Player Matchup

Fenrir
Fenrir
Tsu_Tey_18
Fenrir
Level 64
God Stats
14W - 11L
1,483 SR
Queue Stats
299W - 302L
1,444 Elo+
Party 1
Anubis
Anubis
bastbond
Anubis
Level 67
God Stats
7W - 3L
1,553 SR
Queue Stats
263W - 293L
1,471 Elo+
Party 1
Xbalanque
Xbalanque
momoleader
Xbalanque
Level 67
God Stats
35W - 27L
1,588 SR
Queue Stats
234W - 256L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
vafc17
Cthulhu
Level 30
God Stats
84W - 79L
1,572 SR
Queue Stats
111W - 107L
1,506 Elo+
Party 1
Ymir
Ymir
xToxic2137
Ymir
Level 55
God Stats
17W - 13L
1,493 SR
Queue Stats
170W - 167L
1,388 Elo+
Solo
Team Averages
Level 57
1,538 SR
1,463 Elo+

VS

Team Averages
Level 54
1,552 SR
1,432 Elo+
Hun Batz
Hun Batz
ImZyko__
Hun Batz
Level 45
God Stats
1W - 2L
1,471 SR
Queue Stats
209W - 204L
1,429 Elo+
Solo
Sol
Sol
The__FrostStorm
Sol
Level 48
God Stats
1W - 3L
1,560 SR
Queue Stats
50W - 56L
1,416 Elo+
Party 2
Gilgamesh
Gilgamesh
The__HakaiStorm
Gilgamesh
Level 69
God Stats
6W - 2L
1,712 SR
Queue Stats
39W - 50L
1,343 Elo+
Party 2
Cthulhu
Cthulhu
The__WaterStorm
Cthulhu
Level 26
God Stats
2W - 4L
1,546 SR
Queue Stats
11W - 14L
1,461 Elo+
Party 2
Scylla
Scylla
aless2119
Scylla
Level 83
God Stats
9W - 9L
1,472 SR
Queue Stats
96W - 108L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Tsu_Tey_18
Fenrir
17
8 / 3 / 2
10,657
561
7,520
14,553
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
bastbond
Anubis
18
6 / 4 / 3
11,529
607
8,442
13,305
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
momoleader
Xbalanque
17
8 / 1 / 3
11,004
579
15,608
9,914
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
vafc17
Cthulhu
17
2 / 2 / 4
10,503
553
11,132
15,794
8,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 7
10,516
553
7,880
15,454
12,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ImZyko__
Hun Batz
16
5 / 4 / 4
9,983
525
5,778
14,625
5,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 1
7,459
393
8,285
10,445
3,348
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
The__HakaiStorm
Gilgamesh
15
1 / 3 / 2
8,664
456
9,436
16,766
12,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 7 / 0
7,602
400
6,204
17,478
11,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
aless2119
Scylla
15
4 / 9 / 4
9,485
499
10,734
11,487
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
27
Kills
11
11
Deaths
27
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ImZyko__
Hun Batz
5
4
4
1.75
L
0
4
1
0.13
L
Gilgamesh
The__HakaiStorm
Gilgamesh
1
3
2
0.67
L
1
7
0
0.14
W
Fenrir
Tsu_Tey_18
Fenrir
8
3
2
3
L
Scylla
aless2119
Scylla
4
9
4
0.67
W
Anubis
bastbond
Anubis
6
4
3
1.88
W
Xbalanque
momoleader
Xbalanque
8
1
3
9.5
W
Cthulhu
vafc17
Cthulhu
2
2
4
2
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,582
Damage
40,437
69,020
Taken
70,801
36,286
Mitigated
36,235
24,265
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ImZyko__
Hun Batz
5,778
2,248
0
5,056
14,625
5,014
0
6,279
8,346
0
54,263
L
8,285
2,442
0
3,406
10,445
3,348
220
3,649
6,796
48,502
0
L
Gilgamesh
The__HakaiStorm
Gilgamesh
9,436
1,370
0
4,407
16,766
12,686
805
8,741
8,025
0
47,809
L
6,204
287
594
2,589
17,478
11,787
0
3,518
13,960
19,452
0
W
Fenrir
Tsu_Tey_18
Fenrir
7,520
929
0
2,333
14,553
5,677
0
3,289
10,846
0
75,174
L
Scylla
aless2119
Scylla
10,734
907
0
1,182
11,487
3,400
93
5,267
6,220
35,270
0
W
Anubis
bastbond
Anubis
8,442
472
0
5,058
13,305
5,903
1,424
5,910
6,905
78,784
0
W
Xbalanque
momoleader
Xbalanque
15,608
8,982
0
5,031
9,914
3,716
2,272
5,260
4,644
0
82,401
W
Cthulhu
vafc17
Cthulhu
11,132
357
930
6,942
15,794
8,132
180
664
14,532
61,604
0
W
7,880
1,428
0
3,971
15,454
12,858
0
9,193
6,002
34,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,209
Gold Earned
43,193
555
Minions Killed
385
0
Camps Cleared
0
1,753,548
Distance Traveled
1,661,752
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,983
525
92
5
0
395,067
1
L
Sol
7,459
393
94
5
0
313,235
2
L
Gilgamesh
8,664
456
91
5
0
331,250
0
L
Cthulhu
7,602
400
41
2
0
325,976
1
W
Fenrir
10,657
561
112
6
0
394,396
6
L
Scylla
9,485
499
67
4
0
296,224
2
W
Anubis
11,529
607
156
8
0
328,291
5
W
Xbalanque
11,004
579
135
7
0
335,013
4
W
Cthulhu
10,503
553
116
6
0
347,769
4
W
Ymir
10,516
553
36
2
0
348,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role