Player Matchup

Mercury
Mercury
AChillEastBot
Mercury
Level 25
God Stats
24W - 21L
1,500 SR
Queue Stats
277W - 277L
1,509 Elo+
Solo
Thor
Thor
ThatBrian7w7
Thor
Level 5
God Stats
1W - 0L
1,323 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Neith
Neith
podonok1
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
swirrrl XV
Nemesis
Level 17
God Stats
5W - 3L
1,426 SR
Queue Stats
25W - 42L
1,263 Elo+
Solo
Yemoja
Yemoja
пятачок666
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 11
1,450 SR
1,454 Elo+

VS

Team Averages
Level 11
1,521 SR
1,444 Elo+
Tyr
Tyr
RompeAnos777
Tyr
Level 24
God Stats
25W - 14L
1,725 SR
Queue Stats
72W - 57L
1,619 Elo+
Solo
Thor
Thor
TSBCRYPTO
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Tun3
Artemis
Level 23
God Stats
4W - 12L
1,381 SR
Queue Stats
43W - 51L
1,101 Elo+
Solo
Ares
Ares
XiaojiaOAo
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nox
Nox
code2064
Nox
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
19
6 / 3 / 5
11,029
613
10,393
13,552
6,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 6 / 1
8,571
476
4,105
9,679
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
podonok1
Neith
12
3 / 3 / 4
7,994
444
6,805
9,488
3,628
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
swirrrl XV
Nemesis
11
4 / 3 / 6
7,949
442
5,959
8,456
3,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 5
7,734
430
2,854
8,538
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
10,279
571
12,958
13,305
13,509
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Thor
6
0 / 12 / 3
5,765
320
1,544
10,576
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Tun3
Artemis
13
2 / 4 / 2
8,089
449
5,583
7,397
3,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 1
7,566
420
5,049
8,548
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
5 / 3 / 2
7,813
434
6,802
8,792
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
17
Kills
18
18
Deaths
20
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
6
3
5
2.83
L
10
0
4
12
L
Thor
0
12
3
0.13
W
4
6
1
0.75
L
Artemis
Tun3
Artemis
2
4
2
0.75
L
1
1
1
1.5
L
5
3
2
2
W
Neith
podonok1
Neith
3
3
4
1.67
W
Nemesis
swirrrl XV
Nemesis
4
3
6
2.33
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,116
Damage
31,936
49,713
Taken
48,618
21,850
Mitigated
29,543
6,474
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
10,393
4,415
0
764
13,552
6,987
0
759
12,713
0
97,156
L
12,958
1,662
0
6,865
13,305
13,509
0
413
12,892
0
64,215
L
Thor
1,544
650
0
55
10,576
2,549
144
888
9,688
0
6,799
W
4,105
702
0
1,840
9,679
3,294
516
1,193
8,432
0
39,341
L
Artemis
Tun3
Artemis
5,583
2,743
0
0
7,397
3,741
1,336
47
7,350
0
38,398
L
5,049
603
0
956
8,548
6,410
99
1,184
7,364
13,819
0
L
6,802
1,275
0
0
8,792
3,334
1,183
573
8,219
31,217
0
W
Neith
podonok1
Neith
6,805
4,648
0
1,489
9,488
3,628
763
2,983
6,425
0
40,559
W
Nemesis
swirrrl XV
Nemesis
5,959
2,899
0
465
8,456
3,008
1,534
2,052
6,244
0
26,532
W
2,854
967
1,435
481
8,538
4,933
689
4,358
4,048
16,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,277
Gold Earned
39,512
415
Minions Killed
291
0
Camps Cleared
0
1,633,628
Distance Traveled
1,526,829
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,029
613
159
9
0
365,792
0
L
Tyr
10,279
571
118
7
0
363,342
6
L
Thor
5,765
320
12
1
0
233,795
1
W
Thor
8,571
476
85
5
0
345,431
2
L
Artemis
8,089
449
90
5
0
281,278
2
L
Ares
7,566
420
16
1
0
368,446
0
L
Nox
7,813
434
55
3
0
279,968
1
W
Neith
7,994
444
95
5
0
308,665
2
W
Nemesis
7,949
442
50
3
0
336,195
0
W
Yemoja
7,734
430
26
1
0
277,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role