Player Matchup

Ra
Ra
GivenMercury908
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,420 Elo+
Solo
Thor
Thor
I_DeadlySteps_I
Thor
Level 29
God Stats
0W - 2L
1,313 SR
Queue Stats
69W - 88L
1,417 Elo+
Solo
Neith
Neith
Joserra_25
Neith
Level 17
God Stats
2W - 8L
1,437 SR
Queue Stats
27W - 30L
1,442 Elo+
Solo
Susano
Susano
ThatsWrong00
Susano
Level 15
God Stats
22W - 26L
1,325 SR
Queue Stats
36W - 51L
1,176 Elo+
Solo
Yemoja
Yemoja
annual-maltose94
Yemoja
Level 4
God Stats
0W - 3L
1,273 SR
Queue Stats
4W - 5L
1,376 Elo+
Solo
Team Averages
Level 14
1,370 SR
1,366 Elo+

VS

Team Averages
Level 21
1,420 SR
1,364 Elo+
Discordia
Discordia
DERE_DERE-SAMA
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,219 Elo+
Solo
Nemesis
Nemesis
Kogami2781
Nemesis
Level 8
God Stats
5W - 4L
1,263 SR
Queue Stats
11W - 13L
1,373 Elo+
Solo
Sun Wukong
Sun Wukong
Mantillagraph
Sun Wukong
Level 28
God Stats
11W - 10L
1,539 SR
Queue Stats
130W - 130L
1,432 Elo+
Solo
Chang'e
Chang'e
OdinBig smok
Chang'e
Level 15
God Stats
4W - 3L
1,297 SR
Queue Stats
18W - 13L
1,484 Elo+
Solo
Anhur
Anhur
emelie0905
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 136L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 16 / 4
10,108
421
8,831
19,632
6,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 5 / 3
11,131
464
8,895
20,801
7,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
17
6 / 11 / 2
11,995
500
12,634
20,794
7,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Susano
3
0 / 2 / 0
6,342
264
376
2,232
567
Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

15
2 / 15 / 3
10,246
427
5,872
26,358
22,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DERE_DERE-SAMA
Discordia
16
1 / 3 / 8
10,687
445
6,878
9,620
3,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Kogami2781
Nemesis
19
15 / 2 / 5
13,058
544
15,278
15,661
8,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sun Wukong
Mantillagraph
Sun Wukong
20
17 / 2 / 12
14,288
595
23,146
24,605
24,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
OdinBig smok
Chang'e
18
14 / 2 / 11
12,706
529
18,785
14,393
13,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
14
2 / 6 / 7
9,996
417
3,981
13,306
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
92
13
Kills
49
49
Deaths
15
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Discordia
DERE_DERE-SAMA
Discordia
1
3
8
1.67
L
1
16
4
0.19
L
4
5
3
1.1
L
Neith
6
11
2
0.64
W
Nemesis
Kogami2781
Nemesis
15
2
5
8.75
W
Sun Wukong
Mantillagraph
Sun Wukong
17
2
12
11.5
W
Chang'e
OdinBig smok
Chang'e
14
2
11
9.75
L
Susano
0
2
0
0
L
2
15
3
0.23
W
Anhur
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,608
Damage
68,068
89,817
Taken
77,585
45,211
Mitigated
55,099
13,247
Healing
23,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DERE_DERE-SAMA
Discordia
6,878
590
0
2,410
9,620
3,477
2,910
1,030
8,508
49,520
0
L
8,831
2,094
839
1,360
19,632
6,860
644
7,818
11,412
51,118
0
L
8,895
1,756
0
6,747
20,801
7,970
0
6,820
13,547
0
73,612
L
Neith
12,634
6,414
0
2,829
20,794
7,323
428
2,814
17,686
0
64,099
W
Nemesis
Kogami2781
Nemesis
15,278
11,829
0
977
15,661
8,505
1,827
3,089
12,502
0
77,888
W
Sun Wukong
Mantillagraph
Sun Wukong
23,146
7,281
0
10,281
24,605
24,354
4,753
4,488
19,981
0
83,552
W
Chang'e
OdinBig smok
Chang'e
18,785
3,604
2,866
7,284
14,393
13,701
2,776
2,503
11,762
63,775
0
L
Susano
376
0
0
180
2,232
567
100
965
1,177
0
2,533
L
5,872
2,446
695
597
26,358
22,491
261
5,654
20,332
26,019
0
W
Anhur
3,981
954
0
0
13,306
5,062
1,763
3,047
10,129
0
26,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,822
Gold Earned
60,735
355
Minions Killed
450
0
Camps Cleared
0
1,492,718
Distance Traveled
1,907,473
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,687
445
86
4
0
352,616
4
L
Ra
10,108
421
105
4
0
325,274
0
L
Thor
11,131
464
124
5
0
430,550
0
L
Neith
11,995
500
95
4
0
340,133
0
W
Nemesis
13,058
544
100
4
0
450,687
2
W
Sun Wukong
14,288
595
128
5
0
418,356
6
W
Chang'e
12,706
529
91
4
0
401,171
1
L
Susano
6,342
264
7
0
0
60,040
0
L
Yemoja
10,246
427
24
1
0
336,721
0
W
Anhur
9,996
417
45
2
0
284,643
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role