Player Matchup

Vamana
Vamana
Branlo911
Vamana
Level 75
God Stats
9W - 6L
1,749 SR
Queue Stats
548W - 285L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
Drager1332
Cthulhu
Level 29
God Stats
4W - 1L
1,743 SR
Queue Stats
97W - 28L
1,791 Elo+
Party 2
Tiamat
Tiamat
Kaléb
Tiamat
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 40L
1,396 Elo+
Party 2
Chang'e
Chang'e
Puckett
Chang'e
Level 83
God Stats
13W - 6L
1,539 SR
Queue Stats
474W - 208L
1,561 Elo+
Party 2
Danzaburou
Danzaburou
StraightSimpin
Danzaburou
Level 148
God Stats
10W - 4L
1,849 SR
Queue Stats
693W - 391L
1,639 Elo+
Party 2
Team Averages
Level 70
1,676 SR
1,598 Elo+

VS

Team Averages
Level 86
1,447 SR
1,493 Elo+
Pele
Pele
Alitas_de_UwU
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,457 Elo+
Party 1
Hachiman
Hachiman
BlackZeroSA117
Hachiman
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,458 Elo+
Solo
Vamana
Vamana
Princess_mg93
Vamana
Level 79
God Stats
1W - 4L
1,500 SR
Queue Stats
196W - 214L
1,450 Elo+
Party 1
Nox
Nox
Scaepgoat
Nox
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
zmoneybaby55
Hel
Level 121
God Stats
1W - 4L
1,234 SR
Queue Stats
149W - 140L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Branlo911
Vamana
19
6 / 3 / 21
12,580
699
26,034
33,659
21,570
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Drager1332
Cthulhu
20
10 / 3 / 21
13,762
765
27,582
24,605
26,928
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Kaléb
Tiamat
19
2 / 3 / 22
11,793
655
13,277
10,863
9,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Puckett
Chang'e
17
4 / 5 / 20
11,752
653
7,502
12,813
8,789
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
StraightSimpin
Danzaburou
20
15 / 2 / 14
15,243
847
25,436
14,662
7,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 10 / 4
11,037
613
12,185
19,444
9,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
19
8 / 8 / 4
12,450
692
21,626
24,332
11,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 6 / 7
10,336
574
11,119
25,538
23,888
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 6 / 8
10,897
605
17,707
16,537
7,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 7 / 8
10,536
585
11,469
22,205
10,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
45
37
Kills
14
16
Deaths
37
98
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
L
Hachiman
8
8
4
1.25
W
Vamana
Branlo911
Vamana
6
3
21
5.5
W
Cthulhu
Drager1332
Cthulhu
10
3
21
6.83
W
Tiamat
Kaléb
Tiamat
2
3
22
4.33
L
1
6
7
0.75
W
Chang'e
Puckett
Chang'e
4
5
20
2.8
L
4
6
8
1.33
W
Danzaburou
StraightSimpin
Danzaburou
15
2
14
11
L
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,831
Damage
74,106
96,602
Taken
108,056
74,019
Mitigated
64,191
55,550
Healing
44,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,185
1,237
1,042
1,669
19,444
9,824
410
9,195
10,249
0
38,867
L
Hachiman
21,626
14,607
715
3,187
24,332
11,984
672
8,768
15,564
0
38,239
W
Vamana
Branlo911
Vamana
26,034
12,892
8,198
14,073
33,659
21,570
783
9,670
21,879
0
49,847
W
Cthulhu
Drager1332
Cthulhu
27,582
2,050
9,425
6,226
24,605
26,928
1,001
6,236
17,742
49,471
0
W
Tiamat
Kaléb
Tiamat
13,277
1,866
0
939
10,863
9,274
330
2,681
8,182
21,269
0
L
11,119
5,196
1,873
5,935
25,538
23,888
404
12,216
13,322
0
19,886
W
Chang'e
Puckett
Chang'e
7,502
100
10,039
2,856
12,813
8,789
947
4,327
8,486
10,967
0
L
17,707
1,372
1,844
1,793
16,537
7,576
368
8,034
8,503
32,678
0
W
Danzaburou
StraightSimpin
Danzaburou
25,436
13,954
0
3,794
14,662
7,458
2,244
6,262
8,400
0
52,807
L
11,469
812
15,845
10,403
22,205
10,919
234
10,148
12,057
22,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,130
Gold Earned
55,256
176
Minions Killed
169
0
Camps Cleared
0
1,679,364
Distance Traveled
1,368,773
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,037
613
53
3
0
273,213
0
L
Hachiman
12,450
692
45
3
0
234,468
0
W
Vamana
12,580
699
46
3
0
359,063
4
W
Cthulhu
13,762
765
42
2
0
349,826
4
W
Tiamat
11,793
655
13
1
0
328,224
0
L
Vamana
10,336
574
12
1
0
296,673
0
W
Chang'e
11,752
653
1
0
0
311,943
0
L
Nox
10,897
605
33
2
0
282,231
0
W
Danzaburou
15,243
847
74
4
0
330,308
0
L
Hel
10,536
585
26
1
0
282,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role