Player Matchup

Yemoja
Yemoja
AhMuzzzenCab
Yemoja
Level 79
God Stats
2W - 2L
1,445 SR
Queue Stats
84W - 83L
1,538 Elo+
Solo
Apollo
Apollo
Bowmanschmer
Apollo
Level 59
God Stats
6W - 3L
1,421 SR
Queue Stats
223W - 237L
1,390 Elo+
Solo
Zeus
Zeus
EnderK12
Zeus
Level 87
God Stats
1W - 0L
1,657 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Tilted Easily
Sun Wukong
Level 127
God Stats
94W - 85L
1,619 SR
Queue Stats
293W - 289L
1,550 Elo+
Solo
Fenrir
Fenrir
rafikitheman
Fenrir
Level 62
God Stats
20W - 30L
1,324 SR
Queue Stats
138W - 181L
1,432 Elo+
Solo
Team Averages
Level 83
1,493 SR
1,482 Elo+

VS

Team Averages
Level 84
1,501 SR
1,527 Elo+
Heimdallr
Heimdallr
DavePie
Heimdallr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
MarkKirkpatrick
Terra
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 306L
1,549 Elo+
Solo
Scylla
Scylla
RxSwift
Scylla
Level 113
God Stats
4W - 9L
1,504 SR
Queue Stats
338W - 325L
1,588 Elo+
Solo
Erlang Shen
Erlang Shen
Vasentia
Erlang Shen
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
joeyisntfunny
Mercury
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
3 / 0 / 3
6,238
624
2,411
4,611
1,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
9
1 / 1 / 2
5,551
555
3,585
4,933
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
4 / 0 / 1
5,996
600
5,286
2,555
733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Tilted Easily
Sun Wukong
12
1 / 0 / 2
6,357
636
4,340
5,836
2,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
10
2 / 1 / 3
5,821
582
3,468
4,812
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DavePie
Heimdallr
9
1 / 1 / 0
5,599
560
4,164
5,348
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 2 / 0
5,150
515
861
5,770
2,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
RxSwift
Scylla
10
1 / 0 / 0
5,722
572
2,252
3,181
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Erlang Shen
Vasentia
Erlang Shen
10
0 / 1 / 0
5,561
556
3,140
6,060
2,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
7
0 / 7 / 1
4,564
456
1,588
8,098
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
0
3
4.5
W
Apollo
1
1
2
2
L
Heimdallr
DavePie
Heimdallr
1
1
0
1
W
Zeus
4
0
1
4.5
L
0
2
0
0
L
Scylla
RxSwift
Scylla
1
0
0
1
W
Sun Wukong
Tilted Easily
Sun Wukong
1
0
2
2
L
Erlang Shen
Vasentia
Erlang Shen
0
1
0
0
L
Mercury
0
7
1
0.07
W
Fenrir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,090
Damage
12,005
22,747
Taken
28,457
7,412
Mitigated
10,155
7,035
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,411
257
728
1,131
4,611
1,371
0
809
3,784
20,739
0
W
Apollo
3,585
2,536
0
1,378
4,933
1,372
0
79
4,854
0
26,170
L
Heimdallr
DavePie
Heimdallr
4,164
2,323
0
1,977
5,348
1,673
0
1,460
3,888
0
29,829
W
Zeus
5,286
186
0
580
2,555
733
0
810
1,677
32,051
0
L
861
39
12
954
5,770
2,926
0
3,022
2,748
12,898
0
L
Scylla
RxSwift
Scylla
2,252
336
0
717
3,181
964
0
1,552
1,629
27,909
0
W
Sun Wukong
Tilted Easily
Sun Wukong
4,340
520
0
2,625
5,836
2,402
0
0
5,836
0
39,722
L
Erlang Shen
Vasentia
Erlang Shen
3,140
1,331
0
1,962
6,060
2,431
0
0
6,060
0
31,388
L
Mercury
1,588
805
0
1,380
8,098
2,161
0
1,663
6,435
0
15,378
W
Fenrir
3,468
673
0
593
4,812
1,534
0
1,283
3,483
0
33,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
26,596
341
Minions Killed
265
0
Camps Cleared
0
978,559
Distance Traveled
923,023
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,238
624
35
4
0
187,546
7
W
Apollo
5,551
555
59
6
0
207,576
1
L
Heimdallr
5,599
560
59
6
0
154,024
2
W
Zeus
5,996
600
77
8
0
185,485
3
L
Terra
5,150
515
25
3
0
172,282
0
L
Scylla
5,722
572
76
8
0
196,868
4
W
Sun Wukong
6,357
636
97
10
0
195,108
5
L
Erlang Shen
5,561
556
75
8
0
193,932
1
L
Mercury
4,564
456
30
3
0
205,917
1
W
Fenrir
5,821
582
73
7
0
202,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role