Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
PiKey-Kira
Scylla
Level 129
God Stats
4W - 4L
1,528 SR
Queue Stats
134W - 134L
1,532 Elo+
Party 1
Khepri
Khepri
mrs_hardcore31
Khepri
Level 54
God Stats
11W - 21L
1,432 SR
Queue Stats
28W - 33L
1,455 Elo+
Solo
Team Averages
Level 92
1,487 SR
1,496 Elo+

VS

Team Averages
Level 96
1,414 SR
1,400 Elo+
Zeus
Zeus
Hammerdon666
Zeus
Level 25
God Stats
7W - 17L
1,321 SR
Queue Stats
264W - 323L
1,269 Elo+
Party 2
Vamana
Vamana
WhiteScreamTR
Vamana
Level 156
God Stats
3W - 5L
1,639 SR
Queue Stats
626W - 666L
1,564 Elo+
Solo
Ah Puch
Ah Puch
eArbse
Ah Puch
Level 106
God Stats
2W - 5L
1,282 SR
Queue Stats
335W - 347L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 5
9,881
659
4,131
5,839
3,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
PiKey-Kira
Scylla
16
11 / 1 / 5
11,630
775
10,368
5,182
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 2 / 13
11,350
757
7,293
12,269
13,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
8,460
564
4,031
11,266
3,823
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 6 / 1
9,390
626
3,054
11,646
4,647
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ah Puch
eArbse
Ah Puch
12
1 / 6 / 3
8,525
568
7,143
10,007
3,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
20
Kills
5
5
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
5
2.75
L
1
8
3
0.31
W
Scylla
PiKey-Kira
Scylla
11
1
5
13.5
L
3
6
1
0.58
L
Ah Puch
eArbse
Ah Puch
1
6
3
0.42
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,792
Damage
14,228
23,290
Taken
32,919
19,629
Mitigated
11,473
2,754
Healing
3,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,131
1,505
0
1,073
5,839
3,622
428
3,177
2,662
0
16,730
L
4,031
378
0
258
11,266
3,823
31
7,801
3,465
31,725
0
W
Scylla
PiKey-Kira
Scylla
10,368
1,055
0
963
5,182
2,358
1,738
2,650
2,532
64,680
0
L
3,054
1,477
270
1,804
11,646
4,647
0
3,788
7,858
0
21,754
L
Ah Puch
eArbse
Ah Puch
7,143
239
0
747
10,007
3,003
0
6,128
3,879
30,331
0
W
7,293
814
0
718
12,269
13,649
654
5,371
6,898
26,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,861
Gold Earned
26,375
150
Minions Killed
126
0
Camps Cleared
0
659,048
Distance Traveled
666,384
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,881
659
16
1
0
150,662
1
L
Zeus
8,460
564
42
3
0
187,335
0
W
Scylla
11,630
775
102
7
0
247,238
3
L
Vamana
9,390
626
29
2
0
252,061
5
L
Ah Puch
8,525
568
55
4
0
226,988
1
W
Khepri
11,350
757
32
2
0
261,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role