Player Matchup

Arachne
Arachne
APTEM 18RU
Arachne
Level 33
God Stats
3W - 6L
1,500 SR
Queue Stats
105W - 136L
1,270 Elo+
Solo
Bacchus
Bacchus
Brandon_colt220
Bacchus
Level 47
God Stats
10W - 9L
1,507 SR
Queue Stats
161W - 168L
1,369 Elo+
Solo
Izanami
Izanami
OhSwack
Izanami
Level 59
God Stats
3W - 4L
1,500 SR
Queue Stats
304W - 343L
1,350 Elo+
Party 2
Guan Yu
Guan Yu
TheRadLime
Guan Yu
Level 58
God Stats
6W - 7L
1,500 SR
Queue Stats
224W - 257L
1,342 Elo+
Party 2
Kali
Kali
The_Only_Maze
Kali
Level 33
God Stats
15W - 14L
1,411 SR
Queue Stats
223W - 250L
1,355 Elo+
Party 2
Team Averages
Level 46
1,484 SR
1,337 Elo+

VS

Team Averages
Level 54
1,511 SR
1,409 Elo+
Scylla
Scylla
 
Scylla
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DOINurSWEETmom
King Arthur
Level 89
God Stats
0W - 3L
1,173 SR
Queue Stats
856W - 1,088L
1,338 Elo+
Solo
Athena
Athena
FireLordDrippy
Athena
Level 28
God Stats
2W - 4L
1,507 SR
Queue Stats
162W - 217L
1,346 Elo+
Party 3
Fenrir
Fenrir
Kahuna VI
Fenrir
Level 61
God Stats
30W - 27L
1,818 SR
Queue Stats
609W - 474L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
rodog60
Kukulkan
Level 48
God Stats
4W - 6L
1,555 SR
Queue Stats
111W - 153L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
APTEM 18RU
Arachne
15
7 / 3 / 10
9,448
556
7,813
12,686
6,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
8 / 1 / 25
10,126
596
12,315
11,772
14,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Izanami
OhSwack
Izanami
16
17 / 1 / 14
11,257
662
22,497
8,482
3,549
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Guan Yu
TheRadLime
Guan Yu
15
9 / 2 / 17
10,248
603
9,990
12,570
11,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 5 / 16
9,189
541
8,767
14,216
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 9 / 2
6,497
382
4,890
13,748
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
DOINurSWEETmom
King Arthur
12
5 / 10 / 1
8,900
524
6,845
20,060
10,787
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 14 / 2
6,300
371
3,891
21,082
18,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Kahuna VI
Fenrir
14
7 / 5 / 1
8,783
517
8,373
14,308
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
rodog60
Kukulkan
12
0 / 8 / 1
7,054
415
6,442
8,982
2,939
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
19
45
Kills
12
12
Deaths
46
82
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
9
2
0.11
W
Arachne
APTEM 18RU
Arachne
7
3
10
4
W
8
1
25
20.5
L
King Arthur
DOINurSWEETmom
King Arthur
5
10
1
0.55
L
0
14
2
0.07
L
Fenrir
Kahuna VI
Fenrir
7
5
1
1.5
W
Izanami
OhSwack
Izanami
17
1
14
24
W
Guan Yu
TheRadLime
Guan Yu
9
2
17
8.75
W
4
5
16
2.4
L
Kukulkan
rodog60
Kukulkan
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,382
Damage
30,441
59,726
Taken
78,180
41,554
Mitigated
41,426
21,700
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,890
1,115
0
992
13,748
3,832
0
1,556
12,192
25,738
0
W
Arachne
APTEM 18RU
Arachne
7,813
5,284
0
3,795
12,686
6,036
447
3,133
9,553
0
50,179
W
12,315
1,285
0
2,913
11,772
14,635
662
3,430
8,342
22,987
0
L
King Arthur
DOINurSWEETmom
King Arthur
6,845
935
0
3,027
20,060
10,787
0
3,046
17,014
0
28,460
L
3,891
932
723
1,104
21,082
18,033
227
3,150
17,932
18,753
0
L
Fenrir
Kahuna VI
Fenrir
8,373
1,143
0
2,886
14,308
5,835
0
2,121
12,187
0
43,170
W
Izanami
OhSwack
Izanami
22,497
19,321
0
1,732
8,482
3,549
4,545
3,123
5,359
0
78,125
W
Guan Yu
TheRadLime
Guan Yu
9,990
2,443
2,832
4,392
12,570
11,275
391
3,221
9,349
0
46,099
W
8,767
4,695
0
6,036
14,216
6,059
1,473
2,316
11,900
0
43,477
L
Kukulkan
rodog60
Kukulkan
6,442
973
0
41
8,982
2,939
961
2,442
6,540
41,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,268
Gold Earned
37,534
425
Minions Killed
265
0
Camps Cleared
0
1,743,959
Distance Traveled
1,335,990
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,497
382
55
3
0
268,780
1
W
Arachne
9,448
556
83
5
0
347,404
0
W
Bacchus
10,126
596
36
2
0
367,981
2
L
King Arthur
8,900
524
47
3
0
258,153
2
L
Athena
6,300
371
27
2
0
249,159
1
L
Fenrir
8,783
517
64
4
0
317,039
2
W
Izanami
11,257
662
148
9
0
314,506
0
W
Guan Yu
10,248
603
75
4
0
365,405
1
W
Kali
9,189
541
83
5
0
348,663
0
L
Kukulkan
7,054
415
72
4
0
242,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role