo
Anhur
Anhur
NoMessirve10
Anhur
Level 5
God Stats
11W - 7L
1,729 SR
Queue Stats
49W - 29L
1,177 Elo+
Solo
Merlin
Merlin
TwoMeticulous
Merlin
Level 21
God Stats
36W - 44L
1,415 SR
Queue Stats
67W - 54L
1,328 Elo+
Solo
Set
Set
dewrongodex
Set
Level 26
God Stats
2W - 8L
1,050 SR
Queue Stats
51W - 96L
1,183 Elo+
Solo
Team Averages
Level 14
1,478 SR
1,301 Elo+

VS

Team Averages
Level 15
1,400 SR
1,260 Elo+
Khepri
Khepri
AqualioBoyYT
Khepri
Level 22
God Stats
10W - 10L
1,490 SR
Queue Stats
43W - 52L
1,353 Elo+
Solo
Erlang Shen
Erlang Shen
LocalsOnly757
Erlang Shen
Level 17
God Stats
4W - 5L
1,172 SR
Queue Stats
27W - 36L
1,292 Elo+
Solo
Skadi
Skadi
PraetorianMenace
Skadi
Level 5
God Stats
1W - 2L
1,572 SR
Queue Stats
50W - 45L
1,182 Elo+
Party 1
Ra
Ra
RaY_PiSeD
Ra
Level 26
God Stats
0W - 5L
1,265 SR
Queue Stats
7W - 14L
973 Elo+
Party 1
Thor
Thor
Strongiot
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Counterx22
Cthulhu
8
1 / 5 / 0
6,256
368
2,402
6,507
6,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
DoctorWu94
Jormungandr
13
2 / 0 / 8
8,400
494
4,191
10,822
8,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
7 / 1 / 0
10,514
618
7,449
8,523
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 0 / 3
10,040
591
10,990
7,916
3,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 2
8,184
481
5,892
8,212
3,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
2 / 2 / 0
7,575
446
2,362
9,364
4,169
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
LocalsOnly757
Erlang Shen
14
5 / 4 / 2
8,761
515
10,321
10,621
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 6 / 0
6,938
408
5,894
10,153
2,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 2 / 0
7,667
451
1,819
4,786
1,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
12
1 / 4 / 5
8,023
472
2,411
12,279
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
18
Kills
8
9
Deaths
18
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
2
0
1
W
Cthulhu
Counterx22
Cthulhu
1
5
0
0.2
W
Jormungandr
DoctorWu94
Jormungandr
2
0
8
6
L
Erlang Shen
LocalsOnly757
Erlang Shen
5
4
2
1.5
W
7
1
0
7
L
0
6
0
0
L
0
2
0
0
L
Thor
1
4
5
0.88
W
5
0
3
6.5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,924
Damage
22,807
41,980
Taken
47,203
24,791
Mitigated
18,100
9,053
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
2,362
720
0
1,260
9,364
4,169
0
4,106
5,137
13,701
0
W
Cthulhu
Counterx22
Cthulhu
2,402
327
0
249
6,507
6,469
46
325
6,182
8,948
0
W
Jormungandr
DoctorWu94
Jormungandr
4,191
1,497
318
1,434
10,822
8,596
585
629
10,193
26,668
0
L
Erlang Shen
LocalsOnly757
Erlang Shen
10,321
6,910
0
1,232
10,621
6,248
3,012
4,380
5,914
0
42,590
W
7,449
3,531
0
3,838
8,523
3,074
2,324
983
7,540
0
74,966
L
5,894
3,564
147
967
10,153
2,576
0
2,386
7,587
0
38,289
L
1,819
129
749
1,046
4,786
1,539
0
3,275
1,511
50,309
0
L
Thor
2,411
857
0
3,586
12,279
3,568
50
2,688
9,471
0
49,263
W
10,990
490
0
2,471
7,916
3,345
424
1,675
6,241
73,967
0
W
5,892
2,519
0
743
8,212
3,307
326
569
7,643
0
44,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,394
Gold Earned
38,964
421
Minions Killed
356
0
Camps Cleared
0
1,423,108
Distance Traveled
1,485,299
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,575
446
34
2
0
277,066
0
W
Cthulhu
6,256
368
22
1
0
185,858
1
W
Jormungandr
8,400
494
54
3
0
327,087
1
L
Erlang Shen
8,761
515
90
5
0
295,238
0
W
Anhur
10,514
618
130
8
0
253,753
1
L
Skadi
6,938
408
59
3
0
308,113
0
L
Ra
7,667
451
88
5
0
296,174
2
L
Thor
8,023
472
85
5
0
308,708
0
W
Merlin
10,040
591
144
8
0
311,463
1
W
Set
8,184
481
71
4
0
344,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role