Player Matchup

Cthulhu
Cthulhu
Meatwagon-_-80
Cthulhu
Level 113
God Stats
51W - 32L
1,607 SR
Queue Stats
773W - 783L
1,389 Elo+
Party 1
Neith
Neith
SoySilverRS
Neith
Level 47
God Stats
2W - 3L
1,402 SR
Queue Stats
3W - 8L
1,356 Elo+
Solo
Nu Wa
Nu Wa
beautychuu
Nu Wa
Level 63
God Stats
28W - 43L
1,444 SR
Queue Stats
193W - 275L
1,362 Elo+
Party 1
Team Averages
Level 74
1,485 SR
1,369 Elo+

VS

Team Averages
Level 90
1,496 SR
1,431 Elo+
Merlin
Merlin
HDY19990
Merlin
Level 107
God Stats
8W - 7L
1,538 SR
Queue Stats
181W - 138L
1,584 Elo+
Party 2
Sun Wukong
Sun Wukong
LordKillsly
Sun Wukong
Level 66
God Stats
1W - 0L
1,452 SR
Queue Stats
2W - 5L
1,208 Elo+
Solo
Mercury
Mercury
squidboiii
Mercury
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
13,836
692
17,784
19,552
26,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 5 / 4
11,024
551
7,852
13,459
5,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
17
4 / 3 / 1
12,510
626
10,903
9,468
4,174
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HDY19990
Merlin
18
6 / 1 / 5
13,504
675
18,782
11,204
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LordKillsly
Sun Wukong
15
2 / 1 / 9
11,880
594
5,818
18,526
19,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
squidboiii
Mercury
17
4 / 5 / 8
12,864
643
9,261
14,313
5,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
12
12
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
HDY19990
Merlin
6
1
5
8.5
W
Sun Wukong
LordKillsly
Sun Wukong
2
1
9
6.5
L
3
4
4
1.25
L
0
5
4
0.4
L
Nu Wa
4
3
1
1.5
W
Mercury
squidboiii
Mercury
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,539
Damage
33,861
42,479
Taken
44,043
36,069
Mitigated
29,603
8,522
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
HDY19990
Merlin
18,782
825
913
4,677
11,204
4,532
1,788
7,489
3,715
96,579
0
W
Sun Wukong
LordKillsly
Sun Wukong
5,818
772
0
6,554
18,526
19,508
585
12,759
5,767
322
23,482
L
17,784
1,156
834
3,470
19,552
26,267
244
7,979
11,573
50,035
0
L
7,852
3,115
378
2,419
13,459
5,628
0
6,736
6,723
0
44,255
L
Nu Wa
10,903
4,090
405
1,016
9,468
4,174
1,274
4,492
4,976
47,763
0
W
Mercury
squidboiii
Mercury
9,261
4,711
0
3,983
14,313
5,563
1,235
8,549
5,764
0
93,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,370
Gold Earned
38,248
192
Minions Killed
295
0
Camps Cleared
0
960,288
Distance Traveled
1,095,198
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,504
675
144
7
0
328,714
0
W
Sun Wukong
11,880
594
44
2
0
355,639
0
L
Cthulhu
13,836
692
41
2
0
349,788
4
L
Neith
11,024
551
80
4
0
313,130
0
L
Nu Wa
12,510
626
71
4
0
297,370
1
W
Mercury
12,864
643
107
5
0
410,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role