Player Matchup

Tiamat
Tiamat
Bara99
Tiamat
Level 24
God Stats
15W - 13L
1,547 SR
Queue Stats
298W - 284L
1,440 Elo+
Party 1
Izanami
Izanami
Malinb0rresen0
Izanami
Level 27
God Stats
20W - 20L
1,476 SR
Queue Stats
78W - 89L
1,415 Elo+
Solo
Thanatos
Thanatos
Mohichii
Thanatos
Level 19
God Stats
25W - 19L
1,517 SR
Queue Stats
213W - 237L
1,407 Elo+
Party 1
Geb
Geb
azooz_law
Geb
Level 29
God Stats
24W - 12L
1,693 SR
Queue Stats
102W - 95L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
pepu_tomas
Gilgamesh
Level 18
God Stats
2W - 4L
1,266 SR
Queue Stats
38W - 35L
1,434 Elo+
Solo
Team Averages
Level 23
1,499 SR
1,434 Elo+

VS

Team Averages
Level 25
1,602 SR
1,434 Elo+
Rama
Rama
A Solo Player
Rama
Level 29
God Stats
2W - 1L
1,697 SR
Queue Stats
73W - 58L
1,457 Elo+
Solo
Fafnir
Fafnir
ArcuateAlpaca59
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,267 Elo+
Solo
Chiron
Chiron
Captain_Lake
Chiron
Level 29
God Stats
5W - 6L
1,587 SR
Queue Stats
72W - 70L
1,468 Elo+
Party 2
Thor
Thor
llOLIMPUSll
Thor
Level 27
God Stats
2W - 4L
1,442 SR
Queue Stats
84W - 64L
1,449 Elo+
Solo
Janus
Janus
zwaffle1
Janus
Level 24
God Stats
2W - 2L
1,785 SR
Queue Stats
18W - 22L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bara99
Tiamat
15
8 / 1 / 4
9,745
573
12,617
10,040
6,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 1 / 2
9,663
568
3,283
9,042
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Mohichii
Thanatos
15
8 / 5 / 12
9,739
573
13,867
14,348
5,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 9
7,891
464
3,384
6,134
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
pepu_tomas
Gilgamesh
18
7 / 3 / 2
11,040
649
8,580
10,779
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
9,522
560
8,614
8,643
2,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 11 / 3
6,753
397
3,123
13,452
10,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
11
1 / 3 / 4
7,253
427
6,674
11,569
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 4
8,570
504
6,697
13,648
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
zwaffle1
Janus
13
1 / 6 / 3
8,026
472
5,714
8,679
2,481
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
25
Kills
10
10
Deaths
27
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
L
0
11
3
0.14
W
Tiamat
Bara99
Tiamat
8
1
4
10
L
Chiron
1
3
4
1
W
1
1
2
2
W
Thanatos
Mohichii
Thanatos
8
5
12
2.8
W
1
0
9
5.5
L
3
3
4
1.67
W
Gilgamesh
pepu_tomas
Gilgamesh
7
3
2
2.67
L
Janus
zwaffle1
Janus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,731
Damage
30,822
50,343
Taken
55,991
25,868
Mitigated
22,658
20,847
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,614
5,389
0
1,854
8,643
2,953
2,862
698
7,941
0
54,536
L
3,123
1,778
0
1,122
13,452
10,027
11
1,486
11,922
7,870
0
W
Tiamat
Bara99
Tiamat
12,617
795
0
1,738
10,040
6,144
667
3,970
6,070
49,371
0
L
Chiron
6,674
2,105
260
3,487
11,569
2,934
320
4,300
7,085
0
32,141
W
3,283
1,370
0
2,737
9,042
4,029
3,973
398
8,644
0
82,934
W
Thanatos
Mohichii
Thanatos
13,867
4,434
672
12,669
14,348
5,327
340
2,254
12,094
0
44,416
W
3,384
317
0
830
6,134
4,245
324
801
5,333
10,492
0
L
6,697
2,317
0
3,170
13,648
4,263
0
3,517
9,989
0
46,560
W
Gilgamesh
pepu_tomas
Gilgamesh
8,580
1,878
77
2,124
10,779
6,123
2,591
1,414
9,365
0
72,147
L
Janus
zwaffle1
Janus
5,714
244
0
673
8,679
2,481
722
5,234
3,053
41,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,078
Gold Earned
40,124
485
Minions Killed
328
0
Camps Cleared
0
1,548,699
Distance Traveled
1,506,478
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,522
560
110
6
0
263,238
0
L
Fafnir
6,753
397
6
0
0
311,720
0
W
Tiamat
9,745
573
91
5
0
324,211
4
L
Chiron
7,253
427
45
3
0
308,854
0
W
Izanami
9,663
568
164
10
0
274,343
0
W
Thanatos
9,739
573
71
4
0
332,077
2
W
Geb
7,891
464
20
1
0
304,865
1
L
Thor
8,570
504
82
5
0
336,804
1
W
Gilgamesh
11,040
649
139
8
0
313,203
7
L
Janus
8,026
472
85
5
0
285,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role