Player Matchup

Neith
Neith
Batouba
Neith
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
39W - 34L
1,406 Elo+
Solo
Gilgamesh
Gilgamesh
Volkier
Gilgamesh
Level 27
God Stats
2W - 0L
1,624 SR
Queue Stats
19W - 14L
1,335 Elo+
Solo
Bakasura
Bakasura
bulankesi
Bakasura
Level 11
God Stats
7W - 2L
1,745 SR
Queue Stats
17W - 12L
1,526 Elo+
Party 1
Anubis
Anubis
korcanich
Anubis
Level 24
God Stats
6W - 4L
1,645 SR
Queue Stats
8W - 6L
1,499 Elo+
Solo
Thanatos
Thanatos
我要把你们全拖下水
Thanatos
Level 41
God Stats
7W - 6L
1,640 SR
Queue Stats
154W - 135L
1,534 Elo+
Party 1
Team Averages
Level 24
1,631 SR
1,460 Elo+

VS

Team Averages
Level 17
1,508 SR
1,373 Elo+
Tyr
Tyr
Lunnqx
Tyr
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
100W - 121L
1,447 Elo+
Solo
Arachne
Arachne
Ser9ius
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
djoleks
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ra
Ra
Членоносец228
Ra
Level 19
God Stats
0W - 1L
1,542 SR
Queue Stats
0W - 2L
1,019 Elo+
Solo
Olorun
Olorun
梦狐狸哟
Olorun
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 19L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Batouba
Neith
20
6 / 3 / 8
13,027
521
12,028
13,885
5,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Volkier
Gilgamesh
18
2 / 9 / 4
11,293
452
7,787
17,969
10,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
bulankesi
Bakasura
20
3 / 2 / 5
12,535
501
8,535
19,749
9,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
korcanich
Anubis
20
10 / 4 / 13
13,610
544
23,640
16,387
7,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
19 / 3 / 5
15,327
613
23,208
13,832
6,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Lunnqx
Tyr
19
9 / 6 / 4
12,875
515
17,209
24,056
27,094
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Ser9ius
Arachne
19
9 / 5 / 4
13,282
531
14,447
20,514
9,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
djoleks
Anhur
16
1 / 9 / 3
10,280
411
5,723
13,884
3,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 10 / 4
9,904
396
6,061
13,503
3,859
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Olorun
18
0 / 10 / 5
11,422
457
6,311
19,560
5,385
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
41
40
Kills
21
21
Deaths
40
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
Batouba
Neith
6
3
8
3.33
L
Tyr
Lunnqx
Tyr
9
6
4
1.83
L
Arachne
Ser9ius
Arachne
9
5
4
2.2
W
Gilgamesh
Volkier
Gilgamesh
2
9
4
0.44
W
Bakasura
bulankesi
Bakasura
3
2
5
2.75
L
Anhur
djoleks
Anhur
1
9
3
0.28
W
Anubis
korcanich
Anubis
10
4
13
4.13
L
2
10
4
0.4
W
19
3
5
7.17
L
Olorun
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,198
Damage
49,751
81,822
Taken
91,517
39,063
Mitigated
49,098
39,056
Healing
18,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Batouba
Neith
12,028
6,411
0
6,033
13,885
5,459
3,151
2,961
10,924
0
86,362
L
Tyr
Lunnqx
Tyr
17,209
1,475
0
4,844
24,056
27,094
1,380
3,399
20,196
0
64,679
L
Arachne
Ser9ius
Arachne
14,447
9,937
0
5,774
20,514
9,265
0
8,171
12,273
0
74,537
W
Gilgamesh
Volkier
Gilgamesh
7,787
2,563
0
1,050
17,969
10,858
1,766
907
17,062
0
55,063
W
Bakasura
bulankesi
Bakasura
8,535
6,224
0
6,962
19,749
9,020
315
4,678
15,071
0
80,556
L
Anhur
djoleks
Anhur
5,723
2,161
0
1,017
13,884
3,495
1,756
3,334
10,230
0
42,313
W
Anubis
korcanich
Anubis
23,640
118
1,110
9,244
16,387
7,239
673
2,155
14,232
94,223
0
L
6,061
448
1,473
1,674
13,503
3,859
917
5,028
8,475
43,458
0
W
23,208
5,038
0
14,657
13,832
6,487
491
1,671
12,161
0
93,582
L
Olorun
6,311
2,967
90
3,367
19,560
5,385
1,137
3,708
15,496
74,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,792
Gold Earned
57,763
719
Minions Killed
536
0
Camps Cleared
0
2,358,218
Distance Traveled
2,149,478
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,027
521
138
6
0
419,013
4
L
Tyr
12,875
515
118
5
0
456,622
7
L
Arachne
13,282
531
113
5
0
502,762
4
W
Gilgamesh
11,293
452
97
4
0
415,157
0
W
Bakasura
12,535
501
172
7
0
565,248
2
L
Anhur
10,280
411
93
4
0
390,124
6
W
Anubis
13,610
544
146
6
0
425,400
1
L
Ra
9,904
396
67
3
0
396,356
7
W
Thanatos
15,327
613
166
7
0
533,400
1
L
Olorun
11,422
457
145
6
0
403,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role