Player Matchup

Artemis
Artemis
Asp108
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 31L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DagerDishka
Baron Samedi
Level 29
God Stats
18W - 27L
1,451 SR
Queue Stats
24W - 38L
1,304 Elo+
Solo
Danzaburou
Danzaburou
Rebzee
Danzaburou
Level 11
God Stats
1W - 2L
1,711 SR
Queue Stats
6W - 15L
1,230 Elo+
Solo
Loki
Loki
Zgodan
Loki
Level 14
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
m241107
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
1,500 Elo+
Party 2
Team Averages
Level 12
1,576 SR
1,407 Elo+

VS

Team Averages
Level 20
1,490 SR
1,283 Elo+
Amaterasu
Amaterasu
Alexiki
Amaterasu
Level 14
God Stats
14W - 5L
1,474 SR
Queue Stats
107W - 109L
1,203 Elo+
Party 1
Agni
Agni
Crieafx
Agni
Level 16
God Stats
6W - 9L
1,561 SR
Queue Stats
27W - 44L
1,337 Elo+
Solo
Gilgamesh
Gilgamesh
Lyberthsen123
Gilgamesh
Level 28
God Stats
16W - 17L
1,718 SR
Queue Stats
165W - 219L
1,450 Elo+
Solo
Set
Set
juNktw26
Set
Level 11
God Stats
17W - 14L
1,410 SR
Queue Stats
94W - 99L
1,174 Elo+
Party 1
Neith
Neith
ÁngelRS
Neith
Level 29
God Stats
37W - 63L
1,286 SR
Queue Stats
56W - 97L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Asp108
Artemis
18
6 / 10 / 1
11,728
489
8,353
16,572
6,620
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
DagerDishka
Baron Samedi
20
2 / 4 / 3
12,796
533
13,036
14,572
8,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Rebzee
Danzaburou
17
6 / 9 / 2
11,958
498
11,920
20,357
8,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
Zgodan
Loki
18
5 / 7 / 4
12,003
500
12,828
18,946
7,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
m241107
Ymir
4
0 / 2 / 0
6,881
287
68
1,542
440
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alexiki
Amaterasu
20
5 / 2 / 5
13,544
564
8,687
20,125
14,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Agni
Crieafx
Agni
20
8 / 5 / 2
13,827
576
8,024
11,617
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Lyberthsen123
Gilgamesh
20
13 / 5 / 3
16,142
673
14,450
19,663
11,528
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
2 / 3 / 11
12,848
535
9,335
16,437
7,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
ÁngelRS
Neith
17
1 / 4 / 7
11,695
487
8,465
11,553
4,435
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
19
Kills
29
32
Deaths
19
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Alexiki
Amaterasu
5
2
5
3.75
L
Artemis
Asp108
Artemis
6
10
1
0.65
W
Agni
Crieafx
Agni
8
5
2
1.8
L
Baron Samedi
DagerDishka
Baron Samedi
2
4
3
0.88
W
Gilgamesh
Lyberthsen123
Gilgamesh
13
5
3
2.9
L
Danzaburou
Rebzee
Danzaburou
6
9
2
0.78
L
Loki
Zgodan
Loki
5
7
4
1
W
2
3
11
2.5
L
Ymir
m241107
Ymir
0
2
0
0
W
Neith
ÁngelRS
Neith
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,205
Damage
48,961
71,989
Taken
79,395
31,197
Mitigated
41,556
8,687
Healing
16,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Alexiki
Amaterasu
8,687
3,896
0
3,231
20,125
14,071
578
7,309
12,816
0
70,535
L
Artemis
Asp108
Artemis
8,353
6,075
0
765
16,572
6,620
1,464
3,397
13,007
0
44,064
W
Agni
Crieafx
Agni
8,024
938
0
3,594
11,617
4,192
1,706
848
10,769
70,234
0
L
Baron Samedi
DagerDishka
Baron Samedi
13,036
747
370
3,303
14,572
8,574
956
712
13,806
84,929
0
W
Gilgamesh
Lyberthsen123
Gilgamesh
14,450
4,728
111
3,092
19,663
11,528
4,583
3,203
16,460
0
117,490
L
Danzaburou
Rebzee
Danzaburou
11,920
4,542
0
1,623
20,357
8,457
2,030
1,109
19,134
0
71,502
L
Loki
Zgodan
Loki
12,828
3,569
0
2,626
18,946
7,106
3,930
1,420
17,341
0
60,708
W
9,335
4,817
0
5,452
16,437
7,330
0
1,342
15,095
0
90,909
L
Ymir
m241107
Ymir
68
0
0
0
1,542
440
0
769
677
1,989
0
W
Neith
ÁngelRS
Neith
8,465
3,902
0
1,086
11,553
4,435
2,259
402
11,151
0
62,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,366
Gold Earned
68,056
444
Minions Killed
676
0
Camps Cleared
0
1,665,298
Distance Traveled
2,186,066
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,544
564
135
6
0
488,300
3
L
Artemis
11,728
489
77
3
0
313,747
0
W
Agni
13,827
576
155
6
0
425,360
4
L
Baron Samedi
12,796
533
148
6
0
416,363
4
W
Gilgamesh
16,142
673
153
6
0
422,589
5
L
Danzaburou
11,958
498
101
4
0
420,218
1
L
Loki
12,003
500
115
5
0
454,777
1
W
Set
12,848
535
129
5
0
457,923
0
L
Ymir
6,881
287
3
0
0
60,193
0
W
Neith
11,695
487
104
4
0
391,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role