Player Matchup

Cthulhu
Cthulhu
Cthulhu7
Cthulhu
Level 28
God Stats
40W - 37L
1,512 SR
Queue Stats
97W - 119L
1,440 Elo+
Solo
Kukulkan
Kukulkan
ForceOfPhoenix
Kukulkan
Level 28
God Stats
3W - 3L
1,445 SR
Queue Stats
109W - 80L
1,575 Elo+
Party 2
Thor
Thor
KhRizk06
Thor
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Mondungus
Neith
Level 28
God Stats
24W - 20L
1,661 SR
Queue Stats
154W - 157L
1,513 Elo+
Solo
Aphrodite
Aphrodite
PotbellyGoblin
Aphrodite
Level 21
God Stats
2W - 2L
1,289 SR
Queue Stats
53W - 46L
1,574 Elo+
Party 2
Team Averages
Level 22
1,481 SR
1,520 Elo+

VS

Team Averages
Level 11
1,528 SR
1,496 Elo+
Ah Muzen Cab
Ah Muzen Cab
AcxeI
Ah Muzen Cab
Level 7
God Stats
3W - 4L
1,706 SR
Queue Stats
21W - 18L
1,548 Elo+
Party 1
Nox
Nox
AnnanKelt
Nox
Level 26
God Stats
7W - 9L
1,500 SR
Queue Stats
53W - 52L
1,512 Elo+
Solo
Loki
Loki
DonxMaton
Loki
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 31L
1,598 Elo+
Party 1
Janus
Janus
Impact5463
Janus
Level 7
God Stats
3W - 3L
1,437 SR
Queue Stats
6W - 9L
1,313 Elo+
Solo
Guan Yu
Guan Yu
TeamWarmachine
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulhu7
Cthulhu
20
4 / 4 / 23
12,916
1,076
13,874
24,175
25,126
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
20
6 / 6 / 21
13,755
1,146
20,953
13,410
5,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
19
2 / 10 / 20
12,052
1,004
11,299
16,480
6,384
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Mondungus
Neith
20
13 / 5 / 16
15,498
1,292
22,825
18,983
8,153
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
PotbellyGoblin
Aphrodite
20
9 / 3 / 21
14,198
1,183
13,582
12,303
10,580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

113

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AcxeI
Ah Muzen Cab
20
6 / 6 / 17
13,030
1,086
24,926
17,412
6,460
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 6 / 16
13,545
1,129
14,330
20,061
8,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
19
7 / 9 / 18
13,645
1,137
21,314
20,346
8,352
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
19
7 / 5 / 13
13,341
1,112
17,593
13,267
5,209
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
1 / 8 / 11
10,878
907
2,433
16,515
13,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
103
34
Kills
28
28
Deaths
34
101
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AcxeI
Ah Muzen Cab
6
6
17
2.42
L
7
6
16
2.5
W
Cthulhu
Cthulhu7
Cthulhu
4
4
23
3.88
L
Loki
7
9
18
1.78
W
Kukulkan
6
6
21
2.75
L
Janus
7
5
13
2.7
W
Thor
2
10
20
1.2
W
Neith
Mondungus
Neith
13
5
16
4.2
W
Aphrodite
PotbellyGoblin
Aphrodite
9
3
21
6.5
L
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,533
Damage
80,596
85,351
Taken
87,601
55,816
Mitigated
41,966
18,281
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AcxeI
Ah Muzen Cab
24,926
11,051
0
1,557
17,412
6,460
0
11,348
6,064
0
47,491
L
14,330
2,136
0
416
20,061
8,150
0
10,836
9,225
38,508
0
W
Cthulhu
Cthulhu7
Cthulhu
13,874
925
443
537
24,175
25,126
0
10,819
13,356
29,221
0
L
Loki
21,314
6,162
0
0
20,346
8,352
0
9,962
10,384
0
38,683
W
Kukulkan
20,953
2,300
0
395
13,410
5,573
0
3,662
9,748
62,880
0
L
Janus
17,593
863
702
1,598
13,267
5,209
0
6,074
7,193
37,716
0
W
Thor
11,299
1,757
0
0
16,480
6,384
0
5,244
11,236
0
17,563
W
Neith
Mondungus
Neith
22,825
15,728
0
6,659
18,983
8,153
0
7,014
11,969
0
61,273
W
Aphrodite
PotbellyGoblin
Aphrodite
13,582
1,252
5,372
4,875
12,303
10,580
0
5,184
7,119
29,137
0
L
2,433
387
1,771
2,627
16,515
13,795
0
10,189
6,326
0
13,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,419
Gold Earned
64,439
280
Minions Killed
209
8
Camps Cleared
6
1,109,366
Distance Traveled
1,028,387
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,030
1,086
46
4
1
203,860
0
L
Nox
13,545
1,129
66
6
2
214,515
2
W
Cthulhu
12,916
1,076
24
2
1
234,488
1
L
Loki
13,645
1,137
25
2
2
245,150
0
W
Kukulkan
13,755
1,146
132
11
1
207,028
0
L
Janus
13,341
1,112
52
4
1
211,144
1
W
Thor
12,052
1,004
19
2
1
194,183
2
W
Neith
15,498
1,292
69
6
5
218,771
1
W
Aphrodite
14,198
1,183
36
3
0
254,896
0
L
Guan Yu
10,878
907
20
2
0
153,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role