Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Double-Doberman
Fenrir
Level 29
God Stats
36W - 45L
1,418 SR
Queue Stats
86W - 99L
1,383 Elo+
Solo
Neith
Neith
FalleNSlayeRr
Neith
Level 28
God Stats
16W - 12L
1,462 SR
Queue Stats
108W - 107L
1,436 Elo+
Solo
Janus
Janus
HatetoFeel
Janus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,628 Elo+
Solo
Artio
Artio
bandada_manual
Artio
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,578 Elo+
Solo
Team Averages
Level 20
1,476 SR
1,505 Elo+

VS

Team Averages
Level 13
1,542 SR
1,528 Elo+
Skadi
Skadi
Cutiemonjara
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,622 Elo+
Party 1
Nike
Nike
ErasableCrowd15
Nike
Level 16
God Stats
0W - 1L
1,745 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
Fugitive90
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,544 Elo+
Solo
Apollo
Apollo
Hunting Baby
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,552 Elo+
Solo
Nemesis
Nemesis
angel_reyes211
Nemesis
Level 25
God Stats
22W - 28L
1,467 SR
Queue Stats
249W - 309L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 0 / 1
8,215
632
6,735
9,402
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 4 / 3
6,796
523
3,091
8,947
2,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 1 / 6
8,392
646
7,661
6,547
2,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
13
11 / 3 / 2
8,498
654
8,288
5,854
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 5
8,179
629
5,727
8,227
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
5,629
433
4,483
10,626
2,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 5 / 0
5,676
437
6,075
9,610
3,217
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Fugitive90
Scylla
11
1 / 4 / 1
6,390
492
2,877
8,660
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
10
2 / 9 / 2
6,595
507
2,894
9,218
2,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 1
6,363
489
3,896
5,776
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
27
Kills
8
9
Deaths
27
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
1
5.5
L
1
8
1
0.19
W
1
4
3
0.63
L
2
5
0
0.4
W
7
1
6
10
L
Scylla
Fugitive90
Scylla
1
4
1
0.38
W
Janus
11
3
2
4
L
Apollo
2
9
2
0.33
L
2
1
1
2.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,502
Damage
20,225
38,977
Taken
43,890
15,272
Mitigated
13,336
14,332
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,735
1,028
0
4,926
9,402
5,420
1,365
0
9,402
0
42,574
L
4,483
1,940
0
1,970
10,626
2,718
133
2,034
8,570
0
26,460
W
3,091
1,126
294
3,652
8,947
2,691
533
0
8,947
0
28,054
L
6,075
1,410
0
500
9,610
3,217
0
0
9,369
0
22,237
W
7,661
4,670
0
982
6,547
2,363
2,111
0
6,547
0
46,328
L
Scylla
Fugitive90
Scylla
2,877
498
0
2,165
8,660
2,622
548
6,945
1,267
29,853
0
W
Janus
8,288
549
0
1,067
5,854
1,439
415
0
5,854
39,539
0
L
Apollo
2,894
2,018
0
0
9,218
2,811
555
4,532
4,652
0
20,729
L
3,896
1,781
0
1,730
5,776
1,968
340
0
5,776
0
26,661
W
5,727
524
0
3,411
8,227
3,359
818
2,675
5,350
39,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
30,653
385
Minions Killed
240
0
Camps Cleared
0
1,269,735
Distance Traveled
1,081,627
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,215
632
97
7
0
260,798
4
L
Skadi
5,629
433
38
3
0
242,489
2
W
Fenrir
6,796
523
58
4
0
256,574
0
L
Nike
5,676
437
32
2
0
201,655
0
W
Neith
8,392
646
93
7
0
210,334
1
L
Scylla
6,390
492
60
5
0
194,787
1
W
Janus
8,498
654
66
5
0
266,098
7
L
Apollo
6,595
507
48
4
0
220,598
2
L
Nemesis
6,363
489
62
5
0
222,098
1
W
Artio
8,179
629
71
5
0
275,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role