Player Matchup

Chang'e
Chang'e
Aquarius9312
Chang'e
Level 27
God Stats
10W - 4L
1,615 SR
Queue Stats
99W - 93L
1,485 Elo+
Solo
Izanami
Izanami
Kawsouski
Izanami
Level 27
God Stats
1W - 1L
1,256 SR
Queue Stats
5W - 5L
1,307 Elo+
Solo
Tiamat
Tiamat
Lucanthrop
Tiamat
Level 24
God Stats
11W - 6L
1,233 SR
Queue Stats
201W - 144L
1,173 Elo+
Solo
Thanatos
Thanatos
Phyrra-n-ice
Thanatos
Level 122
God Stats
5W - 3L
1,732 SR
Queue Stats
137W - 144L
1,606 Elo+
Party 1
Bellona
Bellona
RememberNoRusky
Bellona
Level 2
God Stats
3W - 1L
1,793 SR
Queue Stats
3W - 1L
1,741 Elo+
Party 1
Team Averages
Level 40
1,526 SR
1,462 Elo+

VS

Team Averages
Level 20
1,552 SR
1,452 Elo+
Tsukuyomi
Tsukuyomi
Cows_IAM
Tsukuyomi
Level 18
God Stats
4W - 2L
1,527 SR
Queue Stats
16W - 13L
1,517 Elo+
Solo
Merlin
Merlin
Crowelth
Merlin
Level 29
God Stats
11W - 9L
1,635 SR
Queue Stats
199W - 193L
1,455 Elo+
Solo
Artemis
Artemis
Halvmane
Artemis
Level 27
God Stats
63W - 43L
1,597 SR
Queue Stats
254W - 286L
1,516 Elo+
Solo
Sol
Sol
Myles297
Sol
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 74L
1,434 Elo+
Solo
Ymir
Ymir
asalem13
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aquarius9312
Chang'e
18
0 / 5 / 13
11,828
845
8,170
13,667
4,283
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Kawsouski
Izanami
19
2 / 2 / 17
12,595
900
12,216
18,336
6,398
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Lucanthrop
Tiamat
20
4 / 1 / 17
13,860
990
19,659
11,524
7,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Phyrra-n-ice
Thanatos
20
26 / 4 / 9
19,156
1,368
43,487
20,171
10,781
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 5 / 23
15,035
1,074
17,186
25,262
20,188
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

206

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cows_IAM
Tsukuyomi
19
6 / 15 / 10
13,662
976
26,144
28,488
8,028
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Crowelth
Merlin
20
2 / 5 / 13
13,565
969
25,416
21,475
5,024
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Halvmane
Artemis
19
4 / 9 / 5
13,245
946
14,908
24,789
6,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 2
10,667
762
2,869
4,686
944
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
20
4 / 5 / 11
13,780
984
8,895
25,262
28,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
58
38
Kills
17
17
Deaths
38
79
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aquarius9312
Chang'e
0
5
13
1.3
L
Tsukuyomi
Cows_IAM
Tsukuyomi
6
15
10
0.73
L
Merlin
Crowelth
Merlin
2
5
13
1.7
L
Artemis
Halvmane
Artemis
4
9
5
0.72
W
Izanami
Kawsouski
Izanami
2
2
17
5.25
W
Tiamat
Lucanthrop
Tiamat
4
1
17
12.5
L
1
4
2
0.5
W
Thanatos
Phyrra-n-ice
Thanatos
26
4
9
7.63
W
6
5
23
3.5
L
Ymir
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,718
Damage
78,232
88,960
Taken
104,700
49,097
Mitigated
49,025
26,733
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aquarius9312
Chang'e
8,170
843
501
1,819
13,667
4,283
0
4,261
9,406
19,134
0
L
Tsukuyomi
Cows_IAM
Tsukuyomi
26,144
8,674
0
327
28,488
8,028
0
7,723
20,765
0
33,365
L
Merlin
Crowelth
Merlin
25,416
1,571
376
1,345
21,475
5,024
0
3,210
18,265
57,490
0
L
Artemis
Halvmane
Artemis
14,908
7,346
0
2,659
24,789
6,133
0
7,025
17,764
0
31,590
W
Izanami
Kawsouski
Izanami
12,216
9,494
246
2,441
18,336
6,398
0
9,024
9,312
0
33,463
W
Tiamat
Lucanthrop
Tiamat
19,659
1,121
190
2,650
11,524
7,447
0
4,969
5,517
46,471
0
L
2,869
666
0
447
4,686
944
0
1,607
3,079
4,174
0
W
Thanatos
Phyrra-n-ice
Thanatos
43,487
15,371
0
16,312
20,171
10,781
0
7,707
12,210
0
69,182
W
17,186
7,404
0
2,574
25,262
20,188
0
11,219
14,043
0
28,324
L
Ymir
8,895
1,121
0
0
25,262
28,896
0
8,264
16,998
34,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,474
Gold Earned
64,919
226
Minions Killed
182
8
Camps Cleared
3
1,202,676
Distance Traveled
1,027,434
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,828
845
19
1
0
166,092
0
L
Tsukuyomi
13,662
976
16
1
1
222,857
1
L
Merlin
13,565
969
79
6
1
253,162
0
L
Artemis
13,245
946
31
2
1
242,553
1
W
Izanami
12,595
900
52
4
1
270,736
0
W
Tiamat
13,860
990
75
5
5
245,726
1
L
Sol
10,667
762
0
0
0
60,056
0
W
Thanatos
19,156
1,368
63
5
2
269,661
0
W
Bellona
15,035
1,074
17
1
0
250,461
1
L
Ymir
13,780
984
56
4
0
248,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role