Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CodeBlu71
Neith
Level 159
God Stats
419W - 389L
1,445 SR
Queue Stats
1,136W - 1,173L
1,412 Elo+
Party 2
Artio
Artio
Duchess-Of-Doofi
Artio
Level 76
God Stats
14W - 8L
1,795 SR
Queue Stats
304W - 313L
1,479 Elo+
Solo
Zeus
Zeus
Edi1027
Zeus
Level 42
God Stats
2W - 5L
1,312 SR
Queue Stats
112W - 138L
1,387 Elo+
Solo
Artemis
Artemis
TeeWuun
Artemis
Level 116
God Stats
32W - 15L
1,651 SR
Queue Stats
814W - 804L
1,396 Elo+
Party 2
Team Averages
Level 104
1,540 SR
1,435 Elo+

VS

Team Averages
Level 59
1,497 SR
1,497 Elo+
Cerberus
Cerberus
GOTTO973
Cerberus
Level 89
God Stats
34W - 15L
1,693 SR
Queue Stats
147W - 153L
1,528 Elo+
Party 1
Cupid
Cupid
KILLER-973x
Cupid
Level 43
God Stats
39W - 37L
1,459 SR
Queue Stats
195W - 213L
1,511 Elo+
Party 1
Sobek
Sobek
Kantidote
Sobek
Level 48
God Stats
7W - 7L
1,470 SR
Queue Stats
807W - 789L
1,497 Elo+
Solo
Thoth
Thoth
X_XREADY50973X_X
Thoth
Level 67
God Stats
2W - 4L
1,355 SR
Queue Stats
125W - 134L
1,479 Elo+
Party 1
Medusa
Medusa
naalenunited
Medusa
Level 48
God Stats
20W - 22L
1,510 SR
Queue Stats
163W - 167L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 1 / 8
8,540
1,068
13,579
7,278
2,229
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
CodeBlu71
Neith
13
1 / 0 / 9
7,700
963
2,611
1,967
624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 0 / 10
8,226
1,028
3,448
5,323
4,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zeus
Edi1027
Zeus
14
2 / 2 / 8
8,077
1,010
8,256
7,103
1,917
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
TeeWuun
Artemis
15
6 / 0 / 9
9,343
1,168
15,145
3,070
1,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

344

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GOTTO973
Cerberus
13
0 / 3 / 1
7,667
958
3,290
11,752
9,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 0
7,275
909
3,841
8,458
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
Kantidote
Sobek
12
0 / 4 / 1
7,021
878
4,777
15,325
15,360
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 0
7,308
914
8,202
8,094
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
2 / 4 / 0
7,268
909
2,072
4,094
1,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
15
Kills
3
3
Deaths
15
44
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
8
8
W
Neith
CodeBlu71
Neith
1
0
9
5.5
W
2
0
10
7
W
Zeus
Edi1027
Zeus
2
2
8
3
L
Cerberus
GOTTO973
Cerberus
0
3
1
0.17
L
1
1
0
1
L
Sobek
Kantidote
Sobek
0
4
1
0.13
W
Artemis
TeeWuun
Artemis
6
0
9
10.5
L
0
3
0
0
L
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,039
Damage
22,182
24,741
Taken
47,723
9,857
Mitigated
32,743
7,802
Healing
3,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,579
4,661
0
3,177
7,278
2,229
0
4,629
2,325
30,986
0
W
Neith
CodeBlu71
Neith
2,611
1,654
462
325
1,967
624
0
1,427
470
0
11,138
W
3,448
247
930
1,024
5,323
4,000
0
3,327
1,796
9,401
0
W
Zeus
Edi1027
Zeus
8,256
2,145
0
1,884
7,103
1,917
0
4,127
2,720
22,832
0
L
Cerberus
GOTTO973
Cerberus
3,290
29
0
1,462
11,752
9,711
0
5,556
6,196
14,658
0
L
3,841
2,397
265
981
8,458
3,050
0
4,859
3,599
0
15,536
L
Sobek
Kantidote
Sobek
4,777
131
0
524
15,325
15,360
0
8,675
6,650
14,291
0
W
Artemis
TeeWuun
Artemis
15,145
7,861
0
0
3,070
1,087
0
1,873
981
0
35,262
L
8,202
119
0
257
8,094
2,916
0
4,274
3,820
24,773
0
L
Medusa
2,072
541
0
121
4,094
1,706
0
1,919
2,175
0
5,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,886
Gold Earned
36,539
155
Minions Killed
133
8
Camps Cleared
3
732,698
Distance Traveled
603,241
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,540
1,068
42
5
3
136,295
0
W
Neith
7,700
963
13
2
3
150,661
0
W
Artio
8,226
1,028
17
2
0
159,578
0
W
Zeus
8,077
1,010
35
4
1
141,831
3
L
Cerberus
7,667
958
31
4
0
133,896
1
L
Cupid
7,275
909
30
4
0
135,274
0
L
Sobek
7,021
878
10
1
0
146,396
1
W
Artemis
9,343
1,168
48
6
1
144,333
2
L
Thoth
7,308
914
57
7
3
149,398
0
L
Medusa
7,268
909
5
1
0
38,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role