Player Matchup

Thanatos
Thanatos
Hippo Killer300
Thanatos
Level 143
God Stats
13W - 6L
1,631 SR
Queue Stats
233W - 208L
1,604 Elo+
Party 2
Ares
Ares
Kilotanker2
Ares
Level 23
God Stats
1W - 0L
1,472 SR
Queue Stats
18W - 21L
1,479 Elo+
Party 3
Eset
Eset
KingQnn
Eset
Level 27
God Stats
3W - 0L
1,721 SR
Queue Stats
39W - 28L
1,496 Elo+
Solo
Artemis
Artemis
SHerrmann10
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,511 Elo+
Party 2
Chang'e
Chang'e
bioheilig
Chang'e
Level 23
God Stats
5W - 10L
1,454 SR
Queue Stats
21W - 30L
1,462 Elo+
Party 3
Team Averages
Level 44
1,556 SR
1,511 Elo+

VS

Team Averages
Level 19
1,463 SR
1,517 Elo+
Cernunnos
Cernunnos
Erok510
Cernunnos
Level 29
God Stats
1W - 1L
1,404 SR
Queue Stats
2W - 1L
1,734 Elo+
Solo
Yemoja
Yemoja
FatiqMeister
Yemoja
Level 11
God Stats
3W - 2L
1,596 SR
Queue Stats
17W - 19L
1,528 Elo+
Party 1
Vamana
Vamana
StoneScorpion_YT
Vamana
Level 11
God Stats
1W - 2L
1,521 SR
Queue Stats
17W - 18L
1,528 Elo+
Party 1
Osiris
Osiris
Zae138_
Osiris
Level 15
God Stats
5W - 9L
1,436 SR
Queue Stats
16W - 27L
1,307 Elo+
Solo
Anhur
Anhur
fngg2007
Anhur
Level 27
God Stats
13W - 24L
1,356 SR
Queue Stats
171W - 197L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
14 / 1 / 4
10,147
676
16,360
12,253
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 4 / 4
7,873
525
4,450
13,960
11,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
KingQnn
Eset
16
9 / 1 / 8
10,197
680
11,235
5,913
2,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
SHerrmann10
Artemis
12
0 / 1 / 4
7,678
512
5,117
5,018
1,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
bioheilig
Chang'e
17
6 / 1 / 0
10,355
690
8,690
10,124
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Erok510
Cernunnos
12
2 / 10 / 0
7,821
521
4,914
12,121
3,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
10
2 / 4 / 0
7,527
502
3,831
11,443
6,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 2
6,115
408
2,404
9,417
5,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Zae138_
Osiris
10
1 / 6 / 2
6,218
415
3,449
10,867
6,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
fngg2007
Anhur
10
3 / 5 / 4
7,130
475
4,545
14,585
3,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
30
Kills
8
8
Deaths
30
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Erok510
Cernunnos
2
10
0
0.2
L
Yemoja
2
4
0
0.5
W
Thanatos
14
1
4
16
W
1
4
4
0.75
W
Eset
KingQnn
Eset
9
1
8
13
W
Artemis
SHerrmann10
Artemis
0
1
4
2
L
0
5
2
0.2
L
Osiris
Zae138_
Osiris
1
6
2
0.33
W
Chang'e
bioheilig
Chang'e
6
1
0
6
L
Anhur
fngg2007
Anhur
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,852
Damage
19,143
47,268
Taken
58,433
25,513
Mitigated
25,159
18,833
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Erok510
Cernunnos
4,914
2,811
0
174
12,121
3,318
0
6,716
5,097
0
34,300
L
Yemoja
3,831
290
849
1,485
11,443
6,413
0
2,514
8,823
19,491
0
W
Thanatos
16,360
6,754
0
11,339
12,253
5,411
2,923
1,923
10,330
0
64,891
W
4,450
808
0
710
13,960
11,731
670
785
13,175
32,111
0
W
Eset
KingQnn
Eset
11,235
402
0
1,307
5,913
2,486
3,170
234
5,679
60,392
0
W
Artemis
SHerrmann10
Artemis
5,117
2,073
0
60
5,018
1,893
2,058
889
4,129
0
36,225
L
2,404
1,165
0
1,060
9,417
5,409
84
4,277
4,910
0
25,562
L
Osiris
Zae138_
Osiris
3,449
1,991
0
330
10,867
6,547
0
6,207
4,400
0
21,789
W
Chang'e
bioheilig
Chang'e
8,690
585
56
5,361
10,124
3,992
3,047
0
10,124
64,672
0
L
Anhur
fngg2007
Anhur
4,545
2,860
0
4,002
14,585
3,472
0
3,691
10,828
0
25,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,250
Gold Earned
34,811
469
Minions Killed
206
0
Camps Cleared
0
1,452,243
Distance Traveled
1,213,449
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,821
521
61
4
0
240,184
0
L
Yemoja
7,527
502
36
2
0
222,892
0
W
Thanatos
10,147
676
101
7
0
323,917
0
W
Ares
7,873
525
42
3
0
273,685
0
W
Eset
10,197
680
115
8
0
283,371
3
W
Artemis
7,678
512
72
5
0
280,261
0
L
Vamana
6,115
408
38
3
0
279,778
1
L
Osiris
6,218
415
32
2
0
255,062
4
W
Chang'e
10,355
690
139
9
0
291,009
3
L
Anhur
7,130
475
39
3
0
215,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role