Player Matchup

Hel
Hel
Platinum I
GÔDLY
Hel
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond IV
PetrYanFan
Neith
Diamond IV
Level 49
God Stats
97W - 99L
1,711 SR
Queue Stats
126W - 150L
2,207 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
Xcpeirce
Kuzenbo
Platinum I
Level 145
God Stats
2W - 2L
1,618 SR
Queue Stats
43W - 49L
2,157 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 106
1,610 SR
1,955 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 73
1,579 SR
1,937 MMR
Anhur
Anhur
Masters
Magneti
Anhur
Masters
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Masters
firetrai7
Scylla
Masters
Level 55
God Stats
25W - 7L
1,946 SR
Queue Stats
97W - 21L
2,572 MMR
Party 1
Chaac
Chaac
Gold III
wrainblood
Chaac
Gold III
Level 123
God Stats
11W - 7L
1,290 SR
Queue Stats
129W - 150L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
GÔDLY
Hel
12
1 / 3 / 0
8,104
579
8,873
9,930
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
0 / 1 / 1
7,887
563
9,389
9,693
3,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Xcpeirce
Kuzenbo
10
0 / 1 / 1
7,558
540
4,322
15,280
12,084
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
GilgameshSetAthenaTiamatAphrodite

VS

Bans
CabrakanCthulhuChang'eSobekThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Magneti
Anhur
14
3 / 0 / 2
9,635
688
14,690
14,113
4,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
firetrai7
Scylla
12
1 / 1 / 1
8,576
613
8,434
6,004
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
13
1 / 0 / 4
9,136
653
7,235
12,372
8,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
5
5
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
GÔDLY
Hel
1
3
0
0.33
W
Anhur
Magneti
Anhur
3
0
2
4
L
Neith
0
1
1
0.5
L
Kuzenbo
Xcpeirce
Kuzenbo
0
1
1
0.5
W
Scylla
firetrai7
Scylla
1
1
1
1.5
W
Chaac
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
30,359
34,903
Taken
32,489
18,324
Mitigated
14,652
17,854
Healing
15,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
GÔDLY
Hel
8,873
0
5,247
4,742
9,930
3,119
0
2,084
7,648
38,415
0
W
Anhur
Magneti
Anhur
14,690
7,228
0
5,810
14,113
4,537
1,411
4,808
9,305
0
58,173
L
Neith
9,389
2,745
0
4,760
9,693
3,121
0
2,512
7,003
0
42,244
L
Kuzenbo
Xcpeirce
Kuzenbo
4,322
1,411
595
2,510
15,280
12,084
0
3,142
11,798
13,223
0
W
Scylla
firetrai7
Scylla
8,434
652
0
2,215
6,004
1,773
847
3,015
2,989
41,850
0
W
Chaac
7,235
946
998
6,574
12,372
8,342
787
5,503
6,869
0
36,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,549
Gold Earned
27,347
140
Minions Killed
182
0
Camps Cleared
0
777,710
Distance Traveled
777,917
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,104
579
59
4
0
264,783
1
W
Anhur
9,635
688
74
5
0
245,493
6
L
Neith
7,887
563
70
5
0
249,516
2
L
Kuzenbo
7,558
540
11
1
0
263,411
5
W
Scylla
8,576
613
65
5
0
249,737
3
W
Chaac
9,136
653
43
3
0
282,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role