Player Matchup

Zeus
Zeus
Cultivator111
Zeus
Level 29
God Stats
2W - 2L
1,715 SR
Queue Stats
82W - 76L
1,527 Elo+
Solo
Ares
Ares
DevilYX
Ares
Level 28
God Stats
9W - 5L
1,682 SR
Queue Stats
210W - 245L
1,471 Elo+
Solo
Bellona
Bellona
SmallBigBoy
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
prokiller190RS
Kukulkan
Level 27
God Stats
1W - 1L
1,624 SR
Queue Stats
2W - 1L
1,479 Elo+
Solo
Thor
Thor
pugolo228
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,407 Elo+
Party 1
Team Averages
Level 21
1,604 SR
1,454 Elo+

VS

Team Averages
Level 25
1,632 SR
1,450 Elo+
Merlin
Merlin
MrBiz0n
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,489 Elo+
Party 2
Janus
Janus
Neykem
Janus
Level 16
God Stats
3W - 2L
1,699 SR
Queue Stats
42W - 45L
1,448 Elo+
Party 2
Chaac
Chaac
TaiDaissuLaComSa
Chaac
Level 29
God Stats
3W - 3L
1,877 SR
Queue Stats
69W - 73L
1,436 Elo+
Party 3
Khepri
Khepri
heubeeeéouie
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,446 Elo+
Party 3
Ra
Ra
Салака
Ra
Level 25
God Stats
9W - 9L
1,584 SR
Queue Stats
31W - 38L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 28
12,029
1,203
19,389
7,640
3,498
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
DevilYX
Ares
18
5 / 3 / 31
11,223
1,122
10,263
14,980
14,018
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
SmallBigBoy
Bellona
18
3 / 5 / 32
10,961
1,096
11,872
16,437
11,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
20
21 / 1 / 23
14,739
1,474
27,689
9,338
3,932
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
18
12 / 5 / 24
12,412
1,241
10,719
13,016
5,337
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

227

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrBiz0n
Merlin
16
1 / 8 / 13
9,883
988
11,372
15,007
5,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Neykem
Janus
16
4 / 12 / 9
11,155
1,116
17,389
17,155
6,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 10 / 13
9,832
983
7,688
21,125
17,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 10 / 9
8,903
890
4,728
17,590
19,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
10 / 11 / 6
12,235
1,224
16,189
15,600
6,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

189
Kill Participation
66
51
Kills
16
16
Deaths
51
138
Assists
50
Player
Kills
Deaths
Assists
KDA
W
10
2
28
12
W
Ares
DevilYX
Ares
5
3
31
6.83
L
Merlin
MrBiz0n
Merlin
1
8
13
0.94
L
Janus
Neykem
Janus
4
12
9
0.71
W
Bellona
SmallBigBoy
Bellona
3
5
32
3.8
L
1
10
13
0.75
L
0
10
9
0.45
W
Kukulkan
21
1
23
32.5
W
Thor
12
5
24
4.8
L
10
11
6
1.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,932
Damage
57,366
61,411
Taken
86,477
38,474
Mitigated
55,453
3,629
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,389
2,756
825
1,652
7,640
3,498
0
7,082
558
42,550
0
W
Ares
DevilYX
Ares
10,263
313
0
150
14,980
14,018
0
10,781
4,199
18,625
0
L
Merlin
MrBiz0n
Merlin
11,372
1,026
0
0
15,007
5,549
0
8,609
6,398
45,717
0
L
Janus
Neykem
Janus
17,389
927
0
625
17,155
6,567
0
10,493
6,662
32,229
0
W
Bellona
SmallBigBoy
Bellona
11,872
2,817
0
1,002
16,437
11,689
0
13,697
2,740
258
16,364
L
7,688
1,642
0
3,825
21,125
17,740
0
15,264
5,861
0
17,157
L
4,728
907
320
1,540
17,590
19,517
0
12,369
5,221
11,832
0
W
Kukulkan
27,689
2,900
0
0
9,338
3,932
0
7,511
1,827
64,371
0
W
Thor
10,719
2,604
0
0
13,016
5,337
0
10,607
2,409
0
17,597
L
16,189
616
2,784
1,286
15,600
6,080
0
10,864
4,736
31,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,364
Gold Earned
52,008
182
Minions Killed
177
5
Camps Cleared
4
864,236
Distance Traveled
900,049
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,029
1,203
50
5
2
154,430
0
W
Ares
11,223
1,122
3
0
0
178,942
3
L
Merlin
9,883
988
64
6
2
165,034
0
L
Janus
11,155
1,116
36
4
0
183,897
1
W
Bellona
10,961
1,096
11
1
1
168,708
0
L
Chaac
9,832
983
23
2
0
173,574
0
L
Khepri
8,903
890
19
2
1
180,561
0
W
Kukulkan
14,739
1,474
107
11
1
193,867
0
W
Thor
12,412
1,241
11
1
1
168,289
0
L
Ra
12,235
1,224
35
4
1
196,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role