Player Matchup

Thor
Thor
JC360MX
Thor
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 88L
1,283 Elo+
Solo
Janus
Janus
Optimize Havoc
Janus
Level 75
God Stats
6W - 8L
1,109 SR
Queue Stats
396W - 411L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
SlowTulip502
Gilgamesh
Level 47
God Stats
6W - 8L
1,373 SR
Queue Stats
97W - 116L
1,369 Elo+
Solo
Cthulhu
Cthulhu
ianjack
Cthulhu
Level 57
God Stats
37W - 39L
1,437 SR
Queue Stats
323W - 383L
1,328 Elo+
Party 2
Danzaburou
Danzaburou
ttonyv
Danzaburou
Level 49
God Stats
23W - 23L
1,472 SR
Queue Stats
249W - 292L
1,346 Elo+
Party 2
Team Averages
Level 69
1,378 SR
1,341 Elo+

VS

Team Averages
Level 57
1,579 SR
1,505 Elo+
Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
PRIVATE-BOBcAT
Baron Samedi
Level 61
God Stats
13W - 8L
1,612 SR
Queue Stats
150W - 123L
1,496 Elo+
Party 1
Skadi
Skadi
PantsGoblin29
Skadi
Level 46
God Stats
3W - 4L
1,425 SR
Queue Stats
102W - 103L
1,418 Elo+
Solo
Bellona
Bellona
gavthegreatest42
Bellona
Level 11
God Stats
5W - 2L
1,685 SR
Queue Stats
8W - 3L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
lllWareBearlll
Gilgamesh
Level 102
God Stats
50W - 27L
1,673 SR
Queue Stats
354W - 317L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JC360MX
Thor
16
7 / 6 / 3
10,306
515
8,905
16,920
6,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 5 / 3
11,767
588
8,890
11,043
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
SlowTulip502
Gilgamesh
16
4 / 3 / 2
9,862
493
14,709
17,924
15,201
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
ianjack
Cthulhu
13
2 / 7 / 2
8,600
430
8,643
16,063
12,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
ttonyv
Danzaburou
13
2 / 7 / 2
8,321
416
5,656
14,816
4,808
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
8 / 5 / 9
10,782
539
13,653
18,053
8,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
PRIVATE-BOBcAT
Baron Samedi
15
3 / 5 / 12
9,635
482
8,729
10,938
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 3 / 10
9,994
500
11,808
10,488
3,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 4 / 0
8,451
423
4,097
12,576
9,874
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
lllWareBearlll
Gilgamesh
17
12 / 2 / 9
11,741
587
17,538
17,961
12,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
19
Kills
28
28
Deaths
19
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
5
9
2.5
L
Thor
JC360MX
Thor
7
6
3
1.42
L
4
5
3
1.1
W
Baron Samedi
PRIVATE-BOBcAT
Baron Samedi
3
5
12
1.8
W
5
3
10
3.33
L
Gilgamesh
SlowTulip502
Gilgamesh
4
3
2
1.67
W
0
4
0
0
L
Cthulhu
ianjack
Cthulhu
2
7
2
0.43
W
Gilgamesh
lllWareBearlll
Gilgamesh
12
2
9
8.25
L
Danzaburou
ttonyv
Danzaburou
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,803
Damage
55,825
76,766
Taken
70,016
43,343
Mitigated
40,018
14,473
Healing
21,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,653
8,944
135
6,749
18,053
8,804
286
4,012
14,041
0
67,401
L
Thor
JC360MX
Thor
8,905
2,923
0
495
16,920
6,867
0
2,938
13,812
0
60,217
L
8,890
390
0
2,642
11,043
3,958
0
1,684
9,157
94,357
0
W
Baron Samedi
PRIVATE-BOBcAT
Baron Samedi
8,729
1,046
579
1,808
10,938
5,356
122
3,811
7,127
39,530
0
W
11,808
6,040
0
1,964
10,488
3,726
1,782
2,545
7,943
0
56,045
L
Gilgamesh
SlowTulip502
Gilgamesh
14,709
5,211
0
3,041
17,924
15,201
787
827
17,011
0
65,900
W
4,097
1,542
0
1,205
12,576
9,874
327
127
12,449
0
32,038
L
Cthulhu
ianjack
Cthulhu
8,643
524
144
2,603
16,063
12,509
300
1,820
14,090
34,392
0
W
Gilgamesh
lllWareBearlll
Gilgamesh
17,538
4,627
345
8,448
17,961
12,258
196
7,038
10,923
0
46,036
L
Danzaburou
ttonyv
Danzaburou
5,656
1,893
369
5,179
14,816
4,808
2,142
1,130
13,623
0
38,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,856
Gold Earned
50,603
514
Minions Killed
378
0
Camps Cleared
0
1,748,171
Distance Traveled
1,914,594
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,782
539
106
5
0
430,719
2
L
Thor
10,306
515
100
5
0
385,880
0
L
Janus
11,767
588
176
9
0
364,722
6
W
Baron Samedi
9,635
482
66
3
0
334,977
3
W
Skadi
9,994
500
98
5
0
389,449
1
L
Gilgamesh
9,862
493
108
5
0
352,087
0
W
Bellona
8,451
423
58
3
0
361,637
0
L
Cthulhu
8,600
430
53
3
0
331,060
7
W
Gilgamesh
11,741
587
50
3
0
397,812
2
L
Danzaburou
8,321
416
77
4
0
314,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role