Player Matchup

Izanami
Izanami
Drak0nic
Izanami
Level 117
God Stats
52W - 28L
1,690 SR
Queue Stats
319W - 322L
1,451 Elo+
Solo
Cthulhu
Cthulhu
Jadamiun
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
gusx96
Fenrir
Level 67
God Stats
1W - 1L
1,562 SR
Queue Stats
24W - 28L
1,457 Elo+
Party 1
Team Averages
Level 95
1,584 SR
1,469 Elo+

VS

Team Averages
Level 117
1,582 SR
1,512 Elo+
Medusa
Medusa
F1ordaman
Medusa
Level 65
God Stats
2W - 2L
1,936 SR
Queue Stats
28W - 19L
1,510 Elo+
Party 2
Sylvanus
Sylvanus
JackiChanOSRS
Sylvanus
Level 129
God Stats
3W - 8L
1,323 SR
Queue Stats
297W - 272L
1,509 Elo+
Party 2
Olorun
Olorun
Lawndoe
Olorun
Level 156
God Stats
7W - 11L
1,488 SR
Queue Stats
401W - 376L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Drak0nic
Izanami
20
14 / 7 / 7
17,202
860
29,963
23,748
9,090
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Jadamiun
Cthulhu
20
8 / 8 / 14
16,495
825
16,856
25,817
25,216
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
gusx96
Fenrir
17
5 / 7 / 14
14,775
739
15,500
21,644
18,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
F1ordaman
Medusa
18
6 / 7 / 11
14,826
741
16,687
20,044
8,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
JackiChanOSRS
Sylvanus
16
6 / 10 / 9
14,182
709
17,773
24,857
14,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Lawndoe
Olorun
19
10 / 11 / 6
16,076
804
24,984
24,629
10,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
48
27
Kills
22
22
Deaths
28
35
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
Drak0nic
Izanami
14
7
7
2.5
L
Medusa
F1ordaman
Medusa
6
7
11
1.64
L
Sylvanus
JackiChanOSRS
Sylvanus
6
10
9
1.05
W
Cthulhu
Jadamiun
Cthulhu
8
8
14
1.88
L
Olorun
Lawndoe
Olorun
10
11
6
1.18
W
Fenrir
gusx96
Fenrir
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,319
Damage
59,444
71,209
Taken
69,530
53,277
Mitigated
34,389
13,341
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Drak0nic
Izanami
29,963
21,581
0
9,279
23,748
9,090
3,463
14,016
9,732
0
159,698
L
Medusa
F1ordaman
Medusa
16,687
10,022
0
3,336
20,044
8,558
844
5,137
14,907
0
66,534
L
Sylvanus
JackiChanOSRS
Sylvanus
17,773
5,730
3,760
5,347
24,857
14,896
165
5,031
19,826
39,903
4,521
W
Cthulhu
Jadamiun
Cthulhu
16,856
398
687
1,635
25,817
25,216
114
16,499
9,318
52,539
0
L
Olorun
Lawndoe
Olorun
24,984
16,235
954
5,768
24,629
10,935
2,543
6,752
17,877
63,323
0
W
Fenrir
gusx96
Fenrir
15,500
3,576
0
1,740
21,644
18,971
0
11,798
9,846
0
42,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,472
Gold Earned
45,084
286
Minions Killed
238
0
Camps Cleared
0
966,666
Distance Traveled
892,038
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
17,202
860
205
10
0
297,405
3
L
Medusa
14,826
741
81
4
0
335,129
2
L
Sylvanus
14,182
709
59
3
0
267,428
5
W
Cthulhu
16,495
825
49
2
0
339,250
1
L
Olorun
16,076
804
98
5
0
289,481
5
W
Fenrir
14,775
739
32
2
0
330,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role