Player Matchup

Izanami
Izanami
Elmothesloth
Izanami
Level 24
God Stats
60W - 80L
1,371 SR
Queue Stats
117W - 174L
1,309 Elo+
Party 1
Nemesis
Nemesis
EnvysAlt
Nemesis
Level 11
God Stats
17W - 22L
1,282 SR
Queue Stats
176W - 209L
1,247 Elo+
Party 1
Tyr
Tyr
Professore6tu
Tyr
Level 16
God Stats
35W - 20L
1,507 SR
Queue Stats
44W - 48L
1,342 Elo+
Solo
Hera
Hera
eldestructor90
Hera
Level 17
God Stats
6W - 2L
1,622 SR
Queue Stats
155W - 174L
1,355 Elo+
Solo
Chaac
Chaac
iaelmo
Chaac
Level 20
God Stats
28W - 32L
1,652 SR
Queue Stats
85W - 127L
1,216 Elo+
Party 1
Team Averages
Level 18
1,487 SR
1,294 Elo+

VS

Team Averages
Level 24
1,470 SR
1,458 Elo+
Loki
Loki
Baxsta01
Loki
Level 63
God Stats
3W - 1L
1,515 SR
Queue Stats
96W - 116L
1,456 Elo+
Party 2
Aphrodite
Aphrodite
LLette
Aphrodite
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MEMOER
Kukulkan
Level 8
God Stats
3W - 1L
1,221 SR
Queue Stats
9W - 8L
1,254 Elo+
Solo
Chronos
Chronos
Rapid6969
Chronos
Level 29
God Stats
11W - 7L
1,613 SR
Queue Stats
132W - 128L
1,582 Elo+
Party 2
Heimdallr
Heimdallr
owethary
Heimdallr
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Elmothesloth
Izanami
10
0 / 9 / 2
6,708
419
3,502
13,208
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
EnvysAlt
Nemesis
14
4 / 8 / 2
8,723
545
9,889
15,990
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 4 / 1
8,123
508
10,703
14,555
10,360
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 7 / 1
7,435
465
7,468
8,399
2,310
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
iaelmo
Chaac
8
0 / 11 / 2
6,226
389
4,191
17,494
12,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
9 / 3 / 8
9,021
564
9,471
10,842
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
LLette
Aphrodite
13
2 / 2 / 17
8,828
552
4,890
10,157
6,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
MEMOER
Kukulkan
14
2 / 4 / 2
8,350
522
4,567
6,924
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Rapid6969
Chronos
15
10 / 0 / 11
9,757
610
15,574
12,816
5,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
owethary
Heimdallr
16
16 / 2 / 8
10,201
638
21,164
10,883
4,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
85
10
Kills
39
39
Deaths
11
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Loki
9
3
8
4.33
L
Izanami
Elmothesloth
Izanami
0
9
2
0.11
L
Nemesis
EnvysAlt
Nemesis
4
8
2
0.63
W
Aphrodite
LLette
Aphrodite
2
2
17
5.25
W
Kukulkan
MEMOER
Kukulkan
2
4
2
0.75
L
4
4
1
1.13
W
Chronos
Rapid6969
Chronos
10
0
11
15.5
L
2
7
1
0.36
L
Chaac
iaelmo
Chaac
0
11
2
0.09
W
Heimdallr
owethary
Heimdallr
16
2
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,753
Damage
55,666
69,646
Taken
51,622
34,659
Mitigated
23,254
12,170
Healing
26,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
9,471
2,011
0
3,745
10,842
3,965
86
2,106
8,736
0
48,628
L
Izanami
Elmothesloth
Izanami
3,502
1,857
0
1,202
13,208
3,352
1,351
3,650
9,534
0
38,586
L
Nemesis
EnvysAlt
Nemesis
9,889
3,950
0
2,782
15,990
6,329
181
6,060
9,880
0
42,922
W
Aphrodite
LLette
Aphrodite
4,890
890
5,407
6,589
10,157
6,905
577
1,192
8,965
25,116
0
W
Kukulkan
MEMOER
Kukulkan
4,567
570
0
0
6,924
2,572
745
330
6,594
33,908
0
L
10,703
1,021
0
4,346
14,555
10,360
313
7,000
7,447
0
53,577
W
Chronos
Rapid6969
Chronos
15,574
6,171
0
7,621
12,816
5,194
2,254
3,127
9,689
57,671
0
L
7,468
2,011
366
1,517
8,399
2,310
486
3,190
5,205
32,695
0
L
Chaac
iaelmo
Chaac
4,191
735
0
1,957
17,494
12,308
175
4,901
12,549
0
10,415
W
Heimdallr
owethary
Heimdallr
21,164
13,045
0
3,095
10,883
4,618
1,997
713
10,170
0
65,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,215
Gold Earned
46,157
342
Minions Killed
372
0
Camps Cleared
0
1,504,593
Distance Traveled
1,484,382
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,021
564
78
5
0
313,290
1
L
Izanami
6,708
419
82
5
0
240,317
0
L
Nemesis
8,723
545
81
5
0
350,555
2
W
Aphrodite
8,828
552
33
2
0
324,533
4
W
Kukulkan
8,350
522
84
5
0
249,002
1
L
Tyr
8,123
508
99
6
0
309,653
3
W
Chronos
9,757
610
85
5
0
308,605
2
L
Hera
7,435
465
64
4
0
288,282
1
L
Chaac
6,226
389
16
1
0
315,786
1
W
Heimdallr
10,201
638
92
6
0
288,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role