Player Matchup

Sun Wukong
Sun Wukong
BLK-Hasan
Sun Wukong
Level 16
God Stats
3W - 6L
1,500 SR
Queue Stats
63W - 53L
1,369 Elo+
Party 1
Fenrir
Fenrir
FarukLeKetur
Fenrir
Level 15
God Stats
14W - 14L
1,751 SR
Queue Stats
66W - 63L
1,326 Elo+
Party 1
Ullr
Ullr
Suasito00
Ullr
Level 27
God Stats
40W - 27L
1,601 SR
Queue Stats
132W - 98L
1,519 Elo+
Solo
Ah Puch
Ah Puch
Zen_Druglaz
Ah Puch
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Ymir
Ymir
iMadara31
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,622 Elo+
Solo
Team Averages
Level 17
1,570 SR
1,467 Elo+

VS

Team Averages
Level 18
1,476 SR
1,435 Elo+
Loki
Loki
Larkitt27
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,192 Elo+
Solo
Cthulhu
Cthulhu
MrPanda106
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,445 Elo+
Solo
Merlin
Merlin
Shadow_xXBaba
Merlin
Level 29
God Stats
11W - 22L
1,288 SR
Queue Stats
205W - 240L
1,349 Elo+
Solo
Rama
Rama
SwaggerVance626
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,659 Elo+
Solo
Bacchus
Bacchus
hammod_5555
Bacchus
Level 29
God Stats
42W - 38L
1,593 SR
Queue Stats
154W - 147L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLK-Hasan
Sun Wukong
20
11 / 3 / 16
15,203
543
24,120
22,053
20,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
18
14 / 6 / 7
13,922
497
9,984
19,381
8,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
20
23 / 1 / 9
18,855
673
37,622
21,598
9,210
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Puch
Zen_Druglaz
Ah Puch
19
4 / 7 / 19
13,509
482
13,984
15,782
5,583
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
3
0 / 0 / 0
8,301
296
0
122
32

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
3 / 12 / 4
12,293
439
10,832
22,393
9,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
MrPanda106
Cthulhu
17
1 / 17 / 2
10,644
380
9,117
29,428
30,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 7 / 4
14,714
526
15,861
13,464
7,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 9 / 2
12,446
445
8,699
20,210
8,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
hammod_5555
Bacchus
18
3 / 8 / 4
13,442
480
11,206
26,082
37,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
32
52
Kills
16
17
Deaths
53
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BLK-Hasan
Sun Wukong
11
3
16
6.33
W
Fenrir
14
6
7
2.92
L
Loki
3
12
4
0.42
L
Cthulhu
MrPanda106
Cthulhu
1
17
2
0.12
L
7
7
4
1.29
W
Ullr
23
1
9
27.5
L
2
9
2
0.33
W
Ah Puch
Zen_Druglaz
Ah Puch
4
7
19
1.93
L
Bacchus
hammod_5555
Bacchus
3
8
4
0.63
W
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,710
Damage
55,715
78,936
Taken
111,577
43,788
Mitigated
93,510
21,029
Healing
14,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BLK-Hasan
Sun Wukong
24,120
7,811
0
4,239
22,053
20,295
2,117
9,420
12,071
0
83,352
W
Fenrir
9,984
1,728
0
3,026
19,381
8,668
1,338
6,282
12,667
0
43,027
L
Loki
10,832
3,825
0
1,724
22,393
9,511
365
2,829
19,564
0
63,373
L
Cthulhu
MrPanda106
Cthulhu
9,117
1,020
0
3,885
29,428
30,566
723
5,777
23,651
42,023
0
L
15,861
808
0
1,099
13,464
7,482
4,596
1,130
12,334
96,871
0
W
Ullr
37,622
27,911
0
9,616
21,598
9,210
12,890
9,773
11,390
0
154,114
L
8,699
5,970
0
5,210
20,210
8,733
751
1,526
18,684
0
69,182
W
Ah Puch
Zen_Druglaz
Ah Puch
13,984
1,800
0
4,148
15,782
5,583
1,320
8,558
6,502
50,759
0
L
Bacchus
hammod_5555
Bacchus
11,206
1,761
0
2,127
26,082
37,218
293
2,722
23,360
34,294
0
W
Ymir
0
0
0
0
122
32
0
0
122
41
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,790
Gold Earned
63,539
490
Minions Killed
574
0
Camps Cleared
0
2,121,646
Distance Traveled
2,227,855
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
15,203
543
116
4
0
561,697
2
W
Fenrir
13,922
497
44
2
0
595,614
0
L
Loki
12,293
439
94
3
0
453,416
3
L
Cthulhu
10,644
380
61
2
0
434,099
4
L
Merlin
14,714
526
216
8
0
445,636
2
W
Ullr
18,855
673
238
9
0
508,815
4
L
Rama
12,446
445
142
5
0
424,299
0
W
Ah Puch
13,509
482
91
3
0
418,522
3
L
Bacchus
13,442
480
61
2
0
470,405
3
W
Ymir
8,301
296
1
0
0
36,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role