Player Matchup

Gilgamesh
Gilgamesh
MaxPowers1906
Gilgamesh
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 26L
1,201 Elo+
Solo
Merlin
Merlin
OO7StEvOO
Merlin
Level 11
God Stats
9W - 9L
1,356 SR
Queue Stats
60W - 73L
1,282 Elo+
Solo
Zeus
Zeus
PoolGodz21
Zeus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 26L
1,446 Elo+
Party 1
Ra
Ra
SenpaiRamunition
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,372 Elo+
Solo
Loki
Loki
silvernoel87
Loki
Level 13
God Stats
5W - 3L
1,500 SR
Queue Stats
31W - 29L
1,392 Elo+
Party 1
Team Averages
Level 14
1,471 SR
1,339 Elo+

VS

Team Averages
Level 12
1,512 SR
1,377 Elo+
Sol
Sol
CyFeT
Sol
Level 15
God Stats
26W - 25L
1,762 SR
Queue Stats
36W - 31L
1,546 Elo+
Solo
Thor
Thor
SUPER_HIPPY9
Thor
Level 6
God Stats
0W - 2L
1,300 SR
Queue Stats
141W - 171L
1,320 Elo+
Solo
Nemesis
Nemesis
Sprite7973
Nemesis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 28L
1,381 Elo+
Solo
Anhur
Anhur
barsurfs68th
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,239 Elo+
Solo
Ullr
Ullr
rrmnetobr
Ullr
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 48L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MaxPowers1906
Gilgamesh
19
1 / 9 / 12
12,501
893
8,834
19,495
9,490
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
OO7StEvOO
Merlin
20
0 / 3 / 27
14,306
1,022
16,984
9,356
3,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
14 / 5 / 13
16,087
1,149
22,509
13,429
4,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 8 / 21
14,575
1,041
14,289
18,750
7,010
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
23 / 4 / 7
17,384
1,242
34,568
18,746
6,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

115

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CyFeT
Sol
20
12 / 4 / 11
16,196
1,157
27,609
23,865
7,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 13 / 12
14,200
1,014
18,858
25,528
8,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Sprite7973
Nemesis
15
0 / 5 / 3
10,443
746
3,035
7,460
2,862
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 9 / 9
12,582
899
1,448
17,781
5,898
Ullr
20
8 / 12 / 11
14,423
1,030
21,170
27,952
10,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
75
43
Kills
29
29
Deaths
43
80
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sol
CyFeT
Sol
12
4
11
4.38
W
Gilgamesh
MaxPowers1906
Gilgamesh
1
9
12
0.78
W
Merlin
OO7StEvOO
Merlin
0
3
27
4.5
W
14
5
13
4.1
L
7
13
12
1
W
5
8
21
1.94
L
Nemesis
Sprite7973
Nemesis
0
5
3
0.3
L
2
9
9
0.72
L
Ullr
8
12
11
1.13
W
23
4
7
6.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,184
Damage
72,120
79,776
Taken
102,586
30,465
Mitigated
35,554
3,402
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
CyFeT
Sol
27,609
5,277
0
6,043
23,865
7,714
0
11,627
12,238
78,499
0
W
Gilgamesh
MaxPowers1906
Gilgamesh
8,834
1,995
0
86
19,495
9,490
0
4,881
14,493
0
20,845
W
Merlin
OO7StEvOO
Merlin
16,984
769
0
44
9,356
3,054
0
5,442
3,696
51,425
0
W
22,509
5,244
0
298
13,429
4,053
0
3,269
9,919
33,389
0
L
18,858
8,483
0
0
25,528
8,580
0
17,965
7,563
0
24,201
W
14,289
1,987
692
949
18,750
7,010
0
6,644
11,898
42,389
0
L
Nemesis
Sprite7973
Nemesis
3,035
1,116
0
427
7,460
2,862
0
3,140
4,320
0
4,679
L
1,448
653
0
0
17,781
5,898
0
7,917
9,864
0
6,236
L
Ullr
21,170
15,405
0
2,967
27,952
10,500
0
13,133
14,819
0
43,118
W
34,568
15,609
0
1,333
18,746
6,858
0
6,384
12,161
0
44,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,853
Gold Earned
67,844
220
Minions Killed
185
4
Camps Cleared
4
1,202,899
Distance Traveled
905,207
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
16,196
1,157
123
9
4
248,867
0
W
Gilgamesh
12,501
893
21
2
4
204,486
2
W
Merlin
14,306
1,022
79
6
0
251,700
0
W
Zeus
16,087
1,149
21
2
0
209,302
0
L
Thor
14,200
1,014
11
1
0
214,030
0
W
Ra
14,575
1,041
77
6
0
269,985
1
L
Nemesis
10,443
746
1
0
0
82,282
0
L
Anhur
12,582
899
11
1
0
159,570
1
L
Ullr
14,423
1,030
39
3
0
200,458
0
W
Loki
17,384
1,242
22
2
0
267,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role