Player Matchup

Danzaburou
Danzaburou
ChrisFeik
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DrRobormigaº
Nu Wa
Level 126
God Stats
28W - 30L
1,498 SR
Queue Stats
450W - 431L
1,577 Elo+
Solo
Thanatos
Thanatos
Magicrobber4200
Thanatos
Level 120
God Stats
9W - 3L
1,527 SR
Queue Stats
47W - 41L
1,634 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZetsusWrath
Kumbhakarna
Level 128
God Stats
11W - 8L
1,566 SR
Queue Stats
510W - 535L
1,603 Elo+
Solo
Tsukuyomi
Tsukuyomi
iAmWaM
Tsukuyomi
Level 147
God Stats
2W - 0L
1,706 SR
Queue Stats
22W - 17L
1,642 Elo+
Solo
Team Averages
Level 134
1,559 SR
1,591 Elo+

VS

Team Averages
Level 109
1,482 SR
1,497 Elo+
Hercules
Hercules
Hisssarlik
Hercules
Level 64
God Stats
0W - 1L
1,572 SR
Queue Stats
29W - 26L
1,344 Elo+
Solo
Yemoja
Yemoja
Rhayok
Yemoja
Level 160
God Stats
22W - 24L
1,597 SR
Queue Stats
413W - 396L
1,605 Elo+
Party 1
Agni
Agni
TKingBiggumz426
Agni
Level 78
God Stats
55W - 71L
1,523 SR
Queue Stats
276W - 265L
1,603 Elo+
Solo
Pele
Pele
Yankee1429
Pele
Level 159
God Stats
20W - 23L
1,452 SR
Queue Stats
209W - 212L
1,600 Elo+
Party 1
Izanami
Izanami
swagdaddy2000
Izanami
Level 82
God Stats
1W - 4L
1,265 SR
Queue Stats
3W - 8L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChrisFeik
Danzaburou
19
5 / 1 / 3
11,913
662
11,690
11,608
4,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 5 / 2
9,732
541
3,250
8,669
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
18
14 / 4 / 3
11,919
662
13,955
13,616
5,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
ZetsusWrath
Kumbhakarna
15
1 / 1 / 9
10,287
572
4,268
9,061
5,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
iAmWaM
Tsukuyomi
19
5 / 2 / 3
11,682
649
11,587
12,654
6,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hisssarlik
Hercules
17
2 / 4 / 1
9,676
538
5,900
14,443
12,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Yemoja
Rhayok
Yemoja
13
1 / 2 / 2
7,845
436
2,795
9,299
5,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 6 / 4
8,321
462
8,909
10,004
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 7 / 3
10,050
558
9,924
15,750
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
15
2 / 6 / 0
9,190
511
4,932
11,981
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
25
Kills
13
13
Deaths
25
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChrisFeik
Danzaburou
5
1
3
6.5
W
0
5
2
0.2
L
Hercules
Hisssarlik
Hercules
2
4
1
0.63
W
Thanatos
14
4
3
3.88
L
Yemoja
Rhayok
Yemoja
1
2
2
1
L
2
6
4
0.67
L
6
7
3
1.07
W
Kumbhakarna
ZetsusWrath
Kumbhakarna
1
1
9
5.5
W
Tsukuyomi
iAmWaM
Tsukuyomi
5
2
3
3.25
L
Izanami
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,750
Damage
32,460
55,608
Taken
61,477
24,797
Mitigated
28,845
26,974
Healing
14,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChrisFeik
Danzaburou
11,690
6,297
0
6,099
11,608
4,356
2,782
2,451
9,057
0
91,492
W
3,250
998
0
968
8,669
3,123
593
3,817
4,644
76,133
0
L
Hercules
Hisssarlik
Hercules
5,900
1,464
0
4,280
14,443
12,158
0
698
13,745
148
58,626
W
Thanatos
13,955
4,814
0
10,747
13,616
5,305
388
1,862
11,688
0
81,842
L
Yemoja
Rhayok
Yemoja
2,795
557
1,659
2,822
9,299
5,030
0
1,579
7,720
22,455
0
L
8,909
527
0
1,479
10,004
2,629
120
2,355
7,649
52,900
0
L
9,924
1,968
0
1,688
15,750
5,493
0
2,184
13,566
0
74,144
W
Kumbhakarna
ZetsusWrath
Kumbhakarna
4,268
156
0
2,109
9,061
5,223
0
3,018
5,839
23,628
0
W
Tsukuyomi
iAmWaM
Tsukuyomi
11,587
3,998
0
7,051
12,654
6,790
1,082
428
12,226
0
79,210
L
Izanami
4,932
3,323
0
2,119
11,981
3,535
1,655
702
11,279
0
62,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,533
Gold Earned
45,082
575
Minions Killed
518
0
Camps Cleared
0
1,735,241
Distance Traveled
1,609,769
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,913
662
162
9
0
315,975
3
W
Nu Wa
9,732
541
140
8
0
311,461
2
L
Hercules
9,676
538
128
7
0
315,462
7
W
Thanatos
11,919
662
103
6
0
389,553
3
L
Yemoja
7,845
436
36
2
0
352,639
5
L
Agni
8,321
462
108
6
0
314,722
3
L
Pele
10,050
558
122
7
0
328,484
2
W
Kumbhakarna
10,287
572
37
2
0
376,794
7
W
Tsukuyomi
11,682
649
133
7
0
341,458
3
L
Izanami
9,190
511
124
7
0
298,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role