Player Matchup

Baron Samedi
Baron Samedi
DeusRequiem
Baron Samedi
Level 29
God Stats
2W - 2L
1,512 SR
Queue Stats
12W - 16L
1,490 Elo+
Solo
Chernobog
Chernobog
Lucifer23241
Chernobog
Level 5
God Stats
2W - 1L
1,285 SR
Queue Stats
7W - 9L
1,437 Elo+
Solo
Thor
Thor
foskito
Thor
Level 28
God Stats
4W - 4L
1,297 SR
Queue Stats
110W - 98L
1,539 Elo+
Solo
Neith
Neith
youyhadnochance
Neith
Level 26
God Stats
4W - 3L
1,555 SR
Queue Stats
26W - 24L
1,515 Elo+
Solo
Tiamat
Tiamat
τoυchmyvajanna
Tiamat
Level 12
God Stats
8W - 4L
1,874 SR
Queue Stats
16W - 18L
1,608 Elo+
Solo
Team Averages
Level 20
1,505 SR
1,518 Elo+

VS

Team Averages
Level 24
1,587 SR
1,585 Elo+
Thanatos
Thanatos
CxAngelOfLifexC
Thanatos
Level 26
God Stats
1W - 3L
1,498 SR
Queue Stats
112W - 100L
1,546 Elo+
Solo
Izanami
Izanami
DenPanch
Izanami
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,756 Elo+
Solo
Neith
Neith
GramDobrze
Neith
Level 28
God Stats
43W - 45L
1,613 SR
Queue Stats
139W - 156L
1,505 Elo+
Solo
Hercules
Hercules
GuanNew7
Hercules
Level 27
God Stats
60W - 42L
1,648 SR
Queue Stats
101W - 71L
1,684 Elo+
Solo
Sun Wukong
Sun Wukong
anisamargel
Sun Wukong
Level 14
God Stats
4W - 5L
1,677 SR
Queue Stats
286W - 282L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeusRequiem
Baron Samedi
15
2 / 6 / 9
10,292
412
8,972
12,545
10,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Lucifer23241
Chernobog
16
1 / 9 / 10
11,194
448
5,877
14,200
4,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
foskito
Thor
20
11 / 2 / 6
14,033
561
15,692
21,074
14,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 2 / 9
15,821
633
23,790
19,307
9,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 2 / 9
14,350
574
22,783
15,578
11,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
4 / 13 / 5
10,275
411
10,455
24,320
9,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
DenPanch
Izanami
14
4 / 9 / 9
10,176
407
9,754
15,670
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
19
2 / 4 / 5
12,581
503
11,707
19,633
8,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
GuanNew7
Hercules
20
8 / 0 / 5
13,384
535
11,608
18,852
23,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sun Wukong
anisamargel
Sun Wukong
20
3 / 7 / 3
12,775
511
11,467
24,865
26,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
48
33
Kills
21
21
Deaths
33
43
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thanatos
4
13
5
0.5
L
Izanami
DenPanch
Izanami
4
9
9
0.94
W
Baron Samedi
DeusRequiem
Baron Samedi
2
6
9
1.08
L
Neith
2
4
5
1.13
L
Hercules
GuanNew7
Hercules
8
0
5
10.5
W
Chernobog
Lucifer23241
Chernobog
1
9
10
0.67
L
Sun Wukong
anisamargel
Sun Wukong
3
7
3
0.64
W
Thor
foskito
Thor
11
2
6
7
W
9
2
9
6.75
W
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,114
Damage
54,991
82,704
Taken
103,340
51,860
Mitigated
73,301
30,227
Healing
39,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
10,455
3,087
0
13,661
24,320
9,050
0
5,577
18,345
0
59,980
L
Izanami
DenPanch
Izanami
9,754
5,068
0
1,136
15,670
6,365
455
5,462
9,780
0
39,729
W
Baron Samedi
DeusRequiem
Baron Samedi
8,972
1,273
2,981
3,701
12,545
10,765
535
19
12,526
35,025
0
L
Neith
11,707
5,033
0
8,808
19,633
8,174
394
6,644
12,584
0
101,388
L
Hercules
GuanNew7
Hercules
11,608
4,314
0
9,502
18,852
23,455
0
5,382
12,826
75
81,039
W
Chernobog
Lucifer23241
Chernobog
5,877
4,006
0
1,734
14,200
4,773
0
509
13,691
0
36,561
L
Sun Wukong
anisamargel
Sun Wukong
11,467
2,317
0
6,669
24,865
26,257
794
6,697
17,962
0
95,002
W
Thor
foskito
Thor
15,692
5,006
0
6,290
21,074
14,680
678
1,100
19,974
0
109,875
W
23,790
13,778
0
6,959
19,307
9,646
4,402
799
18,508
0
151,049
W
22,783
2,635
390
8,172
15,578
11,996
1,180
204
15,374
96,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,690
Gold Earned
59,191
663
Minions Killed
653
0
Camps Cleared
0
2,273,617
Distance Traveled
2,126,024
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,275
411
85
3
0
410,969
0
L
Izanami
10,176
407
90
4
0
402,381
3
W
Baron Samedi
10,292
412
47
2
0
449,943
4
L
Neith
12,581
503
175
7
0
404,683
7
L
Hercules
13,384
535
136
5
0
518,755
1
W
Chernobog
11,194
448
72
3
0
433,415
0
L
Sun Wukong
12,775
511
167
7
0
389,236
2
W
Thor
14,033
561
156
6
0
475,927
7
W
Neith
15,821
633
224
9
0
437,413
7
W
Tiamat
14,350
574
164
7
0
476,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role