Player Matchup

Kumbhakarna
Kumbhakarna
BH eVe
Kumbhakarna
Level 8
God Stats
49W - 52L
1,445 SR
Queue Stats
114W - 142L
1,387 Elo+
Party 1
Zeus
Zeus
BownesM
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 87L
1,349 Elo+
Solo
He Bo
He Bo
GhostofSpartallR
He Bo
Level 17
God Stats
2W - 2L
1,317 SR
Queue Stats
13W - 24L
1,425 Elo+
Solo
Fenrir
Fenrir
RedDog484
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,337 Elo+
Solo
Medusa
Medusa
Saszki_eV
Medusa
Level 79
God Stats
34W - 29L
1,524 SR
Queue Stats
127W - 130L
1,419 Elo+
Party 1
Team Averages
Level 26
1,457 SR
1,383 Elo+

VS

Team Averages
Level 20
1,487 SR
1,365 Elo+
Tiamat
Tiamat
Crimsonmoonshine
Tiamat
Level 27
God Stats
35W - 40L
1,408 SR
Queue Stats
66W - 82L
1,291 Elo+
Party 2
Khepri
Khepri
VelvetSoulfire
Khepri
Level 5
God Stats
5W - 4L
1,660 SR
Queue Stats
45W - 54L
1,352 Elo+
Party 2
Anhur
Anhur
cheatmode01
Anhur
Level 26
God Stats
34W - 40L
1,367 SR
Queue Stats
62W - 83L
1,278 Elo+
Party 2
Guan Yu
Guan Yu
crimsonleo
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 65L
1,308 Elo+
Party 2
Mercury
Mercury
p48lo1clap
Mercury
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 34L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BH eVe
Kumbhakarna
20
2 / 1 / 20
14,994
536
11,792
22,075
29,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
BownesM
Zeus
19
0 / 8 / 9
11,726
419
13,095
16,051
6,416
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 2 / 7
17,070
610
22,354
18,764
8,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
RedDog484
Fenrir
5
0 / 2 / 1
8,123
290
952
3,559
829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Saszki_eV
Medusa
20
20 / 4 / 2
16,203
579
33,170
23,078
11,632
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 4
11,873
424
11,564
15,580
9,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 6 / 5
12,053
430
4,607
21,026
23,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
0 / 8 / 2
10,971
392
8,148
20,190
8,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
crimsonleo
Guan Yu
17
0 / 8 / 2
11,241
401
3,192
23,724
18,327
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
p48lo1clap
Mercury
20
14 / 5 / 2
16,695
596
22,331
24,682
13,151
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
31
Kills
16
17
Deaths
31
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BH eVe
Kumbhakarna
2
1
20
12
W
Zeus
BownesM
Zeus
0
8
9
0.56
L
2
4
4
1
W
9
2
7
6.25
W
Fenrir
RedDog484
Fenrir
0
2
1
0.25
W
Medusa
Saszki_eV
Medusa
20
4
2
5.25
L
0
6
5
0.42
L
0
8
2
0.13
L
Guan Yu
crimsonleo
Guan Yu
0
8
2
0.13
L
Mercury
p48lo1clap
Mercury
14
5
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,363
Damage
49,842
83,527
Taken
105,202
56,832
Mitigated
72,609
23,111
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BH eVe
Kumbhakarna
11,792
675
856
3,574
22,075
29,719
732
5,642
16,013
71,332
0
W
Zeus
BownesM
Zeus
13,095
1,551
0
2,940
16,051
6,416
456
2,696
12,925
78,928
0
L
11,564
268
0
2,956
15,580
9,003
528
4,345
11,235
68,304
0
W
22,354
3,932
0
6,137
18,764
8,236
2,084
2,438
16,166
135,399
0
W
Fenrir
RedDog484
Fenrir
952
289
0
1,129
3,559
829
0
37
3,522
0
7,210
W
Medusa
Saszki_eV
Medusa
33,170
21,419
1,481
6,994
23,078
11,632
3,692
4,138
18,730
0
144,697
L
4,607
193
0
500
21,026
23,378
0
7,802
13,224
26,884
0
L
8,148
3,653
0
1,671
20,190
8,750
0
6,370
13,820
0
90,323
L
Guan Yu
crimsonleo
Guan Yu
3,192
937
528
1,602
23,724
18,327
257
14,056
9,668
0
44,119
L
Mercury
p48lo1clap
Mercury
22,331
11,793
0
1,041
24,682
13,151
0
14,668
10,014
0
157,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,116
Gold Earned
62,833
656
Minions Killed
591
0
Camps Cleared
0
2,160,497
Distance Traveled
2,525,657
32
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
14,994
536
95
3
0
546,509
9
W
Zeus
11,726
419
125
4
0
427,633
5
L
Tiamat
11,873
424
132
5
0
536,488
6
W
He Bo
17,070
610
213
8
0
465,621
13
W
Fenrir
8,123
290
16
1
0
198,278
1
W
Medusa
16,203
579
207
7
0
522,456
4
L
Khepri
12,053
430
33
1
0
449,084
1
L
Anhur
10,971
392
130
5
0
467,927
1
L
Guan Yu
11,241
401
85
3
0
480,967
0
L
Mercury
16,695
596
211
8
0
591,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role