Player Matchup

Loki
Loki
Dark Ice Man55
Loki
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,422 Elo+
Party 2
Jormungandr
Jormungandr
akuma16shin
Jormungandr
Level 15
God Stats
5W - 3L
1,671 SR
Queue Stats
14W - 12L
1,434 Elo+
Party 2
Set
Set
ipwnyurface 69
Set
Level 87
God Stats
7W - 1L
1,795 SR
Queue Stats
75W - 79L
1,355 Elo+
Party 2
Team Averages
Level 42
1,655 SR
1,404 Elo+

VS

Team Averages
Level 41
1,464 SR
1,272 Elo+
Cthulhu
Cthulhu
BaconMMMan3914
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 88L
1,259 Elo+
Party 1
Kukulkan
Kukulkan
Kill2Win27
Kukulkan
Level 34
God Stats
1W - 4L
1,393 SR
Queue Stats
10W - 11L
1,202 Elo+
Solo
Bakasura
Bakasura
Villa in via
Bakasura
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
307W - 382L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 3 / 5
14,555
856
21,715
16,167
7,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
akuma16shin
Jormungandr
7
1 / 1 / 4
9,038
532
3,085
3,312
1,206
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
5 / 4 / 14
12,621
742
12,668
13,574
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 4
10,831
637
10,192
18,794
18,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Kill2Win27
Kukulkan
14
2 / 9 / 3
11,017
648
6,152
11,830
4,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Villa in via
Bakasura
13
3 / 9 / 1
10,708
630
5,475
14,372
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
24
Kills
8
8
Deaths
24
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
18
3
5
6.83
L
Kukulkan
Kill2Win27
Kukulkan
2
9
3
0.39
L
Bakasura
Villa in via
Bakasura
3
9
1
0.39
W
Jormungandr
akuma16shin
Jormungandr
1
1
4
3
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,468
Damage
21,819
33,053
Taken
44,996
13,889
Mitigated
29,699
9,475
Healing
3,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,192
846
108
1,081
18,794
18,140
0
1,006
17,788
34,644
0
W
21,715
8,610
683
5,125
16,167
7,115
1,301
5,465
10,094
0
77,396
L
Kukulkan
Kill2Win27
Kukulkan
6,152
221
0
465
11,830
4,744
432
1,385
10,445
45,594
0
L
Bakasura
Villa in via
Bakasura
5,475
4,064
123
1,920
14,372
6,815
607
801
13,571
0
21,834
W
Jormungandr
akuma16shin
Jormungandr
3,085
847
0
250
3,312
1,206
0
1,515
1,626
9,835
0
W
12,668
5,197
477
2,940
13,574
5,568
1,176
8,802
4,361
0
47,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,214
Gold Earned
32,556
180
Minions Killed
159
0
Camps Cleared
0
721,662
Distance Traveled
826,176
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,831
637
30
2
0
294,581
0
W
Loki
14,555
856
97
6
0
321,000
3
L
Kukulkan
11,017
648
89
5
0
274,734
0
L
Bakasura
10,708
630
40
2
0
256,861
0
W
Jormungandr
9,038
532
17
1
0
87,425
0
W
Set
12,621
742
66
4
0
313,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role