Player Matchup

Athena
Athena
Astral_Rigel07
Athena
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 27L
1,631 Elo+
Party 2
Hel
Hel
LvexStaru
Hel
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,462 Elo+
Party 2
Medusa
Medusa
kayabound
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 63
1,500 SR
1,531 Elo+

VS

Team Averages
Level 65
1,460 SR
1,398 Elo+
Guan Yu
Guan Yu
Im Just Mikey D
Guan Yu
Level 79
God Stats
38W - 35L
1,511 SR
Queue Stats
156W - 201L
1,436 Elo+
Party 1
Sobek
Sobek
Star Killer ll7
Sobek
Level 99
God Stats
43W - 31L
1,569 SR
Queue Stats
528W - 635L
1,512 Elo+
Party 1
Merlin
Merlin
Xd clapz9396
Merlin
Level 16
God Stats
1W - 4L
1,300 SR
Queue Stats
10W - 20L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 9
10,785
770
10,575
11,392
8,096
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 15
9,833
702
10,270
7,808
2,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
kayabound
Medusa
13
9 / 4 / 5
10,177
727
13,623
13,336
3,653
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
8,863
633
9,264
16,963
8,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 1
9,515
680
6,251
14,391
12,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
12
2 / 10 / 3
9,025
645
8,468
10,859
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
21
Kills
4
5
Deaths
22
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
L
0
7
2
0.14
W
3
0
15
10.5
L
2
5
1
0.5
L
Merlin
2
10
3
0.35
W
Medusa
kayabound
Medusa
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,468
Damage
23,983
32,536
Taken
42,213
14,136
Mitigated
24,637
17,652
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,575
2,863
1,228
1,795
11,392
8,096
228
4,226
6,884
32,540
0
L
9,264
1,250
1,162
1,126
16,963
8,784
0
8,466
8,497
0
30,588
W
10,270
924
7,729
5,714
7,808
2,387
320
3,910
3,654
29,028
0
L
6,251
500
0
2,406
14,391
12,153
0
7,122
7,269
17,768
0
L
Merlin
8,468
1,361
0
455
10,859
3,700
0
5,365
5,494
31,707
0
W
Medusa
kayabound
Medusa
13,623
7,749
0
1,186
13,336
3,653
884
5,842
7,209
0
38,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,795
Gold Earned
27,403
127
Minions Killed
110
0
Camps Cleared
0
700,859
Distance Traveled
641,205
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,785
770
44
3
0
222,986
0
L
Guan Yu
8,863
633
32
2
0
225,503
1
W
Hel
9,833
702
36
3
0
264,997
2
L
Sobek
9,515
680
19
1
0
246,348
0
L
Merlin
9,025
645
59
4
0
169,354
3
W
Medusa
10,177
727
47
3
0
212,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role