Player Matchup

Olorun
Olorun
Jeffreylm
Olorun
Level 14
God Stats
4W - 2L
1,423 SR
Queue Stats
11W - 9L
1,539 Elo+
Solo
Hachiman
Hachiman
KyronX01
Hachiman
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Tonybr2020
King Arthur
Level 20
God Stats
59W - 53L
1,361 SR
Queue Stats
520W - 547L
1,349 Elo+
Solo
Pele
Pele
kinnye_weebly
Pele
Level 14
God Stats
7W - 6L
1,835 SR
Queue Stats
26W - 31L
1,399 Elo+
Solo
Nu Wa
Nu Wa
maridalvacoelho9
Nu Wa
Level 28
God Stats
12W - 27L
1,245 SR
Queue Stats
286W - 331L
1,393 Elo+
Solo
Team Averages
Level 18
1,473 SR
1,436 Elo+

VS

Team Averages
Level 10
1,538 SR
1,423 Elo+
Artemis
Artemis
LeAlvitos
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,168 Elo+
Party 1
Anhur
Anhur
akashi_destroyet
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,672 Elo+
Solo
Loki
Loki
maxgamermelo
Loki
Level 8
God Stats
2W - 2L
1,438 SR
Queue Stats
7W - 12L
1,262 Elo+
Party 1
Izanami
Izanami
relaxmed
Izanami
Level 13
God Stats
6W - 7L
1,462 SR
Queue Stats
27W - 32L
1,513 Elo+
Solo
Fenrir
Fenrir
uvalentin2
Fenrir
Level 17
God Stats
7W - 8L
1,791 SR
Queue Stats
29W - 29L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jeffreylm
Olorun
17
12 / 6 / 8
12,315
648
20,523
18,891
7,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
KyronX01
Hachiman
19
4 / 1 / 2
12,209
643
4,270
7,220
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Tonybr2020
King Arthur
18
14 / 1 / 8
11,871
625
15,412
17,069
10,781
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 3 / 6
10,377
546
7,049
12,468
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 5 / 7
10,190
536
7,734
10,625
3,347
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LeAlvitos
Artemis
10
0 / 11 / 7
8,195
431
4,179
14,568
5,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 13 / 2
7,953
419
3,683
13,565
4,120
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 6 / 6
9,222
485
4,415
12,579
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
relaxmed
Izanami
18
7 / 4 / 3
11,316
596
13,385
12,972
4,137
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
uvalentin2
Fenrir
14
4 / 5 / 1
9,610
506
5,872
17,282
6,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
38
Kills
15
16
Deaths
39
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
Jeffreylm
Olorun
12
6
8
2.67
W
Hachiman
KyronX01
Hachiman
4
1
2
5
L
Artemis
LeAlvitos
Artemis
0
11
7
0.32
W
King Arthur
Tonybr2020
King Arthur
14
1
8
18
L
1
13
2
0.15
W
4
3
6
2.33
W
4
5
7
1.5
L
3
6
6
1
L
Izanami
relaxmed
Izanami
7
4
3
2.13
L
Fenrir
uvalentin2
Fenrir
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,988
Damage
31,534
66,273
Taken
70,966
28,125
Mitigated
24,217
27,899
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Jeffreylm
Olorun
20,523
12,710
378
9,621
18,891
7,134
5,965
597
18,294
70,181
0
W
Hachiman
KyronX01
Hachiman
4,270
1,527
0
4,196
7,220
2,617
1,958
0
7,220
0
89,971
L
Artemis
LeAlvitos
Artemis
4,179
2,324
0
0
14,568
5,882
300
7,133
7,435
0
13,386
W
King Arthur
Tonybr2020
King Arthur
15,412
1,926
0
7,454
17,069
10,781
202
766
16,303
0
62,511
L
3,683
2,588
0
0
13,565
4,120
366
4,334
9,231
0
27,773
W
7,049
1,710
154
4,181
12,468
4,246
559
559
11,909
0
57,280
W
7,734
1,872
0
1,915
10,625
3,347
702
0
10,625
63,970
0
L
4,415
765
0
1,380
12,579
3,643
0
6,048
6,531
0
36,467
L
Izanami
relaxmed
Izanami
13,385
9,413
0
3,677
12,972
4,137
972
6,108
6,864
0
84,232
L
Fenrir
uvalentin2
Fenrir
5,872
1,138
0
1,670
17,282
6,435
0
5,580
11,702
0
50,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,962
Gold Earned
46,296
570
Minions Killed
373
0
Camps Cleared
0
1,787,354
Distance Traveled
1,658,003
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,315
648
108
6
0
311,340
1
W
Hachiman
12,209
643
162
9
0
342,063
5
L
Artemis
8,195
431
13
1
0
275,461
1
W
King Arthur
11,871
625
103
5
0
408,507
3
L
Anhur
7,953
419
50
3
0
270,223
0
W
Pele
10,377
546
97
5
0
420,593
1
W
Nu Wa
10,190
536
100
5
0
304,851
4
L
Loki
9,222
485
65
3
0
409,426
0
L
Izanami
11,316
596
161
8
0
314,943
2
L
Fenrir
9,610
506
84
4
0
387,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role