Player Matchup

Kali
Kali
Afrii
Kali
Level 158
God Stats
6W - 5L
1,614 SR
Queue Stats
92W - 86L
1,588 Elo+
Party 1
Hercules
Hercules
BichotaG
Hercules
Level 56
God Stats
0W - 2L
1,453 SR
Queue Stats
9W - 3L
1,838 Elo+
Party 1
Merlin
Merlin
RoniiP
Merlin
Level 158
God Stats
0W - 2L
1,422 SR
Queue Stats
153W - 126L
1,600 Elo+
Party 1
Khepri
Khepri
SquarepantsF
Khepri
Level 139
God Stats
3W - 3L
1,613 SR
Queue Stats
23W - 20L
1,572 Elo+
Party 1
Cernunnos
Cernunnos
Xinor75
Cernunnos
Level 158
God Stats
2W - 3L
1,825 SR
Queue Stats
100W - 110L
1,564 Elo+
Party 1
Team Averages
Level 134
1,586 SR
1,632 Elo+

VS

Team Averages
Level 136
1,553 SR
1,568 Elo+
Vamana
Vamana
BeastHunter999
Vamana
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
519W - 462L
1,562 Elo+
Party 2
Skadi
Skadi
Bmoney313
Skadi
Level 150
God Stats
6W - 3L
1,636 SR
Queue Stats
132W - 131L
1,622 Elo+
Solo
Ymir
Ymir
BruiserBrigade7
Ymir
Level 140
God Stats
94W - 78L
1,629 SR
Queue Stats
573W - 533L
1,614 Elo+
Solo
Pele
Pele
Mathyew
Pele
Level 117
God Stats
3W - 4L
1,498 SR
Queue Stats
331W - 270L
1,543 Elo+
Party 2
Ra
Ra
armasxtrme22
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Afrii
Kali
8
2 / 2 / 0
5,023
628
2,155
7,258
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
BichotaG
Hercules
9
1 / 2 / 2
5,310
664
5,819
6,917
4,348
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
RoniiP
Merlin
10
0 / 3 / 1
5,120
640
3,884
4,495
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
5
0 / 2 / 2
4,179
522
845
3,677
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Xinor75
Cernunnos
8
2 / 2 / 0
4,758
595
3,419
4,992
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,736
717
3,575
8,020
3,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Bmoney313
Skadi
10
3 / 1 / 0
5,976
747
4,379
4,347
988
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 1 / 8
4,784
598
2,000
4,078
1,795
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
Mathyew
Pele
9
2 / 2 / 1
5,057
632
4,878
4,793
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 4
6,053
757
2,983
3,666
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
11
11
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kali
Afrii
Kali
2
2
0
1
W
3
1
1
3.5
L
Hercules
BichotaG
Hercules
1
2
2
1
W
Skadi
Bmoney313
Skadi
3
1
0
3
W
0
1
8
4
W
Pele
Mathyew
Pele
2
2
1
1.25
L
Merlin
RoniiP
Merlin
0
3
1
0.17
L
Khepri
0
2
2
0.5
L
Cernunnos
Xinor75
Cernunnos
2
2
0
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,122
Damage
17,815
27,339
Taken
24,904
10,862
Mitigated
9,524
8,436
Healing
10,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Afrii
Kali
2,155
1,392
0
1,447
7,258
2,254
0
804
6,396
0
22,562
W
3,575
1,696
0
3,745
8,020
3,742
0
217
7,803
0
21,715
L
Hercules
BichotaG
Hercules
5,819
2,163
0
2,797
6,917
4,348
58
677
6,228
0
26,417
W
Skadi
Bmoney313
Skadi
4,379
2,011
0
970
4,347
988
1,028
451
3,896
0
35,804
W
2,000
346
0
1,557
4,078
1,795
0
1,482
2,596
7,126
0
W
Pele
Mathyew
Pele
4,878
1,584
0
1,446
4,793
1,808
0
1,056
3,737
0
20,478
L
Merlin
RoniiP
Merlin
3,884
434
0
720
4,495
1,541
0
2,022
2,407
35,700
0
L
Khepri
845
40
0
1,362
3,677
1,515
0
788
2,863
7,739
0
L
Cernunnos
Xinor75
Cernunnos
3,419
1,493
0
2,110
4,992
1,204
0
530
4,462
0
20,537
W
2,983
885
859
2,267
3,666
1,191
166
1,523
2,143
37,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,390
Gold Earned
27,606
214
Minions Killed
262
0
Camps Cleared
0
757,591
Distance Traveled
802,354
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,023
628
52
7
0
177,501
2
W
Vamana
5,736
717
43
5
0
172,170
1
L
Hercules
5,310
664
48
6
0
178,714
3
W
Skadi
5,976
747
81
10
0
154,577
0
W
Ymir
4,784
598
10
1
0
112,967
3
W
Pele
5,057
632
40
5
0
181,946
2
L
Merlin
5,120
640
73
9
0
161,876
2
L
Khepri
4,179
522
4
1
0
100,209
2
L
Cernunnos
4,758
595
37
5
0
139,291
4
W
Ra
6,053
757
88
11
0
180,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role