Player Matchup

Arachne
Arachne
Loki8854
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,678 Elo+
Party 1
Heimdallr
Heimdallr
MadBaconTime
Heimdallr
Level 24
God Stats
3W - 1L
1,755 SR
Queue Stats
4W - 3L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
Rhys9898
Cthulhu
Level 29
God Stats
20W - 6L
1,879 SR
Queue Stats
147W - 149L
1,522 Elo+
Solo
Bellona
Bellona
SB_yL3oYT
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,577 Elo+
Solo
Loki
Loki
senorecheto2445
Loki
Level 7
God Stats
1W - 1L
1,281 SR
Queue Stats
2W - 4L
1,465 Elo+
Solo
Team Averages
Level 14
1,583 SR
1,544 Elo+

VS

Team Averages
Level 13
1,534 SR
1,527 Elo+
Olorun
Olorun
EntwinedSand221
Olorun
Level 8
God Stats
30W - 38L
1,364 SR
Queue Stats
140W - 164L
1,437 Elo+
Solo
Hachiman
Hachiman
FR-Asgeir
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,503 Elo+
Solo
Kukulkan
Kukulkan
RotvicMaharba
Kukulkan
Level 4
God Stats
1W - 2L
1,549 SR
Queue Stats
1W - 2L
1,531 Elo+
Solo
Pele
Pele
TempestXeno
Pele
Level 29
God Stats
0W - 2L
1,759 SR
Queue Stats
11W - 10L
1,664 Elo+
Solo
Da Ji
Da Ji
bernie4567
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Loki8854
Arachne
20
58 / 2 / 4
16,546
689
63,520
27,055
20,802
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
MadBaconTime
Heimdallr
17
2 / 4 / 19
12,026
501
12,334
16,065
9,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Cthulhu
Rhys9898
Cthulhu
19
5 / 2 / 13
13,189
550
11,100
12,312
14,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Bellona
SB_yL3oYT
Bellona
16
7 / 3 / 10
11,492
479
8,786
16,973
15,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 5 / 9
11,111
463
5,008
11,697
4,174
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 13 / 3
10,308
430
13,187
27,322
8,583
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
FR-Asgeir
Hachiman
12
0 / 12 / 5
8,187
341
7,592
20,490
5,315
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
RotvicMaharba
Kukulkan
14
0 / 15 / 4
8,836
368
3,057
20,034
5,363
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 17 / 6
10,635
443
16,053
28,481
8,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Da Ji
12
1 / 18 / 4
8,069
336
3,583
19,920
4,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
35
74
Kills
13
16
Deaths
75
55
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
13
3
0.5
L
Hachiman
FR-Asgeir
Hachiman
0
12
5
0.21
W
Arachne
Loki8854
Arachne
58
2
4
30
W
Heimdallr
MadBaconTime
Heimdallr
2
4
19
2.88
W
Cthulhu
Rhys9898
Cthulhu
5
2
13
5.75
L
Kukulkan
RotvicMaharba
Kukulkan
0
15
4
0.13
W
Bellona
SB_yL3oYT
Bellona
7
3
10
4
L
7
17
6
0.59
L
Da Ji
1
18
4
0.17
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,748
Damage
43,472
84,102
Taken
116,247
63,873
Mitigated
32,392
22,385
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,187
6,273
1,286
8,617
27,322
8,583
640
2,989
24,333
50,974
0
L
Hachiman
FR-Asgeir
Hachiman
7,592
3,916
306
2,454
20,490
5,315
0
3,506
16,984
0
33,648
W
Arachne
Loki8854
Arachne
63,520
43,044
0
11,567
27,055
20,802
400
2,974
23,294
0
126,120
W
Heimdallr
MadBaconTime
Heimdallr
12,334
4,570
1,033
3,924
16,065
9,051
4,854
5,237
10,828
0
73,336
W
Cthulhu
Rhys9898
Cthulhu
11,100
531
90
1,833
12,312
14,329
1,189
2,826
9,486
60,469
0
L
Kukulkan
RotvicMaharba
Kukulkan
3,057
391
0
0
20,034
5,363
238
937
19,097
40,485
0
W
Bellona
SB_yL3oYT
Bellona
8,786
2,342
0
1,892
16,973
15,517
3,557
4,891
12,082
0
51,810
L
16,053
3,278
0
3,348
28,481
8,403
0
2,137
26,344
0
46,563
L
Da Ji
3,583
912
0
210
19,920
4,728
0
1,531
18,389
0
14,258
W
5,008
732
0
2,046
11,697
4,174
1,643
316
10,806
0
66,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,364
Gold Earned
46,035
552
Minions Killed
307
0
Camps Cleared
0
2,313,201
Distance Traveled
1,793,062
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,308
430
85
4
0
378,445
4
L
Hachiman
8,187
341
58
2
0
350,643
0
W
Arachne
16,546
689
140
6
0
543,385
1
W
Heimdallr
12,026
501
131
5
0
401,364
0
W
Cthulhu
13,189
550
99
4
0
479,239
3
L
Kukulkan
8,836
368
74
3
0
288,945
0
W
Bellona
11,492
479
79
3
0
471,658
6
L
Pele
10,635
443
62
3
0
439,523
3
L
Da Ji
8,069
336
28
1
0
335,506
0
W
Loki
11,111
463
103
4
0
417,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role