Player Matchup

He Bo
He Bo
DCdrum
He Bo
Level 17
God Stats
12W - 15L
1,560 SR
Queue Stats
78W - 69L
1,542 Elo+
Solo
Danzaburou
Danzaburou
MDmoney1000
Danzaburou
Level 20
God Stats
104W - 100L
1,521 SR
Queue Stats
143W - 138L
1,445 Elo+
Solo
Cthulhu
Cthulhu
OMGG770
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
scented-takeover
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,430 Elo+
Solo
Nu Wa
Nu Wa
uekiLyon
Nu Wa
Level 27
God Stats
144W - 129L
1,531 SR
Queue Stats
168W - 156L
1,498 Elo+
Solo
Team Averages
Level 15
1,523 SR
1,483 Elo+

VS

Team Averages
Level 20
1,506 SR
1,435 Elo+
Hercules
Hercules
F4NC047
Hercules
Level 28
God Stats
2W - 0L
1,614 SR
Queue Stats
10W - 7L
1,471 Elo+
Party 1
Kukulkan
Kukulkan
Fiqusho
Kukulkan
Level 16
God Stats
3W - 1L
1,498 SR
Queue Stats
50W - 44L
1,442 Elo+
Solo
Neith
Neith
Rolodt1
Neith
Level 15
God Stats
26W - 37L
1,418 SR
Queue Stats
27W - 38L
1,396 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sahwhoop
Kumbhakarna
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 122L
1,479 Elo+
Solo
Anhur
Anhur
killerkaos06
Anhur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DCdrum
He Bo
18
7 / 9 / 0
14,045
1,080
23,223
28,561
8,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
MDmoney1000
Danzaburou
15
0 / 7 / 2
10,390
799
3,824
9,495
3,349
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
OMGG770
Cthulhu
15
0 / 4 / 0
10,060
774
2,001
4,578
2,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 7 / 0
10,069
775
339
7,532
2,352
Nu Wa
uekiLyon
Nu Wa
18
0 / 5 / 4
11,898
915
14,621
11,630
6,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
F4NC047
Hercules
19
1 / 2 / 18
12,239
941
7,389
21,443
20,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Fiqusho
Kukulkan
19
6 / 3 / 13
13,136
1,010
10,757
8,737
2,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Rolodt1
Neith
20
10 / 1 / 16
14,121
1,086
13,997
9,217
3,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
Sahwhoop
Kumbhakarna
17
2 / 0 / 13
11,720
902
5,129
7,014
5,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
11 / 1 / 14
14,165
1,090
17,560
12,100
3,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
104
7
Kills
30
32
Deaths
7
6
Assists
74
Player
Kills
Deaths
Assists
KDA
L
He Bo
DCdrum
He Bo
7
9
0
0.78
W
Hercules
F4NC047
Hercules
1
2
18
5
W
Kukulkan
Fiqusho
Kukulkan
6
3
13
4.17
L
Danzaburou
MDmoney1000
Danzaburou
0
7
2
0.14
L
Cthulhu
OMGG770
Cthulhu
0
4
0
0
W
Neith
Rolodt1
Neith
10
1
16
18
W
Kumbhakarna
Sahwhoop
Kumbhakarna
2
0
13
8.5
W
11
1
14
18
L
0
7
0
0
L
Nu Wa
uekiLyon
Nu Wa
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,008
Damage
54,832
61,796
Taken
58,511
23,470
Mitigated
35,505
3,460
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DCdrum
He Bo
23,223
750
111
1,110
28,561
8,917
0
6,755
21,806
57,844
0
W
Hercules
F4NC047
Hercules
7,389
1,965
0
7,106
21,443
20,045
0
11,436
10,007
0
23,100
W
Kukulkan
Fiqusho
Kukulkan
10,757
1,208
0
0
8,737
2,954
0
5,991
2,746
35,811
0
L
Danzaburou
MDmoney1000
Danzaburou
3,824
1,220
0
330
9,495
3,349
0
3,242
6,253
0
8,785
L
Cthulhu
OMGG770
Cthulhu
2,001
332
0
0
4,578
2,080
0
1,826
2,752
7,745
0
W
Neith
Rolodt1
Neith
13,997
6,849
0
2,142
9,217
3,284
0
7,275
1,942
0
52,076
W
Kumbhakarna
Sahwhoop
Kumbhakarna
5,129
1,771
0
0
7,014
5,828
0
4,085
2,929
16,966
0
W
17,560
9,341
0
1,833
12,100
3,394
0
11,058
1,042
0
36,509
L
339
145
0
0
7,532
2,352
0
2,432
5,100
0
4,465
L
Nu Wa
uekiLyon
Nu Wa
14,621
6,482
691
1,218
11,630
6,772
0
1,631
9,999
38,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,462
Gold Earned
65,381
149
Minions Killed
266
1
Camps Cleared
7
699,714
Distance Traveled
1,154,912
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
14,045
1,080
76
6
0
229,068
0
W
Hercules
12,239
941
38
3
2
269,962
3
W
Kukulkan
13,136
1,010
54
4
2
186,663
1
L
Danzaburou
10,390
799
4
0
0
94,262
0
L
Cthulhu
10,060
774
11
1
0
66,712
0
W
Neith
14,121
1,086
109
8
2
237,240
0
W
Kumbhakarna
11,720
902
26
2
1
199,563
1
W
Anhur
14,165
1,090
39
3
0
261,484
1
L
Loki
10,069
775
4
0
1
75,286
0
L
Nu Wa
11,898
915
54
4
0
234,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role