Player Matchup

King Arthur
King Arthur
Alch3misT-Gr33n
King Arthur
Level 104
God Stats
1W - 5L
1,475 SR
Queue Stats
369W - 355L
1,511 Elo+
Party 3
Izanami
Izanami
CJP0167
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
206W - 224L
1,435 Elo+
Party 3
Cthulhu
Cthulhu
GriffiONT
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
OscuridizoO
Loki
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 13L
1,573 Elo+
Solo
Ra
Ra
fanxingg
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 28
1,495 SR
1,504 Elo+

VS

Team Averages
Level 41
1,497 SR
1,497 Elo+
Artio
Artio
BullseyeJoe
Artio
Level 14
God Stats
3W - 0L
1,725 SR
Queue Stats
23W - 20L
1,513 Elo+
Party 1
Scylla
Scylla
Dami3nOrange
Scylla
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
LittleSnipes
Danzaburou
Level 28
God Stats
65W - 68L
1,449 SR
Queue Stats
229W - 256L
1,600 Elo+
Party 1
King Arthur
King Arthur
M1h4ly
King Arthur
Level 27
God Stats
6W - 8L
1,443 SR
Queue Stats
118W - 144L
1,406 Elo+
Solo
Thanatos
Thanatos
MambAToxic
Thanatos
Level 128
God Stats
1W - 0L
1,371 SR
Queue Stats
6W - 2L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alch3misT-Gr33n
King Arthur
9
0 / 3 / 1
5,269
479
3,688
7,085
2,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
CJP0167
Izanami
8
0 / 4 / 0
5,173
470
889
5,109
915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
GriffiONT
Cthulhu
6
1 / 4 / 1
4,647
422
2,022
5,340
2,376
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
2 / 3 / 1
5,796
527
3,960
8,538
2,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 3 / 0
6,542
595
6,338
4,865
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 10
6,109
555
1,940
6,233
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
10
0 / 3 / 2
5,691
517
931
4,106
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
LittleSnipes
Danzaburou
11
10 / 1 / 1
7,450
677
6,986
5,805
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
M1h4ly
King Arthur
11
4 / 1 / 0
6,178
562
4,340
7,402
3,413
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
MambAToxic
Thanatos
10
3 / 2 / 3
6,389
581
3,649
7,138
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
17
17
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alch3misT-Gr33n
King Arthur
0
3
1
0.17
W
0
0
10
5
L
Izanami
CJP0167
Izanami
0
4
0
0
W
Scylla
0
3
2
0.33
L
Cthulhu
GriffiONT
Cthulhu
1
4
1
0.38
W
Danzaburou
LittleSnipes
Danzaburou
10
1
1
10.5
W
King Arthur
M1h4ly
King Arthur
4
1
0
4
W
Thanatos
MambAToxic
Thanatos
3
2
3
2.25
L
2
3
1
0.83
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,897
Damage
17,846
30,937
Taken
30,684
8,785
Mitigated
13,227
6,166
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alch3misT-Gr33n
King Arthur
3,688
383
0
1,240
7,085
2,402
0
440
6,645
0
26,968
W
1,940
361
436
1,513
6,233
4,638
388
1,935
4,186
12,459
0
L
Izanami
CJP0167
Izanami
889
697
0
788
5,109
915
0
299
4,810
0
21,437
W
Scylla
931
105
0
743
4,106
1,050
355
1,282
2,686
22,460
0
L
Cthulhu
GriffiONT
Cthulhu
2,022
297
0
305
5,340
2,376
0
450
4,890
7,919
0
W
Danzaburou
LittleSnipes
Danzaburou
6,986
3,700
0
3,023
5,805
1,947
1,050
1,967
3,616
0
36,601
W
King Arthur
M1h4ly
King Arthur
4,340
221
0
2,780
7,402
3,413
370
1,029
6,284
0
25,374
W
Thanatos
MambAToxic
Thanatos
3,649
1,462
0
4,579
7,138
2,179
787
1,488
5,552
0
32,804
L
3,960
1,486
0
3,340
8,538
2,054
0
713
7,817
0
23,634
L
6,338
854
150
343
4,865
1,038
0
889
3,904
26,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,427
Gold Earned
31,817
252
Minions Killed
247
0
Camps Cleared
0
946,159
Distance Traveled
1,004,403
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,269
479
62
6
0
192,709
0
W
Artio
6,109
555
18
2
0
204,594
2
L
Izanami
5,173
470
51
5
0
147,388
0
W
Scylla
5,691
517
44
4
0
173,143
1
L
Cthulhu
4,647
422
22
2
0
159,217
0
W
Danzaburou
7,450
677
67
6
0
194,889
0
W
King Arthur
6,178
562
48
4
0
219,127
0
W
Thanatos
6,389
581
70
6
0
212,650
0
L
Loki
5,796
527
56
5
0
227,518
1
L
Ra
6,542
595
61
6
0
219,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role