Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
HaTcHiKoXmIkU369
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
MisterIShock
Janus
Level 27
God Stats
5W - 6L
1,378 SR
Queue Stats
103W - 74L
1,362 Elo+
Solo
Cerberus
Cerberus
MorbidlyThiccc
Cerberus
Level 16
God Stats
0W - 2L
1,139 SR
Queue Stats
130W - 154L
1,233 Elo+
Solo
Loki
Loki
vash10101
Loki
Level 7
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 3L
1,141 Elo+
Solo
Team Averages
Level 18
1,406 SR
1,347 Elo+

VS

Team Averages
Level 25
1,488 SR
1,301 Elo+
Ymir
Ymir
CallMeAsian8363
Ymir
Level 29
God Stats
4W - 2L
1,452 SR
Queue Stats
8W - 11L
1,234 Elo+
Party 1
Pele
Pele
Jimmotthy
Pele
Level 3
God Stats
4W - 4L
1,500 SR
Queue Stats
6W - 8L
1,236 Elo+
Party 1
Bellona
Bellona
Sam1033
Bellona
Level 62
God Stats
3W - 4L
1,490 SR
Queue Stats
33W - 46L
1,278 Elo+
Party 1
Nox
Nox
TrueDamage1
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,476 Elo+
Solo
Kukulkan
Kukulkan
unyielding1
Kukulkan
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 6L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 4 / 0
5,419
493
2,402
7,243
3,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
1 / 4 / 2
4,887
444
2,601
7,274
2,116
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

1
0 / 0 / 0
3,647
332
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
6
2 / 5 / 1
4,918
447
3,200
9,257
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
5
0 / 5 / 0
4,132
376
1,580
5,649
1,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 5
6,497
591
3,565
6,349
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
9
3 / 2 / 0
5,911
537
2,678
7,186
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Sam1033
Bellona
12
5 / 0 / 1
6,794
618
5,003
5,439
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 0 / 1
6,501
591
2,558
2,966
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
unyielding1
Kukulkan
8
3 / 3 / 5
5,902
537
6,728
4,415
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
18
18
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
0
0.25
W
3
1
5
5.5
L
1
4
2
0.5
W
Pele
3
2
0
1.5
L
0
0
0
0
L
Cerberus
2
5
1
0.5
W
Bellona
Sam1033
Bellona
5
0
1
5.5
W
4
0
1
4.5
W
Kukulkan
unyielding1
Kukulkan
3
3
5
1.83
L
Loki
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,783
Damage
20,532
29,423
Taken
26,355
11,016
Mitigated
11,617
2,938
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,402
679
0
294
7,243
3,414
90
0
7,243
0
23,507
W
3,565
1,042
281
1,332
6,349
3,047
604
1,540
4,809
17,665
0
L
2,601
1,221
0
159
7,274
2,116
0
4,939
1,995
0
18,173
W
Pele
2,678
1,118
0
3,088
7,186
2,090
0
268
6,918
0
27,286
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
3,200
293
0
1,220
9,257
4,331
0
6,134
2,763
9,429
0
W
Bellona
Sam1033
Bellona
5,003
1,923
0
578
5,439
4,089
0
0
5,439
0
34,604
W
2,558
118
0
422
2,966
1,010
1,386
350
2,616
28,259
0
W
Kukulkan
unyielding1
Kukulkan
6,728
1,561
0
0
4,415
1,381
933
1,042
3,373
23,039
0
L
Loki
1,580
388
0
1,265
5,649
1,155
48
974
4,571
0
10,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,003
Gold Earned
31,605
113
Minions Killed
277
0
Camps Cleared
0
758,996
Distance Traveled
1,106,478
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,419
493
50
5
0
224,566
0
W
Ymir
6,497
591
30
3
0
226,561
1
L
Jing Wei
4,887
444
26
2
0
186,031
1
W
Pele
5,911
537
60
5
0
228,676
0
L
Janus
3,647
332
0
0
0
6,731
0
L
Cerberus
4,918
447
17
2
0
149,479
1
W
Bellona
6,794
618
75
7
0
236,790
2
W
Nox
6,501
591
74
7
0
219,078
1
W
Kukulkan
5,902
537
38
3
0
195,373
0
L
Loki
4,132
376
20
2
0
192,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role