Player Matchup

Ullr
Ullr
Jamhay13
Ullr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,333 Elo+
Solo
Bacchus
Bacchus
NOZOMIK
Bacchus
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
161W - 195L
1,355 Elo+
Solo
Pele
Pele
SakiTheTsundere
Pele
Level 13
God Stats
7W - 4L
1,262 SR
Queue Stats
27W - 21L
1,395 Elo+
Solo
Bellona
Bellona
portalplanetmars
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,092 Elo+
Solo
Sol
Sol
sebas5500rg
Sol
Level 18
God Stats
4W - 2L
1,429 SR
Queue Stats
64W - 56L
1,501 Elo+
Solo
Team Averages
Level 16
1,438 SR
1,335 Elo+

VS

Team Averages
Level 24
1,533 SR
1,418 Elo+
Merlin
Merlin
C-Gradin40
Merlin
Level 16
God Stats
0W - 2L
1,317 SR
Queue Stats
14W - 20L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
DAKEN1005
Kuzenbo
Level 18
God Stats
2W - 1L
1,478 SR
Queue Stats
31W - 45L
1,339 Elo+
Party 1
Arachne
Arachne
PlatinumGadget
Arachne
Level 29
God Stats
6W - 5L
1,493 SR
Queue Stats
108W - 152L
1,412 Elo+
Solo
Sun Wukong
Sun Wukong
World_Final2020
Sun Wukong
Level 29
God Stats
6W - 6L
1,628 SR
Queue Stats
102W - 129L
1,394 Elo+
Party 1
Izanami
Izanami
n8tastii
Izanami
Level 29
God Stats
1W - 1L
1,748 SR
Queue Stats
158W - 149L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
4 / 0 / 3
6,219
565
5,918
7,005
2,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
NOZOMIK
Bacchus
9
2 / 2 / 2
5,869
534
2,219
6,493
3,314
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
6 / 2 / 3
7,089
644
5,458
7,715
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 3 / 1
4,970
452
1,067
4,440
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
8 / 0 / 1
8,155
741
8,346
8,970
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
C-Gradin40
Merlin
9
0 / 6 / 1
5,215
474
2,396
6,831
1,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kuzenbo
DAKEN1005
Kuzenbo
7
0 / 6 / 2
4,490
408
2,697
6,610
5,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 5 / 1
4,701
427
1,460
7,205
2,088
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
World_Final2020
Sun Wukong
11
3 / 3 / 0
6,412
583
4,824
8,896
5,439
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
n8tastii
Izanami
10
2 / 1 / 2
5,867
533
4,249
4,855
1,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
21
Kills
5
7
Deaths
21
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
C-Gradin40
Merlin
0
6
1
0.08
L
Kuzenbo
DAKEN1005
Kuzenbo
0
6
2
0.17
W
Ullr
4
0
3
5.5
W
Bacchus
NOZOMIK
Bacchus
2
2
2
1.5
L
0
5
1
0.1
W
6
2
3
3.75
L
Sun Wukong
World_Final2020
Sun Wukong
3
3
0
1
L
Izanami
n8tastii
Izanami
2
1
2
3
W
1
3
1
0.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,008
Damage
15,626
34,623
Taken
34,397
13,242
Mitigated
16,435
11,567
Healing
5,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
C-Gradin40
Merlin
2,396
506
0
1,000
6,831
1,989
0
2,426
4,405
25,908
0
L
Kuzenbo
DAKEN1005
Kuzenbo
2,697
841
0
170
6,610
5,113
0
1,865
4,745
11,355
0
W
Ullr
5,918
1,331
0
1,032
7,005
2,247
0
1,480
5,525
0
33,590
W
Bacchus
NOZOMIK
Bacchus
2,219
160
0
1,634
6,493
3,314
133
980
5,513
17,790
0
L
1,460
1,337
0
1,018
7,205
2,088
0
2,422
4,783
0
15,483
W
5,458
1,439
0
3,038
7,715
2,162
0
886
6,819
0
37,998
L
Sun Wukong
World_Final2020
Sun Wukong
4,824
1,156
0
2,377
8,896
5,439
1,460
3,498
5,398
0
33,092
L
Izanami
n8tastii
Izanami
4,249
2,309
0
610
4,855
1,806
0
354
4,501
0
33,339
W
1,067
115
0
236
4,440
2,457
0
237
4,203
0
12,199
W
8,346
2,486
0
5,627
8,970
3,062
1,799
1,500
7,470
51,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,302
Gold Earned
26,685
300
Minions Killed
233
0
Camps Cleared
0
1,062,660
Distance Traveled
1,028,682
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,215
474
42
4
0
180,474
1
L
Kuzenbo
4,490
408
9
1
0
239,855
0
W
Ullr
6,219
565
54
5
0
196,054
0
W
Bacchus
5,869
534
36
3
0
218,128
1
L
Arachne
4,701
427
31
3
0
196,568
1
W
Pele
7,089
644
79
7
0
226,084
3
L
Sun Wukong
6,412
583
73
7
0
209,289
0
L
Izanami
5,867
533
78
7
0
202,496
2
W
Bellona
4,970
452
26
2
0
223,039
1
W
Sol
8,155
741
105
10
0
199,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role