Player Matchup

Cernunnos
Cernunnos
Aryth
Cernunnos
Level 21
God Stats
14W - 8L
1,632 SR
Queue Stats
19W - 13L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
Ei3 Ei3 Ei3
Kukulkan
Level 29
God Stats
2W - 1L
1,479 SR
Queue Stats
150W - 61L
1,632 Elo+
Party 1
Geb
Geb
Redanian
Geb
Level 143
God Stats
23W - 0L
2,173 SR
Queue Stats
411W - 21L
2,107 Elo+
Party 1
Fenrir
Fenrir
Vaezyr
Fenrir
Level 160
God Stats
47W - 5L
1,922 SR
Queue Stats
2,175W - 470L
1,899 Elo+
Party 1
Raijin
Raijin
Zaqonix
Raijin
Level 160
God Stats
42W - 10L
1,958 SR
Queue Stats
2,095W - 341L
2,010 Elo+
Party 1
Team Averages
Level 103
1,833 SR
1,829 Elo+

VS

Team Averages
Level 60
1,455 SR
1,498 Elo+
Cthulhu
Cthulhu
ANAKIN2432
Cthulhu
Level 35
God Stats
25W - 16L
1,620 SR
Queue Stats
118W - 147L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
KwakuAnanse99
Ao Kuang
Level 42
God Stats
0W - 3L
1,205 SR
Queue Stats
257W - 268L
1,466 Elo+
Solo
Ah Puch
Ah Puch
MASSIMO68200
Ah Puch
Level 64
God Stats
29W - 20L
1,487 SR
Queue Stats
627W - 668L
1,540 Elo+
Solo
Ra
Ra
TTA SHADY
Ra
Level 124
God Stats
0W - 2L
1,270 SR
Queue Stats
28W - 25L
1,539 Elo+
Solo
Serqet
Serqet
robbbiezz
Serqet
Level 34
God Stats
1W - 1L
1,695 SR
Queue Stats
206W - 226L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aryth
Cernunnos
17
3 / 2 / 15
10,244
1,024
11,008
9,811
4,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Ei3 Ei3 Ei3
Kukulkan
16
0 / 4 / 13
9,215
922
6,215
7,986
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
2 / 0 / 27
12,297
1,230
11,611
12,128
16,182
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Vaezyr
Fenrir
16
6 / 2 / 12
11,000
1,100
13,661
11,494
15,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Zaqonix
Raijin
19
22 / 2 / 7
14,056
1,406
31,132
8,614
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

258

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANAKIN2432
Cthulhu
15
0 / 5 / 6
9,640
964
7,790
17,558
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
KwakuAnanse99
Ao Kuang
16
6 / 10 / 4
10,698
1,070
8,297
18,414
7,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
MASSIMO68200
Ah Puch
15
3 / 6 / 2
9,739
974
11,129
10,271
4,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 6 / 5
9,022
902
11,475
15,252
6,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
robbbiezz
Serqet
15
1 / 6 / 6
9,340
934
6,704
15,353
5,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
33
33
Kills
10
10
Deaths
33
74
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ANAKIN2432
Cthulhu
0
5
6
0.6
W
Cernunnos
Aryth
Cernunnos
3
2
15
5.25
W
Kukulkan
Ei3 Ei3 Ei3
Kukulkan
0
4
13
1.63
L
Ao Kuang
KwakuAnanse99
Ao Kuang
6
10
4
0.8
L
Ah Puch
MASSIMO68200
Ah Puch
3
6
2
0.67
W
2
0
27
15.5
L
0
6
5
0.42
W
Fenrir
Vaezyr
Fenrir
6
2
12
6
W
Raijin
Zaqonix
Raijin
22
2
7
12.75
L
Serqet
robbbiezz
Serqet
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,627
Damage
45,395
50,033
Taken
76,848
44,038
Mitigated
36,970
8,143
Healing
7,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ANAKIN2432
Cthulhu
7,790
118
140
1,071
17,558
12,750
0
10,831
6,282
23,025
0
W
Cernunnos
Aryth
Cernunnos
11,008
5,516
0
769
9,811
4,636
0
7,342
2,090
0
32,134
W
Kukulkan
Ei3 Ei3 Ei3
Kukulkan
6,215
212
147
776
7,986
3,706
0
7,109
655
14,842
0
L
Ao Kuang
KwakuAnanse99
Ao Kuang
8,297
2,448
0
2,621
18,414
7,517
0
11,167
7,141
15,203
0
L
Ah Puch
MASSIMO68200
Ah Puch
11,129
208
0
435
10,271
4,614
0
6,673
3,576
30,891
0
W
11,611
1,756
0
1,727
12,128
16,182
0
9,424
2,367
19,295
0
L
11,475
586
1,065
2,536
15,252
6,271
0
10,354
4,724
24,208
0
W
Fenrir
Vaezyr
Fenrir
13,661
5,691
0
1,356
11,494
15,356
0
7,050
3,440
0
18,725
W
Raijin
Zaqonix
Raijin
31,132
2,315
941
2,427
8,614
4,158
0
6,427
1,835
57,589
0
L
Serqet
robbbiezz
Serqet
6,704
1,272
0
0
15,353
5,818
0
9,353
5,918
0
12,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,812
Gold Earned
48,439
163
Minions Killed
167
8
Camps Cleared
3
960,032
Distance Traveled
943,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,640
964
43
4
1
192,086
0
W
Cernunnos
10,244
1,024
63
6
2
175,679
0
W
Kukulkan
9,215
922
17
2
0
188,968
0
L
Ao Kuang
10,698
1,070
19
2
0
174,185
0
L
Ah Puch
9,739
974
46
5
0
182,714
0
W
Geb
12,297
1,230
15
2
1
206,340
0
L
Ra
9,022
902
47
5
1
183,103
0
W
Fenrir
11,000
1,100
18
2
1
200,468
0
W
Raijin
14,056
1,406
50
5
4
188,577
0
L
Serqet
9,340
934
12
1
1
210,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role