Player Matchup

Janus
Janus
Molotki
Janus
Level 76
God Stats
24W - 13L
1,463 SR
Queue Stats
609W - 396L
1,806 Elo+
Party 1
Cthulhu
Cthulhu
redvolkred
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
seriy_voiron
Da Ji
Level 63
God Stats
34W - 4L
1,892 SR
Queue Stats
559W - 349L
1,771 Elo+
Party 1
Team Averages
Level 56
1,618 SR
1,692 Elo+

VS

Team Averages
Level 43
1,608 SR
1,404 Elo+
Sobek
Sobek
I CHEW MANDY
Sobek
Level 82
God Stats
3W - 2L
1,735 SR
Queue Stats
45W - 56L
1,380 Elo+
Solo
Medusa
Medusa
bandyta12345
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,450 Elo+
Solo
Vulcan
Vulcan
trotskystis21
Vulcan
Level 29
God Stats
4W - 12L
1,589 SR
Queue Stats
12W - 45L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Molotki
Janus
12
6 / 0 / 8
8,091
809
7,700
3,709
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
redvolkred
Cthulhu
10
4 / 0 / 7
7,338
734
6,832
9,106
4,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
5 / 0 / 7
7,732
773
5,110
5,694
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
6,290
629
2,547
9,351
4,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
7
0 / 8 / 0
5,629
563
2,145
9,049
2,832
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 6 / 0
5,774
577
4,580
6,080
2,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
15
Kills
0
0
Deaths
15
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Janus
Molotki
Janus
6
0
8
10
L
Medusa
0
8
0
0
W
Cthulhu
redvolkred
Cthulhu
4
0
7
7.5
W
5
0
7
8.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,642
Damage
9,272
18,509
Taken
24,480
8,521
Mitigated
9,726
6,178
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,547
145
0
2,333
9,351
4,575
0
5,327
3,446
9,421
0
W
Janus
Molotki
Janus
7,700
248
128
2,274
3,709
1,181
218
1,486
2,223
23,751
0
L
Medusa
2,145
1,220
168
640
9,049
2,832
0
4,568
4,069
0
9,496
W
Cthulhu
redvolkred
Cthulhu
6,832
184
0
3,446
9,106
4,794
242
4,026
4,965
14,402
0
W
5,110
2,216
0
330
5,694
2,546
0
1,580
4,114
0
28,968
L
4,580
2,742
123
270
6,080
2,319
0
3,310
2,404
18,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,161
Gold Earned
17,693
98
Minions Killed
63
0
Camps Cleared
0
604,223
Distance Traveled
457,923
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,290
629
12
1
0
178,536
0
W
Janus
8,091
809
37
4
0
185,389
0
L
Medusa
5,629
563
17
2
0
140,071
1
W
Cthulhu
7,338
734
21
2
0
225,512
0
W
Da Ji
7,732
773
40
4
0
193,322
2
L
Vulcan
5,774
577
34
3
0
139,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role