Player Matchup

Loki
Loki
Ganjhaboy22
Loki
Level 29
God Stats
1W - 5L
1,628 SR
Queue Stats
42W - 36L
1,335 Elo+
Solo
Arachne
Arachne
ReDeadRyan
Arachne
Level 14
God Stats
16W - 14L
1,530 SR
Queue Stats
40W - 42L
1,185 Elo+
Solo
Gilgamesh
Gilgamesh
SolidNuke
Gilgamesh
Level 25
God Stats
4W - 6L
1,379 SR
Queue Stats
42W - 95L
1,233 Elo+
Solo
Anhur
Anhur
Sr_Da_Tapioca
Anhur
Level 27
God Stats
1W - 2L
1,361 SR
Queue Stats
59W - 80L
1,316 Elo+
Solo
Amaterasu
Amaterasu
pensivv11
Amaterasu
Level 26
God Stats
27W - 30L
1,430 SR
Queue Stats
83W - 117L
1,316 Elo+
Solo
Team Averages
Level 24
1,466 SR
1,277 Elo+

VS

Team Averages
Level 31
1,465 SR
1,416 Elo+
Neith
Neith
AndysNOTcumin-
Neith
Level 10
God Stats
4W - 1L
1,470 SR
Queue Stats
21W - 15L
1,194 Elo+
Solo
Ares
Ares
SasukeDreams
Ares
Level 13
God Stats
6W - 6L
1,337 SR
Queue Stats
62W - 50L
1,420 Elo+
Party 1
Artemis
Artemis
VeryRareAlways
Artemis
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
5W - 2L
1,546 Elo+
Party 1
Merlin
Merlin
What Nova
Merlin
Level 109
God Stats
3W - 3L
1,516 SR
Queue Stats
50W - 61L
1,420 Elo+
Party 1
Hun Batz
Hun Batz
jockey290
Hun Batz
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 3
10,994
458
11,088
17,245
5,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Arachne
ReDeadRyan
Arachne
16
5 / 7 / 4
10,605
442
7,510
19,095
7,779
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
SolidNuke
Gilgamesh
20
7 / 2 / 0
12,926
539
6,329
14,970
14,915
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 2 / 2
8,429
351
5,033
6,288
2,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
pensivv11
Amaterasu
16
2 / 5 / 6
9,678
403
7,542
17,580
9,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 4
12,285
512
12,425
12,156
6,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 4 / 7
11,350
473
6,117
15,636
16,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 3 / 3
11,959
498
4,595
11,338
4,311
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
What Nova
Merlin
20
14 / 1 / 2
14,358
598
22,404
12,027
6,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
jockey290
Hun Batz
14
0 / 9 / 3
9,710
405
3,442
15,071
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
39
20
Kills
20
20
Deaths
20
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
L
3
4
3
1.13
L
Arachne
ReDeadRyan
Arachne
5
7
4
1
W
1
4
7
1.13
L
Gilgamesh
SolidNuke
Gilgamesh
7
2
0
3.5
L
3
2
2
2
W
2
3
3
1.17
W
Merlin
What Nova
Merlin
14
1
2
15
W
Hun Batz
jockey290
Hun Batz
0
9
3
0.17
L
Amaterasu
pensivv11
Amaterasu
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,502
Damage
48,983
75,178
Taken
66,228
40,567
Mitigated
38,291
12,127
Healing
9,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,425
7,428
703
2,112
12,156
6,042
9,099
0
12,156
0
93,884
L
11,088
1,142
0
844
17,245
5,993
555
7,728
9,000
0
66,715
L
Arachne
ReDeadRyan
Arachne
7,510
4,059
0
3,507
19,095
7,779
1,825
9,133
9,657
0
25,971
W
6,117
476
0
1,507
15,636
16,438
1,102
0
15,636
24,573
0
L
Gilgamesh
SolidNuke
Gilgamesh
6,329
1,848
0
1,554
14,970
14,915
3,464
2,762
12,044
0
85,449
L
5,033
1,888
183
1,494
6,288
2,031
608
2,266
3,982
0
28,981
W
4,595
2,569
0
0
11,338
4,311
69
0
11,338
0
83,615
W
Merlin
What Nova
Merlin
22,404
1,556
204
2,208
12,027
6,069
1,818
0
12,027
104,634
0
W
Hun Batz
jockey290
Hun Batz
3,442
1,222
0
2,283
15,071
5,431
2,334
0
15,071
0
44,242
L
Amaterasu
pensivv11
Amaterasu
7,542
3,188
0
4,545
17,580
9,849
375
5,479
11,974
0
40,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,632
Gold Earned
59,662
430
Minions Killed
590
0
Camps Cleared
0
1,986,753
Distance Traveled
2,114,954
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,285
512
177
7
0
372,780
1
L
Loki
10,994
458
108
5
0
481,810
1
L
Arachne
10,605
442
52
2
0
415,871
0
W
Ares
11,350
473
27
1
0
453,307
5
L
Gilgamesh
12,926
539
153
6
0
410,483
0
L
Anhur
8,429
351
49
2
0
236,779
1
W
Artemis
11,959
498
124
5
0
435,532
1
W
Merlin
14,358
598
190
8
0
432,061
1
W
Hun Batz
9,710
405
72
3
0
421,274
0
L
Amaterasu
9,678
403
68
3
0
441,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role