Player Matchup

Sylvanus
Sylvanus
Cthulhu_is_daddy
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,450 Elo+
Solo
Nemesis
Nemesis
DontPingMeBum
Nemesis
Level 15
God Stats
0W - 3L
1,263 SR
Queue Stats
21W - 17L
1,707 Elo+
Solo
Ra
Ra
GoldenBlueKitty
Ra
Level 27
God Stats
2W - 1L
1,772 SR
Queue Stats
28W - 31L
1,849 Elo+
Solo
Artemis
Artemis
Jormander2012
Artemis
Level 9
God Stats
2W - 1L
1,508 SR
Queue Stats
4W - 8L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
jockey290
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,621 Elo+
Solo
Team Averages
Level 14
1,509 SR
1,602 Elo+

VS

Team Averages
Level 17
1,592 SR
1,552 Elo+
Set
Set
DipasaurusRex
Set
Level 24
God Stats
12W - 10L
1,714 SR
Queue Stats
48W - 48L
1,487 Elo+
Solo
Cthulhu
Cthulhu
HawaiianAsian
Cthulhu
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 86L
1,442 Elo+
Solo
Kukulkan
Kukulkan
LA_MUERTE_010
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,584 Elo+
Solo
Guan Yu
Guan Yu
nottheoriginal
Guan Yu
Level 22
God Stats
1W - 1L
1,610 SR
Queue Stats
33W - 23L
1,654 Elo+
Solo
Ullr
Ullr
tribu_alexitoss
Ullr
Level 15
God Stats
9W - 10L
1,636 SR
Queue Stats
65W - 75L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 4
7,265
559
7,215
8,787
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
11
2 / 1 / 2
6,760
520
2,870
5,272
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 3 / 3
6,865
528
4,392
7,902
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
8
0 / 10 / 1
5,416
417
3,406
9,569
1,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
jockey290
Sun Wukong
8
1 / 6 / 1
5,625
433
2,402
7,597
3,197
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 1
7,866
605
7,948
8,896
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
10
1 / 3 / 1
5,989
461
2,778
7,765
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
LA_MUERTE_010
Kukulkan
10
3 / 3 / 1
6,692
515
2,797
6,565
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 0 / 3
8,320
640
7,990
6,873
4,140
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 3 / 1
6,610
508
4,391
6,581
1,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
11
Kills
21
21
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
6
1
4
8
W
8
2
1
4.25
L
Nemesis
2
1
2
3
L
2
3
3
1.17
W
Cthulhu
1
3
1
0.5
L
Artemis
0
10
1
0.05
W
Kukulkan
LA_MUERTE_010
Kukulkan
3
3
1
1.17
L
Sun Wukong
jockey290
Sun Wukong
1
6
1
0.25
W
8
0
3
9.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,285
Damage
25,904
39,127
Taken
36,680
13,995
Mitigated
15,497
9,667
Healing
6,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,215
2,881
784
3,416
8,787
6,004
262
1,563
6,954
28,523
6,920
W
7,948
4,622
0
1,378
8,896
2,963
0
1,953
6,943
0
41,333
L
Nemesis
2,870
1,430
0
2,418
5,272
1,537
0
509
4,693
0
33,992
L
4,392
389
395
2,576
7,902
1,994
240
653
7,189
37,840
0
W
Cthulhu
2,778
240
0
2,028
7,765
4,449
0
3,196
4,569
28,453
0
L
Artemis
3,406
2,478
0
0
9,569
1,263
622
87
9,482
0
20,227
W
Kukulkan
LA_MUERTE_010
Kukulkan
2,797
939
0
0
6,565
2,095
610
941
5,624
26,214
0
L
Sun Wukong
jockey290
Sun Wukong
2,402
1,120
0
78
7,597
3,197
0
2,113
5,234
0
26,957
W
7,990
1,236
85
2,675
6,873
4,140
96
919
5,954
0
42,209
W
4,391
1,993
0
513
6,581
1,850
662
4,209
2,372
0
40,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,931
Gold Earned
35,477
280
Minions Killed
350
0
Camps Cleared
0
1,212,973
Distance Traveled
1,256,160
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,265
559
54
4
0
232,770
7
W
Set
7,866
605
63
5
0
268,575
0
L
Nemesis
6,760
520
74
6
0
268,987
1
L
Ra
6,865
528
80
6
0
273,730
3
W
Cthulhu
5,989
461
47
4
0
269,070
0
L
Artemis
5,416
417
24
2
0
221,290
0
W
Kukulkan
6,692
515
68
5
0
229,906
0
L
Sun Wukong
5,625
433
48
4
0
216,196
1
W
Guan Yu
8,320
640
96
7
0
276,052
2
W
Ullr
6,610
508
76
6
0
212,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role