Player Matchup

Gilgamesh
Gilgamesh
King__MSW
Gilgamesh
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
Lucky_Shadow__
Scylla
Level 11
God Stats
11W - 14L
1,455 SR
Queue Stats
15W - 20L
1,280 Elo+
Party 2
Merlin
Merlin
Lxrd_Takizawa
Merlin
Level 18
God Stats
0W - 1L
1,258 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Loki
Loki
Metha_SkunkS
Loki
Level 7
God Stats
0W - 2L
1,144 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
toto9-6
Anhur
Level 23
God Stats
11W - 13L
1,503 SR
Queue Stats
11W - 17L
1,309 Elo+
Party 2
Team Averages
Level 12
1,372 SR
1,418 Elo+

VS

Team Averages
Level 18
1,441 SR
1,321 Elo+
Kali
Kali
Bl4ckgh05t1
Kali
Level 20
God Stats
6W - 2L
1,247 SR
Queue Stats
114W - 131L
1,277 Elo+
Party 3
Izanami
Izanami
K3vK1ng-2
Izanami
Level 20
God Stats
41W - 35L
1,417 SR
Queue Stats
112W - 119L
1,277 Elo+
Party 3
Medusa
Medusa
Kevinhoo-68
Medusa
Level 14
God Stats
23W - 17L
1,408 SR
Queue Stats
167W - 173L
1,297 Elo+
Party 4
Chaac
Chaac
ROW2121
Chaac
Level 26
God Stats
15W - 4L
1,681 SR
Queue Stats
64W - 55L
1,388 Elo+
Solo
Ra
Ra
lvar-Br
Ra
Level 11
God Stats
13W - 9L
1,451 SR
Queue Stats
23W - 28L
1,369 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
King__MSW
Gilgamesh
7
1 / 12 / 7
6,533
384
7,210
15,432
13,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 7 / 4
8,091
476
10,321
12,216
3,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 8 / 2
6,480
381
3,458
12,912
3,775
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 8 / 0
5,658
333
3,236
11,590
2,490
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anhur
toto9-6
Anhur
12
3 / 8 / 1
7,658
450
7,293
11,268
3,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 18
8,748
515
7,103
11,964
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
K3vK1ng-2
Izanami
14
14 / 2 / 18
9,784
576
15,384
10,399
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
14
4 / 2 / 4
8,390
494
7,109
7,660
2,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
ROW2121
Chaac
15
16 / 1 / 4
10,106
594
12,143
11,890
12,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
4 / 2 / 14
8,496
500
6,488
8,271
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
101
10
Kills
43
43
Deaths
12
14
Assists
58
Player
Kills
Deaths
Assists
KDA
W
5
5
18
2.8
W
Izanami
K3vK1ng-2
Izanami
14
2
18
11.5
W
Medusa
4
2
4
3
L
Gilgamesh
King__MSW
Gilgamesh
1
12
7
0.38
L
5
7
4
1
L
1
8
2
0.25
L
0
8
0
0
W
Chaac
ROW2121
Chaac
16
1
4
18
W
4
2
14
5.5
L
Anhur
toto9-6
Anhur
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,518
Damage
48,227
63,418
Taken
50,184
26,039
Mitigated
26,421
2,467
Healing
16,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,103
5,166
0
2,137
11,964
4,828
241
3,003
8,871
0
30,704
W
Izanami
K3vK1ng-2
Izanami
15,384
11,789
0
3,921
10,399
3,687
478
4,750
5,559
0
48,279
W
Medusa
7,109
3,230
390
1,233
7,660
2,378
3,287
668
6,962
0
41,181
L
Gilgamesh
King__MSW
Gilgamesh
7,210
2,470
0
991
15,432
13,050
0
1,452
13,509
0
11,884
L
10,321
970
0
99
12,216
3,244
247
1,070
10,856
33,763
0
L
3,458
313
0
0
12,912
3,775
357
1,193
11,617
20,603
0
L
3,236
491
0
863
11,590
2,490
0
702
10,670
0
15,425
W
Chaac
ROW2121
Chaac
12,143
2,887
0
5,359
11,890
12,938
1,476
2,526
9,094
0
44,098
W
6,488
1,394
933
2,915
8,271
2,590
879
2,832
5,349
41,956
0
L
Anhur
toto9-6
Anhur
7,293
2,496
0
514
11,268
3,480
1,224
1,285
9,773
0
35,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,420
Gold Earned
45,524
185
Minions Killed
346
0
Camps Cleared
0
1,353,878
Distance Traveled
1,578,403
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,748
515
38
2
0
313,440
6
W
Izanami
9,784
576
80
5
0
292,651
2
W
Medusa
8,390
494
65
4
0
307,181
0
L
Gilgamesh
6,533
384
9
1
0
266,835
3
L
Scylla
8,091
476
55
3
0
295,614
0
L
Merlin
6,480
381
23
1
0
270,513
0
L
Loki
5,658
333
33
2
0
265,107
0
W
Chaac
10,106
594
73
4
0
341,485
1
W
Ra
8,496
500
90
5
0
323,646
1
L
Anhur
7,658
450
65
4
0
255,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role